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  • Orange mod is a modification to QuakeWorld that brings another level of gameplay.
    402 bytes (58 words) - 06:03, 14 January 2009

Page text matches

  • ...bles [[broken ankle]] behavior added to QuakeWorld by the [[Kombat Teams]] mod. It thus allows you to carry on bunny-hopping even after falling from heigh Trivia: "fallbunny" is actually what the original Quake mod acts like, the broken ankle was only first introduced with Kombat Teams.
    455 bytes (71 words) - 13:19, 24 January 2008
  • Game mod used in the end of 90's, predecessor of [[KTPro]] and [[KTX]] mods. It was the mod which added commands like ready, break, stats, effi, dm, tp, spawn, status,
    499 bytes (81 words) - 15:35, 6 October 2007
  • BasketQuake is a mod for QuakeWorld by [[Image:flag_us.gif]] [[Phil]]. It tries to introduce ba You can download the mod [http://qw.quakephil.com/bball/ here]!
    895 bytes (145 words) - 21:18, 2 June 2009
  • DarkPlaces is a client originally created to support the mod of the same name. However it is usable as a general [[QuakeWorld]] client.
    353 bytes (49 words) - 00:11, 18 March 2018
  • Orange mod is a modification to QuakeWorld that brings another level of gameplay.
    402 bytes (58 words) - 06:03, 14 January 2009
  • ...l Clan Arena modification to play. The most popular Clan Arena serverside mod appears to be [[Clan Arena Champion Edition Plus]] by [[R2]]. To install this mod on your quake server, you can use http://qw.quakephil.com/maps/cace.tar.gz
    1 KB (207 words) - 10:12, 17 February 2021
  • Quake Rally is a mod for the original Quake created by Impact Developments, namely Ryan "Ridah"
    543 bytes (82 words) - 12:13, 9 February 2010
  • '''KTPro''' used to be the most widespread QuakeWorld server mod for [[DeathMatch]] competition. However, because it is closed-source curre
    454 bytes (61 words) - 14:52, 5 October 2007
  • ...project-race-maps/page/1 here].<br> Race 1 is designed for Quakeworld Race Mod only.
    524 bytes (80 words) - 16:34, 24 January 2023
  • ...project-race-maps/page/1 here].<br> Race 5 is designed for Quakeworld Race Mod only.
    508 bytes (76 words) - 16:52, 24 January 2023
  • ...roject-race-maps/page/1 here].<br> Race 11 is designed for Quakeworld Race Mod only.
    502 bytes (76 words) - 17:21, 24 January 2023
  • ...roject-race-maps/page/1 here].<br> Race 12 is designed for Quakeworld Race Mod only.
    508 bytes (78 words) - 18:16, 24 January 2023
  • ...project-race-maps/page/1 here].<br> Race 3 is designed for Quakeworld Race Mod only.
    508 bytes (76 words) - 16:44, 24 January 2023
  • ...project-race-maps/page/1 here].<br> Race 6 is designed for Quakeworld Race Mod only.
    507 bytes (76 words) - 16:55, 24 January 2023
  • ...roject-race-maps/page/1 here].<br> Race 14 is designed for Quakeworld Race Mod only.
    520 bytes (80 words) - 18:42, 24 January 2023
  • ...roject-race-maps/page/1 here].<br> Race 16 is designed for Quakeworld Race Mod only.
    523 bytes (80 words) - 18:50, 24 January 2023
  • ...roject-race-maps/page/1 here].<br> Race 13 is designed for Quakeworld Race Mod only.
    533 bytes (81 words) - 18:35, 24 January 2023
  • ...roject-race-maps/page/1 here].<br> Race 15 is designed for Quakeworld Race Mod only.
    530 bytes (81 words) - 18:47, 24 January 2023
  • Helped create the kteam mod
    377 bytes (45 words) - 18:09, 12 July 2007
  • ...project-race-maps/page/1 here].<br> Race 2 is designed for Quakeworld Race Mod only.
    550 bytes (84 words) - 16:40, 24 January 2023
  • ...project-race-maps/page/1 here].<br> Race 7 is designed for Quakeworld Race Mod only.
    539 bytes (83 words) - 16:59, 24 January 2023
  • ...project-race-maps/page/1 here].<br> Race 4 is designed for Quakeworld Race Mod only.
    544 bytes (84 words) - 16:48, 24 January 2023
  • ...project-race-maps/page/1 here].<br> Race 8 is designed for Quakeworld Race Mod only.
    541 bytes (84 words) - 17:03, 24 January 2023
  • ...project-race-maps/page/1 here].<br> Race 9 is designed for Quakeworld Race Mod only.
