It has been 15 years...
You - the nameless soldiers, awakened in the morning to their commander. Unknown enemy codenamed Quake devastates your military base by sending legions of death through the gates of teleportation, called Slipgate. You are called to lead the operation of retaliation, after passing through the gates to the enemy and defeat him in his measurements. In the final part of the game is that the Quake - it's actually Shub-Niggurath, still an ancient god who appears as a swollen mass of flesh with tentacles wriggling. The demon seems, is immune to conventional weapons, but the protagonist ultimately finds a way to destroy it from within.
The best game ever created was released by ID Software on 22th of June 1996 and it revolutionized the entire FPS genre. It featured the then state-of-the-art graphics, incredibly dynamic physics, full-3D environment and gloomy atmosphere (which is so different in comparison to today's mainstream pussy FPS games). But the main reason for Quake to be a real breakthrough was its multiplayer. The clear distinction among weapons, rapid pace and action that had never been seen before, the physics which allowed to control the player freely - to name just a few. The QuakeWorld mod that had been released almost 6 moths later and clients like EZQuake propelled the game even farther - to the point we are in today. Let's hope that the game will still develop and the QW scene will die last!
Long live the Quake!
P.S. Share your QW greatest moments and memories of your beginnings in the comments below.Quake 15th anniversary video