User panel stuff on forum
  3 posts on 1 page  1
Client Talk
2015-02-01, 16:23
Administrator
2048 posts

Registered:
Jan 2006
Is it possible to set static camera locations for a specific multiview viewport when using cl_multiview rather than displaying a player POV?

I've managed to get camera locations working with cl_multiview 0 but would be cool to be able to also take advantage of the multiview feature at the same time.

On a related note, has anyone ever got the multiview powerup camera (mvd_powerup_cam) working? This seems to be supposed to automatically switch a specified viewport to a certain camera location once a specific powerup is about to spawn but it never triggers for me...
www.facebook.com/QuakeWorld
2015-02-03, 15:16
Member
18 posts

Registered:
Oct 2007
Would be a nice feature for spectating, 1 quarter for player pov (autoaction) then the other 3 for 3 different camera positions such as PU, armours etc
2019-10-21, 08:26
Administrator
869 posts

Registered:
Jan 2006
Bump!
Join us on discord.quake.world
  3 posts on 1 page  1