    547 bytes (84 words) - 17:08, 24 January 2023
  • ...eworld.nu/forum/topic/5058/ here]. Race 19 is designed for Quakeworld Race Mod only.
    577 bytes (92 words) - 23:32, 29 December 2023
  • ...roject-race-maps/page/1 here].<br> Race 10 is designed for Quakeworld Race Mod only.
    610 bytes (97 words) - 17:15, 24 January 2023
  • ...roject-race-maps/page/1 here].<br> Race 17 is designed for Quakeworld Race Mod only.
    575 bytes (90 words) - 19:28, 24 January 2023
  • What wasn't present in original QuakeWorld and what [[Kombat Teams]] mod added was a behavior which made it close to impossible to continue [[Bunny
    508 bytes (82 words) - 15:26, 6 October 2007
  • Instagib is a known mod for QuakeWorld first introduced in [[KTPro]]. The instagib gametype started ...n the development, [[Deurk]] from [[KTX]] continued the development of the mod in October 2007 and first implemented it in [[KTX|KTX v.???]]. Reload times
    4 KB (587 words) - 11:59, 25 August 2011
  • Wipeout is a team mod/gametype/gamemode by [[Image:flag_us.gif]][[Dusty]], enabled by typing <cod
    529 bytes (92 words) - 18:54, 18 February 2024
  • ...eworld.nu/forum/topic/5058/ here]. Race 18 is designed for Quakeworld Race Mod only.
    752 bytes (124 words) - 15:03, 28 April 2022
  • * [[mod-name]] (YYYY-MM-DD) ...ic release of the popular Challenge Promode on Mar 24th, 2000. The Promode mod helps make Q3A into a much more exciting game, similar to the way QW helped
    2 KB (287 words) - 12:03, 13 December 2011
  • ...uy''' established his name as one of the top players of the [[Modification|mod]].
    974 bytes (103 words) - 14:11, 15 August 2008
  • ...dome Season 1 (Regular division) (http://quakephil.com/thunderdome/?sid=15&mod=matches&act=view_match&opt=2147) ...nderdome Season 2 (Pro division) (http://quakephil.com/thunderdome/?sid=22&mod=matches&act=view_match&opt=2851)
    1 KB (155 words) - 10:34, 2 February 2022
  • * [[mod-name]] (YYYY-MM-DD)
    788 bytes (80 words) - 20:33, 31 January 2011
  • * [[mod-name]] (YYYY-MM-DD)
    1 KB (135 words) - 15:10, 10 July 2007
  • '''Super Smash Quake''' is a Quakeworld Mod mady by {{player|Kovaak|flag=us}}. The mod features double-jumping (which is surprisingly awesome) and edge-grabbing,
    3 KB (401 words) - 19:50, 29 August 2023
  • It requires to be implemented in the [[KTX]] server mod.
    1 KB (156 words) - 19:41, 15 July 2007
  • * [[mod-name]] (YYYY-MM-DD)
    1 KB (181 words) - 03:34, 23 August 2007
  • us3 played Half-Life DeathMatch, or more specifically Adrenaline Gamer - a mod in Half-Life - when she was introduced to QuakeWorld by a friend in Novembe
    912 bytes (115 words) - 00:55, 26 April 2021
  • ...'' is a map created by {{player|Bance|flag=us}} originally for a half-life mod he was working on. After joining the QuakeWorld community he made several m
    1,021 bytes (158 words) - 03:22, 21 February 2024
  • Pro-X is a slightly modified version of the original [[Clan Arena]] Mod. Originally it was created as rocket arena hybrid that allows players to jo
    1,017 bytes (149 words) - 06:35, 20 March 2017
  • <b>Favorite mod: </b>4on4<br>
    861 bytes (116 words) - 11:55, 20 December 2019
  • ...nd's once thriving quakeworld scene was mainly dedicated to the clan arena mod, for which many leagues were held.
