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Maps & Textures
2013-07-14, 15:24
Member
301 posts

Registered:
Feb 2006
http://mickkn.mooo.com/images/header.png


Visit the homepage: HOME OF PROJECT Q1Q3

Beta testers are MORE than welcome.

All maps has been converted and textured without asking any Authors, if any author has any opinions on that, please contact me.
For me this is a tribute to the beloved Quake3 maps

Updated: 10.07.2016
Status:
japanc : [QWTF] need beta testing (24bit) : japanc_beta7.zip
q1q3almostlost : Finished (24bit) : q1q3almostlost.zip
q1q3asylum : need play testing (24bit) : q1q3asylum_beta2.zip
q1q3cpm4 : need beta testing (24bit) : q1q3cpm4_beta6.zip
q1q3cure : need ideas/test/bugfix (24bit) : q1q3cure_beta8.zip
q1q3dm7 : need some bug fixing : q1q3dm7_beta4.bsp
q1q3dm14 : Finished (24bit & FBCA Waypoint) : q1q3dm14.zip
q1q3drunkmummy : planned : n/a
q1q3elder : need testing (24bit) : q1q3elder_beta1.zip
q1q3evolution : need play testing (24bit & FBCA Waypoint) : q1q3evolution_beta2.zip
q1q3fheights : need work (24bit) : q1q3fheights_beta4.zip
q1q3gaudy : need testing and weapon re-placement (24bit) : q1q3gaudy_beta2.zip
q1q3houseofdecay : planned : n/a
q1q3hektik : Finished (24bit & FBCA Waypoint) : q1q3hektik.zip
q1q3lastgift : need playtest and possibly replace items : q1q3lastgift_beta2.zip
q1q3monsoon : Finished (24bit & FBCA Waypoint) : q1q3monsoon.zip (mirror)
q1q3ospdm5 : Finished (24bit & FBCA Waypoint) : q1q3ospdm5.zip
q1q3overkill : need retexturing, and beta testing : q1q3overkill_beta6.bsp
q1q3phrantic : Finished (24bit & FBCA Waypoint) : q1q3phrantic.zip
q1q3shaken : planned : n/a
q1q3sinister : planned : n/a
q1q3solid : Finished (24bit & FBCA Waypoint) : q1q3solid.zip
q1q3thunderstruck : Finished (24bit & FBCA Waypoint) : q1q3thunderstruck.zip
q1q3toxicity : need bugfix and beta testing (24bit) : q1q3toxicity_beta7.zip
q1q3trinity : need beta test and bug search (24bit) : q1q3trinity_beta4.zip
q1q3vertical : need beta testing (24bit & FBCA Waypoint) q1q3vertical_beta5.zip
q1ra3map5 : working on light and weapon placements : n/a

Serveradmin Mappack:
Project q1q3 : projectq1q3maps.zip


Servers with the maps
mickkn.mooo.com:27500
mickkn.mooo.com:28501
nl3.besmella.com:28510
nl3.besmella.com:28511
qw.lanvegas.net:28501
feijoada.no-ip.org
starfucks.hu:27501 - 27504
qw.baseq.fr
quake.tdhack.com

https://www.dropbox.com/s/1w2r71gri7gi1sk/projectq3q1.gif


http://mickkn.mooo.com/quakeworld/images/header.png


Contact:
Visit the IRC channel: #projectq1q3 @ quakenet
Visit the homepage: HOME OF PROJECT Q1Q3
Changelog: projectq1q3.log


(Edited 2017-06-27, 10:59)
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-07-14, 17:24
Member
209 posts

Registered:
Aug 2011
I donīt think its possible to copyright a certain map design. Even if it was it would be near impossible to make it identical.

Personally I would like to see monsoon and phrantic from Q4 ported, they look like alot of fun.
carrier has arrived - twitch.tv/carapace_
2013-07-14, 19:05
News Writer
839 posts

Registered:
Jan 2006
There is quite a number of Q3 maps ported already... they were converted somehow also... I have the following:
  • q3dm6qw
  • q3dm13qw
  • q1_q3dm6
  • q1_q3dm13
  • q1_q3tourney2
  • cpm1qw
  • cpm3a
  • cpm3qw
  • cpm5qw
2013-07-14, 20:57
Member
301 posts

Registered:
Feb 2006
Yeah, got those maps Just don't know, why there aren't a lot more Q3 maps ported

I have done pro-q3tourney4, just need Lights and to figure where to place the weapons

Finding leaks is so "funny"
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-07-14, 21:20
News Writer
839 posts

Registered:
Jan 2006
yeah i have a tourney 4 here somewhere also
2013-07-15, 06:17
Member
301 posts

Registered:
Feb 2006
@dirtbox - Is Tourney4 downloadable anywhere?
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-07-16, 08:57
News Writer
839 posts

Registered:
Jan 2006
It has some weird name that I cannot remember. I have the map and can give it to you but i just need to remember the name!
2013-07-16, 15:32
Member
380 posts

Registered:
Apr 2006
Are you talking about Distrans and Phil's remake? If so, it's called "Shrine".
2013-07-16, 20:43
Member
301 posts

Registered:
Feb 2006
Tried the Shrine map, the version I tried looked like a beta.


Here is my port of pro-q3tourney4 (I really like some thoughts and ideas on weapon/item placement) how do You think 2 YA and no RA will work ?

