Difference between revisions of "Hoonymode"
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| − | Hoonymode is | + | Hoonymode is atype of duel mode similar to regular duel, but designed to avoid spawn fragging and to reward positional play. |
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| + | It can also be used as a teaching tool to study spawn routines. | ||
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| + | Type <code>/hoonymode</code> to enable hoonymode on [[KTX]] [[servers]]. | ||
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== Servers == | == Servers == | ||
| − | + | Hoonymode is available in KTX versions 1.37 and above. Server admins must add 128 to <code>k_allowed_free_modes</code> in their .cfg in order to support hoonymode. | |
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== Hoonymode Specification == | == Hoonymode Specification == | ||
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* Countdown and respawn between each frag (like fraglimit 1) | * Countdown and respawn between each frag (like fraglimit 1) | ||
* First player to X number of frags wins (currently X = 6) | * First player to X number of frags wins (currently X = 6) | ||
| − | * Victory must be | + | * Victory must be achieved by a difference of Y or more frags (currently Y = 2) |
* So, for example: | * So, for example: | ||
** 6-0 first player wins | ** 6-0 first player wins | ||
| Line 28: | Line 26: | ||
* (During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly) | * (During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly) | ||
| + | In warmup, use <code>/pickspawn</code> to select the nearest spawn, repeat the command to select random spawns. | ||
{{terminology}} | {{terminology}} | ||
[[Category:Game modes]] | [[Category:Game modes]] | ||
Revision as of 18:55, 11 November 2021
Hoonymode is atype of duel mode similar to regular duel, but designed to avoid spawn fragging and to reward positional play.
It can also be used as a teaching tool to study spawn routines.
Type /hoonymode to enable hoonymode on KTX servers.
Servers
Hoonymode is available in KTX versions 1.37 and above. Server admins must add 128 to k_allowed_free_modes in their .cfg in order to support hoonymode.
Hoonymode Specification
Hoonymode is like /1on1 with the following differences:
- Countdown and respawn between each frag (like fraglimit 1)
- First player to X number of frags wins (currently X = 6)
- Victory must be achieved by a difference of Y or more frags (currently Y = 2)
- So, for example:
- 6-0 first player wins
- 6-5 the game continues
- 7-5 first player wins
- 6-4 first player wins
- Spawn points:
- First spawn is like in /1on1
- Second spawns are the same as first, but reversed (you will get opponent's first spawn, and he will get yours)
- Third spawns are like in /1on1
- Fourth spawns are the same as second, but reversed
- etc.
- (During countdown between frags it will announce "New spawns" or "Switch spawns" accordingly)
In warmup, use /pickspawn to select the nearest spawn, repeat the command to select random spawns.
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