    1 KB (166 words) - 23:13, 25 January 2009
  • * [[mod-name]] (YYYY-MM-DD)
    2 KB (179 words) - 11:56, 24 August 2009
  • * [[mod-name]] (YYYY-MM-DD)
    2 KB (217 words) - 13:29, 25 September 2011
  • ...kers (leaded by the notorious BigLoader). Testmap was e1m2 even though the mod to be played was QWTF. <br> Mod-supervisor for Call of Duty:United Offensive 2004-2005.<br>
    4 KB (610 words) - 19:00, 2 February 2009
  • Joined [MoD] to play Clan Arena, my 2nd love of Quake. Greets to the wonderful team - * [[Image:flag_q.gif]] Ministry of Death [MoD]
    3 KB (491 words) - 01:32, 4 November 2011
  • * [[mod-name]] (YYYY-MM-DD)
    2 KB (263 words) - 11:22, 20 May 2010
  • ...similar to QuakeWorld's [[nQuake]], [[ClassicQ]], or even Quake's Epsilon Mod. It was launched at the QuakeExpo 2016 (QEXPO2016) event. [https://qexpo201 Dopa start.png | Running Mod Dimensions of the Past
    5 KB (815 words) - 17:00, 23 August 2021
  • Clan Prozac play mainly the Quake mod [[Custom Team Fortress]]
    2 KB (299 words) - 21:09, 23 August 2008
  • ...olerated the switch to Quake 2 then 3, to which he much preferred the CPMA mod due to its heavy QuakeWorld inspiration.
    1 KB (177 words) - 09:35, 1 December 2023
  • ...Quake. Shortly after he moved to [[QuakeWorld]], which became his favorite mod, because of its speed and physics.
    1 KB (221 words) - 23:19, 5 September 2021
  • A popular mod in which players first select a class from a list and play in teams to gain
    2 KB (266 words) - 06:54, 26 September 2021
  • Requiem is a Quake server mod.
    2 KB (291 words) - 14:03, 13 August 2007
  • ...t>Rel. Frags<TD align=right>Rank<TD align=right>Maps Played<TD align=right>Mod Total<TD align=right>Total<TD align=right>TeamMateKill
    3 KB (518 words) - 17:56, 11 April 2011
  • <b>Favorite mod: </b>?<br>
    2 KB (195 words) - 19:30, 18 April 2020
  • * a server redirection mod
    2 KB (262 words) - 09:54, 4 October 2007
  • |website=td.quakeworld.ru/?sid=133&mod=news&act=view&opt=1
    2 KB (226 words) - 10:41, 8 March 2021
  • ...andoli, Mag and Garfield. Where oper at #Quake.se. Where part of the Quake Mod "Last man Standing".
    2 KB (284 words) - 01:00, 1 April 2008
  • <b>Favorite mod: 1on1</b><br>
    2 KB (231 words) - 14:02, 30 August 2022
  • * Served as a jack of all trades for the Q4Max Quake 4 Competition Mod, recruited by arQon after posting some brightskin tests on [[ESReality]].
    2 KB (287 words) - 21:30, 10 March 2021
  • On servers with [[KTX]] mod type '''race''' to load a pre-set routes for current map OR create your cus
    2 KB (360 words) - 17:03, 12 July 2019
  • * [[mod-name]] (YYYY-MM-DD)
    3 KB (388 words) - 17:05, 20 May 2010
  • ...ation was run, and the numbers from this solution can still be seen in the mod today. ...in helping test and debug the software (and would continue to work on the mod through the end of 1999). At the end of the three days, CustomTF was fully
    14 KB (2,419 words) - 10:45, 30 July 2013
  • ...tart''': For the first spawns in a game telefrags are prevented, while the mod tries to find a free spot for every player. Every time a player spawns the mod searches for a free spot. If it finds several spawn spots, a random one wil
    7 KB (1,156 words) - 10:05, 28 November 2010
  • ...ince 2016, creating simultaneous race mode and integrating the [[frogbot]] mod.
    2 KB (278 words) - 21:58, 4 March 2019
  • * [[mod-name]] (YYYY-MM-DD)
    2 KB (314 words) - 12:04, 13 December 2011
  • <b>Favorite mod: </b><br>
    3 KB (345 words) - 15:54, 10 February 2023
  • * [http://www.threewave.com Threewave] - Creators of the CTF mod. ..., 1996. CTF (in various forms) will go on to become the most popular Quake mod ever made
    6 KB (857 words) - 07:51, 4 February 2014
  • ...r in 2009 this behaviour was changed to static damage of 110 points in KTX mod to remove randomness and hence "luckfactor". RL radius damage is between 40
    2 KB (356 words) - 18:13, 9 May 2009
  • * [[mod-name]] (YYYY-MM-DD)
    5 KB (703 words) - 12:21, 9 February 2010
  • ...mod ([[Challenge ProMode Arena]]), a stand-alone game (Painkiller), and a mod for Quake 4 called Quake4World.{{Fact|date=July 2007}}
    6 KB (959 words) - 11:48, 12 May 2021
  • Later on he started playing [[TD2]] - a popular mod played in Brazil - which he enjoyed very much. In 2006 GT participated in a
    3 KB (361 words) - 23:11, 21 March 2021
  • ...epted by the community then, since it was the first goal oriented teamplay mod. CTF had its own community, where most ctf players didn't played dm and foc CTF is a goal-oriented teamplay mod. The goal of the game is to capture the enemy flag. To score, one team (a s
    11 KB (1,983 words) - 09:24, 19 July 2019
  • <b>Favorite mod: </b>4on4<br>
    4 KB (534 words) - 18:28, 1 December 2023
  • Chilling Spree is a deathmatch mod for Quakeworld that focuses on user friendliness and lots of game modes to ...side bot support and heapless of game modes it is intended to be a casual mod that you can use to "just have fun"(tm).
