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  • In 1999 the source code of [[id Software]]'s original [[Quake]] and [[QuakeWorld]] clients were rel * [https://github.com/id-Software/Quake source code]
    290 bytes (40 words) - 17:01, 17 March 2018
  • ;| source= : Specify the source for the VOD. Acceptable arguments are:
    2 KB (362 words) - 16:46, 24 November 2017
  • ...insight - [https://github.com/QW-Group/ktx/search?q=k_yawnmode KTX source code].
    736 bytes (110 words) - 09:17, 12 January 2023
  • ;| source= : Specify the source for the VOD. Acceptable arguments are:
    3 KB (438 words) - 20:25, 12 January 2017
  • Later ID software released the source code which enabled developers to create game clients that used the full capacity
    0 members (0 subcategories, 0 files) - 19:24, 25 March 2017
  • ...ou dont want your text to be affected by the wiki syntax use the following code. # Click on '''view source''' and copy the whole content
    2 KB (293 words) - 13:39, 11 June 2013
  • *Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of
    2 KB (308 words) - 16:20, 6 September 2013
  • :<span {{t|1=title="Source:&nbsp;{{{6}}}"|1{{{6|}}}=}}>'''{{{1}}}''': "''{{{2}}}''" ...ker a dialogue|speaker b|speaker b dialogue|attribution|source}}</nowiki></code>
    2 KB (239 words) - 13:23, 15 April 2010
  • ** Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of
    3 KB (391 words) - 12:51, 6 December 2019
  • ** Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of
    3 KB (374 words) - 00:57, 31 December 2015
  • [[Quake]]'s network code, the part of the software that handles multiplayer gaming over a network, w QuakeWorld's most arguably important feature is its rewritten networking code (for player prediction and delta compression). Player prediction allowed Qu
    6 KB (959 words) - 11:48, 12 May 2021
  • If you want to run it, here are the instructions. Get the source code [https://github.com/jite/qwfwd here] and compile it. <br>
    3 KB (462 words) - 14:17, 19 September 2014
  • To insert a flag use the following code (where '''xx''' is the country prefix): ...ou dont want your text to be affected by the wiki syntax use the following code:
    6 KB (1,064 words) - 17:41, 1 August 2007
  • ...loped to provide the QuakeWorld© community with a more evolving opensource code and is based on [[Kombat Teams]] 2.21. ...or a list of commands, when connected to a KTX server type <code>commands</code>. <br />
    3 KB (509 words) - 15:06, 27 October 2022
  • ...ing track of things such as lans and client developement (since the source code had not long before been released). In fact, one of the grander ideas was t
    6 KB (877 words) - 12:30, 19 January 2017
  • ...ctive branch of CustomTF development, and Shaka has resumed working on the code. ...e computer science department at UC San Diego at the time) got the itch to code it pretty badly, and worked three straight days breaking down Team Fortress
    14 KB (2,419 words) - 10:45, 30 July 2013
  • Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of
    10 KB (1,620 words) - 21:18, 27 November 2018
  • Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of
    10 KB (1,632 words) - 18:59, 3 February 2018
  • Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of
    10 KB (1,669 words) - 22:19, 24 January 2019
  • * Open source clients (with source code publicly available on Internet) that have equivalent checks/restrictions of
    11 KB (1,838 words) - 15:10, 27 April 2021

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