Find & connect to servers
Find servers

A built-in server browser is common in modern clients, but if you want to find servers in your web browser you could use any of these sites:
Connect to a server from the client console

The old fashion way of connecting to a server is to first chose if you want to join as a player or spectator with the command /spectator 0/1, and then connect to the server with /connect <ip>:<port>.

Today however, in modern clients you have the option make this procedure quicker by typing /join <ip>:<port> to connect to a server as a player or /observe <ip>:<port> to connect as a spectator.

Example: /join
(default port is 27500)

Another quick way to join or observe a server, is to use the dedicated links in the above web server browsers.

But you'll have to associate your client with the required file protocol, for your Operating System knows which program to open when you click on such a link. In ezQuake you just type on the console
once, and you're set.

Lower your ping by rerouting traffic

This is advanced. Feel free to ask for help.
Some people's connection suffer from bad routing. This makes their ping higher than it can be with a little bit of rerouting, which means that the internet route of the QW network traffic is altered by going through one or more proxy servers.


QWfwd is the QuakeWorld proxy server that is most commonly used today. See this blog entry for more information.

Qizmo i is the 1998 proxy that had some unprecedent features at the time. It still can help you reduce packet loss. Ask in the forums for help.

Spectating games

Using QuakeTV (QTV) is a modern way of observe ongoing games. QTV allows for a large number of spectators to any connected QuakeWorld server, in contrast to connecting directly to the server which is limited to a few spectator spots. There are several MetaQTV servers, where one of the most commonly used is