    10 KB (1,597 words) - 12:09, 2 January 2017
  • ...2001]] moved to [[QuakeWorld]] with [[Frogbot]] and [[Frogbot Clan Arena]] mod. At the same time met [[Image:flag_pl.gif]] [[Goniec]] and played with him
    4 KB (621 words) - 15:55, 12 June 2023
  • * [[mod-name]] (YYYY-MM-DD)
    7 KB (967 words) - 12:20, 9 February 2010
  • * [[mod-name]] (YYYY-MM-DD)
    4 KB (615 words) - 12:56, 4 February 2014
  • !colspan="4" style="background-color:#cccccc;" | Quakeworld Race Mod
    6 KB (765 words) - 22:17, 20 February 2024
  • Favorite mod: 4on4<br>
    5 KB (690 words) - 02:05, 27 March 2023
  • <b>Favorite mod: </b>4on4<br>
    5 KB (751 words) - 17:30, 27 April 2024
  • * [[mod-name]] (YYYY-MM-DD)
    4 KB (675 words) - 12:02, 13 December 2011
  • ...ically every single CTF mod for Quake games. He developed the official CTF mod for Quake II, and is doing so again for Quake III: Arena. «From the work I
    11 KB (1,926 words) - 22:23, 29 January 2014
  • ''QW CTF is the best mod/game of all time'' (c) [[Trouble]]
    6 KB (947 words) - 22:30, 25 December 2023
  • Airman loves to test and mod different mice and mousepads and he owns a lot of them.
    6 KB (928 words) - 22:22, 9 April 2024
  • ...id not complete, it gave clan arena new life into what was considered dead mod and many ex-players from clan unf came back.
    7 KB (1,267 words) - 12:44, 26 September 2023
  • ...st grab default.fmf from Afterquake or whatever and modify it for your own mod. You can also directly embed the manifest into the exe along with an icon t
    14 KB (2,181 words) - 17:39, 18 December 2018
  • Eventually some members of ]km[ had downloaded a little mod called '[[QuakeWorld]]' and began playing that. Before long the members tha
    8 KB (1,280 words) - 15:22, 13 August 2007
  • ...players) so you have someone to play with. It can be done with a specific mod (for example, Frogbot) or in compatible KTX servers. More information in [[
    11 KB (1,834 words) - 14:14, 17 February 2024
  • ...play is also frequently played with one or another [[Mod (computer gaming)|mod]]. Quake is still perhaps the best game available for pure deathmatch gamep ...the [[Internet]]. Additional multi-player modes were later added using "[[Mod (computer gaming)|mods]]".
    56 KB (8,992 words) - 00:28, 27 January 2015
  • Settings: Server: MVDSV, Mod: KTX, Mode: 2on2, Timelimit: 10 minutes, Weaponstay: On, Powerups: Map Spec
    12 KB (2,073 words) - 13:49, 12 March 2021
  • AGR stands for "Attackers Go Red". It's an O vs D style mod for Quake1 [[CustomTF|Custom Team Fortress]], where all the attacking playe
    11 KB (2,058 words) - 16:58, 12 October 2011
  • ...released on Sept 25th, 1997 and quickly becomes the 2nd most popular Quake mod and is still popular today. Only CTF is played more than RA.
    11 KB (1,664 words) - 12:16, 20 March 2024
  • Settings: Server: MVDSV, Mod: KTX, Mode: 2on2, Timelimit: 10 minutes, Weaponstay: On, Powerups: Map Spec
    12 KB (2,146 words) - 13:44, 12 March 2021
  • Settings: Server: MVDSV, Mod: KTX, Mode: 2on2, Timelimit: 10 minutes, Weaponstay: On, Powerups: Map Spec
    13 KB (2,359 words) - 13:46, 12 March 2021
  • ...ed for Phaze to arrange a Clan Server. Yibble set to work on a TG practice mod for the server which would allow various different teamplay modifications t
    31 KB (5,643 words) - 19:44, 12 November 2015
  • so that when people see your server in Gamespy they know which mod is running.
    37 KB (6,370 words) - 01:59, 30 October 2011