Why QuakeWorld does not have a stable influx of new players? The never ending topic in this game and my thoughts on it...
Factor 1:Let's try this and then that It may have something to do with how younger people are more and more used to "switch context" quickly, change focus very easily, and try multiple things rapidly one after another. Duel and 4on4 require lots of concentration and dedication, it's not something you try for a few minutes every week and then turn it off. 4on4 game takes 20 minutes and you spend lots of time with only the basic weapon there. Some people will find that attractive - how the weapons you have actually reflect how you build your power slowly in the game.
QW has strong community of people who do not like variety. They actually think variety should be intentionally limited. For example: ever noticed those comments that request "if you create a new map, then please do not put all powerups / weapons in it"? Surely playing a map with only single powerup or single major weapon is fun to them (it is sort of challenge), but is it fun to an average player? I hardly think so. It is an interesting "hardcore" mode, but not something for new players.
Factor 2:Here, try again The "respawn" in other games means "try again, here's your new chance". In QW it usually means "you're fuc*ed, you will now suffer for a while then maybe you will get a weapon and eventually frag somebody". Some people find that challenging and fun (I do), but I guess most people prefer getting new and new chances. Because that is what life rarely gives you. That is why people choose to play some game instead of enjoying the "real life".
Factor 3:Addiction build up Now this is what I hate about lots of popular games. All those games that suck life from you with the principle that the longer you play (gaining experience points) the better you get (automatically). More often you play, the faster you progress ("come back in 20 minutes to harvest your virtual farm" .. oh f*ck!). I learned to recognize bad games by how much "addiction support" they contain. Typically all those stupid Facebook games are full of things that enforce addiction but lack anything that would actually be fun or entertaining. I am glad QW is free of this nonsense.
- I think there should be 4on4 tournaments where one round is only 15 minutes long. - I think there should be quick one/two day tournaments for rookies - I think new maps should be made and tried, with lots of weapons and powerups variety in it