So many times I wanted to write something on this blog about what QuakeWorld is missing right now, but here he is, making QuakeWorld players upset, making Quake 3 players even more upset. But what toxjq
said in the interview
should be written in the stone. I have no big stone here at the moment so I'll use my blog instead.
So you think in order for a game to be successful in eSports on a long term it needs to be relatively easy to learn and not to hard to master?
I think there should be a better system to you play online, so the players that are new in the game only face opponents in the same skill range, I believe a system like battlenet used with rankings could be a good thing in fps games. But if we want eSports to be professional, there has to be a huge difference between pros and amateurs. But the reason why we don't go forward with fps gaming is, there need to be a lot more players in the community, so more stars will be born. It takes a long time to reach such a level and most players give up before they get there.