Difference between revisions of "Hoonymode"
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| − | Hoonymode is type of duel mode | + | Hoonymode is a type of duel mode similar to regular duel, but designed to avoid spawn fragging and to reward positional play. |
| − | + | It can also be used as a teaching tool to study spawn routines. | |
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| − | == Hoonymode | + | Type <code>/hoonymode</code> to enable hoonymode on [[KTX]] [[servers]]. |
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| + | == Hoonymode rules == | ||
Hoonymode is like <code>/1on1</code> with the following differences: | Hoonymode is like <code>/1on1</code> with the following differences: | ||
| − | * | + | * There is a countdown and respawn between each frag (like fraglimit 1) |
| − | * First player to X number of frags wins ( | + | ** On respawn, players have 100 health, no armor, no weapons. |
| − | * Victory must be | + | * First player to X number of frags wins (on 12 rounds, X = 6) |
| + | * Victory must be achieved by a difference of 2 or more frags | ||
| + | ** Rounds go on indefinitely until a difference of 2 is achieved (tiebreaker, like in tennis) | ||
* So, for example: | * So, for example: | ||
** 6-0 first player wins | ** 6-0 first player wins | ||
| Line 23: | Line 22: | ||
** Third spawns are like in /1on1 | ** Third spawns are like in /1on1 | ||
** Fourth spawns are the same as second, but reversed | ** Fourth spawns are the same as second, but reversed | ||
| − | ** | + | ** And so on. Spawns will switch in each round. |
| − | * | + | * During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly, and the spawn location. If it's a potential final round, it will print "Set point". |
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| + | In warmup, use <code>/pickspawn</code> to select the nearest spawn, repeat the command to select random spawns. | ||
| + | |||
| + | == Server requirements == | ||
| + | Hoonymode is available in KTX versions 1.37 and above. Server admins must add 128 to <code>k_allowed_free_modes</code> in their .cfg in order to support hoonymode. | ||
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{{terminology}} | {{terminology}} | ||
[[Category:Game modes]] | [[Category:Game modes]] | ||
Latest revision as of 08:56, 3 June 2025
Hoonymode is a type of duel mode similar to regular duel, but designed to avoid spawn fragging and to reward positional play.
It can also be used as a teaching tool to study spawn routines.
Type /hoonymode to enable hoonymode on KTX servers.
Hoonymode rules
Hoonymode is like /1on1 with the following differences:
- There is a countdown and respawn between each frag (like fraglimit 1)
- On respawn, players have 100 health, no armor, no weapons.
- First player to X number of frags wins (on 12 rounds, X = 6)
- Victory must be achieved by a difference of 2 or more frags
- Rounds go on indefinitely until a difference of 2 is achieved (tiebreaker, like in tennis)
- So, for example:
- 6-0 first player wins
- 6-5 the game continues
- 7-5 first player wins
- 6-4 first player wins
- Spawn points:
- First spawn is like in /1on1
- Second spawns are the same as first, but reversed (you will get opponent's first spawn, and he will get yours)
- Third spawns are like in /1on1
- Fourth spawns are the same as second, but reversed
- And so on. Spawns will switch in each round.
- During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly, and the spawn location. If it's a potential final round, it will print "Set point".
In warmup, use /pickspawn to select the nearest spawn, repeat the command to select random spawns.
Server requirements
Hoonymode is available in KTX versions 1.37 and above. Server admins must add 128 to k_allowed_free_modes in their .cfg in order to support hoonymode.
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