Hoonymode

From QWiki

Hoonymode is a type of duel mode similar to regular duel, but designed to avoid spawn fragging and to reward positional play.

It can also be used as a teaching tool to study spawn routines.

Type /hoonymode to enable hoonymode on KTX servers.

Hoonymode rules

Hoonymode is like /1on1 with the following differences:

  • There is a countdown and respawn between each frag (like fraglimit 1)
    • On respawn, players have 100 health, no armor, no weapons.
  • First player to X number of frags wins (on 12 rounds, X = 6)
  • Victory must be achieved by a difference of 2 or more frags
    • Rounds go on indefinitely until a difference of 2 is achieved (tiebreaker, like in tennis)
  • So, for example:
    • 6-0 first player wins
    • 6-5 the game continues
    • 7-5 first player wins
    • 6-4 first player wins
  • Spawn points:
    • First spawn is like in /1on1
    • Second spawns are the same as first, but reversed (you will get opponent's first spawn, and he will get yours)
    • Third spawns are like in /1on1
    • Fourth spawns are the same as second, but reversed
    • And so on. Spawns will switch in each round.
  • During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly, and the spawn location. If it's a potential final round, it will print "Set point".

In warmup, use /pickspawn to select the nearest spawn, repeat the command to select random spawns.

Server requirements

Hoonymode is available in KTX versions 1.37 and above. Server admins must add 128 to k_allowed_free_modes in their .cfg in order to support hoonymode.


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