LINK IN THREAD #1

(Edited 2013-09-22, 15:01)
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-07-21, 12:48
Member
301 posts

Registered:
Feb 2006
New conversion of Wiebo's Overkill map known from Ra3map11

LINK IN THREAD #1

(Edited 2013-09-22, 15:02)
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-07-21, 20:56
News Writer
839 posts

Registered:
Jan 2006
Overkill! that is awesome... My favourite RA3 map! I wonder how it would go in QW!
2013-07-21, 20:56
News Writer
839 posts

Registered:
Jan 2006
Stev wrote:
Are you talking about Distrans and Phil's remake? If so, it's called "Shrine".

yeah that is the one
2013-07-31, 18:16
Member
301 posts

Registered:
Feb 2006
Conversion of Q3DM14

LINK IN THREAD #1

(Edited 2013-09-22, 15:02)
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-08-01, 21:57
Member
138 posts

Registered:
Feb 2012
q1_q3dm13 - is that really a port of Lost World to QW?!

I always thought that map could have a chance in QW, it's certainly one of the best maps ever for Q3 and it was created without railgun in layout...
“If I wanted you to understand it, I would have explained it better.” (c) Johan Cruyff
2013-08-02, 08:07
Member
458 posts

Registered:
Mar 2008
Drake wrote:
q1_q3dm13 - is that really a port of Lost World to QW?!

I always thought that map could have a chance in QW, it's certainly one of the best maps ever for Q3 and it was created without railgun in layout...


I've also thought that Lost World could fit QW, since it has been designed without RG. Any good adapations out there?
2013-08-02, 18:57
Member
138 posts

Registered:
Feb 2012
I've found one yesterday but it was kind of poorly done or unfinished - some of the items were hanging midair, the map in general looked like a completely direct port from Q3 - same size, some places were unreachable by normal jumping though they are in QL, e.t.c. Except from item placement it wasn't really adapted from Q3 to QW or anything. I hope there's another, more polished version...
“If I wanted you to understand it, I would have explained it better.” (c) Johan Cruyff
2013-08-03, 16:25
Member
301 posts

Registered:
Feb 2006
The maps I have posted are Beta's if you want any improvement or changes, let me know as long there is a _bX I work on them

Just need some feedback
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-08-17, 07:00
Member
301 posts

Registered:
Feb 2006
Conversion of OSPDM5

LINK IN THREAD #1

(Edited 2013-09-22, 15:02)
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-08-17, 08:11
Member
209 posts

Registered:
Aug 2011
I feel compelled to having this be said; the QuakeWorld scene doesnīt regularly play new maps. When the scene does, itīs generally under some kind of larger project where there is a set goal for the new maps. For example; Map maker makes map a, b, and c for a tournament to test out new competitively viable maps. Another example: New map in the xs4all ffa server rotation to test itīs viability as a happy-go-lucky gibfest map.

Converting maps from Q3 to QW has no real target audience and I have a real hard time seeing them being enjoyed as they might have been in Q3. Iīm simply stating this to shed some light on the situation in the name of realism. Donīt get disappointed if they donīt get the appreciation that is equal to the work you have put into this project.
carrier has arrived - twitch.tv/carapace_
2013-08-18, 11:03
Member
301 posts

Registered:
Feb 2006
Yeah I know people might not enjoy them, but as long I enjoy making them I don't care so much

Maybe it can attract some QL/Q3 players
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-08-19, 16:24
Member
68 posts

Registered:
Oct 2010
t4 remake is really good. i still didn't try to play duels on it, but for me it looks very good and interesting.and.. well.. fresh )
2013-08-24, 08:07
Member
301 posts

Registered:
Feb 2006
Conversion of CPM29 "Solid" by Teddy

LINK IN THREAD #1

(Edited 2013-09-22, 15:03)
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-08-24, 22:17
Member
94 posts

Registered:
Oct 2011
Are these maps on any servers? I would love to try 4on4 on Grim Dungeons and try the other maps to!
2013-08-25, 04:58
Member
301 posts

Registered:
Feb 2006
Where do I find the server admins email adress' ?

The only map that I made, that are on a server is Psycho, and that is Quake Phil's servers.
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-09-07, 13:12
Member
301 posts

Registered:
Feb 2006
Conversion of Q3DM7 "Temple of Retribution" by ID Software Inc.

LINK IN THREAD #1

(Edited 2013-09-22, 15:01)
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-09-07, 15:23
Member
285 posts

Registered:
Sep 2012
If you can send me all your finished maps, I'll add them on qw.lanvegas.net:28501 .
Send them @ : lvsvideos(at)gmail.com
2013-09-07, 16:48
Member
301 posts

Registered:
Feb 2006
sure
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-09-07, 19:06
Member
301 posts

Registered:
Feb 2006
Just tried the maps on your server.

For some reason the triggers for doors doesn't work at all.

Anyone have a clue why ?
They are both triggered by a actually trigger and by shooting at it.
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2013-09-07, 19:49
Member
52 posts

Registered:
Feb 2008
You have light entities inside the trigger for the doors.I had a similar issue with tele port trigger close with other entities
2013-09-07, 20:10
Member
301 posts

Registered:
Feb 2006
Is it a error when they are even close ? Tried to remove the light entitles but that didn't fix the issue.

Do you mind taking a look ?

MAP FILE
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
  196 posts on 7 pages  First page1234567Last page