Difference between revisions of "Hoonymode"

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Hoonymode is type of duel mode, similar to regular duel, but designed to avoid spawn fragging and to reward positional play.
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Hoonymode is a type of duel mode similar to regular duel, but designed to avoid spawn fragging and to reward positional play.
  
Type <code>/hoonymode</code> to enable hoonymode on a server ([[KTX]] [[servers]])
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It can also be used as a teaching tool to study spawn routines.
== Servers ==
 
Currently, servers must update their KTX to the [http://qw-dev.net/projects/ktx/repository latest codebase], and add 128 to k_allowed_free_modes in their .cfg in order to support hoonymode.  The following servers support hoonymode:
 
* troopers.fi:28001-3
 
* wg.quakeworld.fi:27501-3
 
* feijoada.no-ip.org:27501
 
* qw.quakephil.com:28000-2
 
* qw.dybbuk.de:27600,27700,27800
 
  
== Hoonymode Specification ==
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Type <code>/hoonymode</code> to enable hoonymode on [[KTX]] [[servers]].
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== Hoonymode rules ==
 
Hoonymode is like <code>/1on1</code> with the following differences:
 
Hoonymode is like <code>/1on1</code> with the following differences:
* Countdown and respawn between each frag (like fraglimit 1)
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* There is a countdown and respawn between each frag (like fraglimit 1)
* First player to X number of frags wins (currently X = 6)
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** On respawn, players have 100 health, no armor, no weapons.
* Victory must be achievied by a difference of Y or more frags (currently Y = 2)
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* First player to X number of frags wins (on 12 rounds, X = 6)
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* Victory must be achieved by a difference of 2 or more frags  
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** Rounds go on indefinitely until a difference of 2 is achieved (tiebreaker, like in tennis)
 
* So, for example:
 
* So, for example:
 
** 6-0 first player wins
 
** 6-0 first player wins
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** Third spawns are like in /1on1
 
** Third spawns are like in /1on1
 
** Fourth spawns are the same as second, but reversed
 
** Fourth spawns are the same as second, but reversed
** etc.
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** And so on. Spawns will switch in each round.
* (During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly)
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* During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly, and the spawn location. If it's a potential final round, it will print "Set point".
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In warmup, use <code>/pickspawn</code> to select the nearest spawn, repeat the command to select random spawns.
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== Server requirements ==
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Hoonymode is available in KTX versions 1.37 and above. Server admins must add 128 to <code>k_allowed_free_modes</code> in their .cfg in order to support hoonymode.
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{{terminology}}
 
{{terminology}}
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Latest revision as of 08:56, 3 June 2025

Hoonymode is a type of duel mode similar to regular duel, but designed to avoid spawn fragging and to reward positional play.

It can also be used as a teaching tool to study spawn routines.

Type /hoonymode to enable hoonymode on KTX servers.

Hoonymode rules

Hoonymode is like /1on1 with the following differences:

  • There is a countdown and respawn between each frag (like fraglimit 1)
    • On respawn, players have 100 health, no armor, no weapons.
  • First player to X number of frags wins (on 12 rounds, X = 6)
  • Victory must be achieved by a difference of 2 or more frags
    • Rounds go on indefinitely until a difference of 2 is achieved (tiebreaker, like in tennis)
  • So, for example:
    • 6-0 first player wins
    • 6-5 the game continues
    • 7-5 first player wins
    • 6-4 first player wins
  • Spawn points:
    • First spawn is like in /1on1
    • Second spawns are the same as first, but reversed (you will get opponent's first spawn, and he will get yours)
    • Third spawns are like in /1on1
    • Fourth spawns are the same as second, but reversed
    • And so on. Spawns will switch in each round.
  • During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly, and the spawn location. If it's a potential final round, it will print "Set point".

In warmup, use /pickspawn to select the nearest spawn, repeat the command to select random spawns.

Server requirements

Hoonymode is available in KTX versions 1.37 and above. Server admins must add 128 to k_allowed_free_modes in their .cfg in order to support hoonymode.


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