User panel stuff on forum
  204 posts on 7 pages  First page1234567Last page
Graphics Discussion
2006-04-11, 05:06
Member
27 posts

Registered:
Apr 2006
http://media.putfile.com/Player-28 (short video clip of some rough animation)

model not finished yet and only have about 40 frames of animation done which is really slow since its the first time i have tried to rig and animate anything. its at a little less than 2000 triangles at the moment and a baked skylight for the texture. trying to keep this very similar to the original and basically just copying the animations from the original too.

hoping i can finish this but i have a pretty poor track record.. posting here to get a fresh eye on any mistakes i may be making.
2006-04-11, 07:10
Member
518 posts

Registered:
Jan 2006
wow impressive, he moves like the orginional model which i like. looking really hot.

i think the knee caps should be a little lower
2006-04-11, 08:58
Member
251 posts

Registered:
Mar 2006
really good looking, you're definitly on the right track

and glad that other people are starting to model as well
2006-04-11, 08:58
Member
1754 posts

Registered:
Jan 2006
nice, but his back looks so empty and cold
2006-04-11, 09:17
Member
518 posts

Registered:
Jan 2006
maybe add his axe on his back, NOT TO BIG eventhough i like it the way it is now. And there is something about his arm movements when he gets hit. Try to make that a bit smoother
2006-04-11, 10:38
Member
55 posts

Registered:
Mar 2006
this one looks very nice and 'faithfull' so far!
hope this model will get finished! very good job mOO!
2006-04-11, 13:13
Member
793 posts

Registered:
Mar 2006
Nice!!!

As murdoc said looks like there's a problem with the arm animation when it get's hit.
https://tinyurl.com/qwbrasil - QuakeFiles
2006-04-12, 03:01
Member
2259 posts

Registered:
Jan 2006
looks so damn h0t
2006-04-12, 09:47
Member
248 posts

Registered:
Jan 2006
i dont like the butt :/
2006-04-12, 18:56
Member
337 posts

Registered:
Feb 2006
Nice nice nice, good work !! Keep up
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2006-04-13, 09:25
Member
518 posts

Registered:
Jan 2006
any updates?
2006-04-13, 11:07
Member
27 posts

Registered:
Apr 2006
just a crappy 20 min temp texture because i get sidetracked a lot don't worry about it actually looking like that

http://x10.putfile.com/4/10205461221.jpg


lowered his knee pads but it was after.

other than that i am trying to figure out how to get the shoulders to deform well without turning in to a pile of crap in the death animations when his arms go above his head. remodeled the shoulders several times and tried it as a seperate object not really sure how to handle it yet modeling for animation is totally new to me. did a few more animations as well.. will put up the .bip files for character studio when it is done in case someone else makes a player model. might help might not i barely know what im doing to get the animation done. >
2006-04-13, 11:43
Member
518 posts

Registered:
Jan 2006
wow, quite a nice texture, but i still think the knee caps are way to high (maybe make the boots less high, the knee caps are almost as high as his penis ) . And add a bit more muscle the arms so he will look a bit stronger.
2006-04-13, 11:56
Member
27 posts

Registered:
Apr 2006
lowered it after i took that shot is what i meant > the arms look skinny because there is no texture on the back side at all just black.
2006-04-13, 12:09
Member
518 posts

Registered:
Jan 2006
ah haha ok nice looking forward to the whole model good job!
2006-04-13, 12:44
Member
251 posts

Registered:
Mar 2006
his face looks too much like a mr. nice guy
2006-04-13, 12:54
Administrator
2058 posts

Registered:
Jan 2006
give him an eye cup and a popeye grin. or maybe not.

also his arms are too far out from his body, it looks like his arms are mounted onto his body.

and please give him a big cock, everybody knows qw players have the biggest cocks.

otherwise, it's looking awesome
2006-04-13, 14:27
Member
1754 posts

Registered:
Jan 2006
mOO wrote:
just a crappy 20 min temp texture because i get sidetracked a lot don't worry about it actually looking like that

http://x10.putfile.com/4/10205461221.jpg

he sort of looks like this: >.<
2006-04-13, 17:08
Member
55 posts

Registered:
Mar 2006
he looks like he has to crap very badly
you're doing an awesome job btw!!
2006-04-13, 17:22
Member
2259 posts

Registered:
Jan 2006
yeah I agree, he looks like a mr.nice guy that needs to crap very badly
2006-04-14, 05:13
Member
27 posts

Registered:
Apr 2006
mean bastards it was only to have something to look at in game checking the movement i wouldn't spend just 20 minutes for a texture on the finished one hehe. is md3 support in ezquake still being worked on? when i play back a 4on4 mvd with a player model like that in it i can't even get 77fps on a 3.8ghz cpu and shading problems as well.. in fte it works fine though and i could even get 100fps viewing the entire level with pretty much all effects on.

by the way i think those are actually thigh pads http://www.sportsnmore.com/football/images/adams/thigh/tl950.jpg
2006-04-14, 07:20
Member
518 posts

Registered:
Jan 2006
can you paste a ingame screenshot? i am really looking forward to it, keep up the gj!
2006-04-14, 12:06
Member
2259 posts

Registered:
Jan 2006
yeah, I really wanna see how it looks with fte
2006-04-14, 23:37
Member
27 posts

Registered:
Apr 2006
http://putfile.com/pic.php?pic=4/10318264318.jpg&s=x402

had an older md3 with some animation applied but it takes a while to setup the model so just default pose from 3dsmax in game for the moment working on gun and axe now probably.
2006-04-15, 08:12
Member
2259 posts

Registered:
Jan 2006
cant u make a 10 sec video clipp when u play with him or something?
2006-04-15, 16:43
Member
27 posts

Registered:
Apr 2006
http://media.putfile.com/Skipper-99 short clip and another fast random texture hes also missing an arm and a foot because im half way through uv mapping. trying to keep the uv layout simple in case someone else wants to make a skin..
http://x402.putfile.com/4/10411222735-thumb.jpg


after the uv mapping i'm going to start on the animation again. the biggest problem i have is trying to get the shoulders to work well in death animations but at least i have been learning a lot of new crap.
2006-04-15, 16:53
Member
251 posts

Registered:
Mar 2006
while skinning have you considered making your texture cordinates the same shape as the original?
so you could use old skins, that would be a really good feature witch i have been thinking about for the player model
2006-04-15, 17:11
Member
27 posts

Registered:
Apr 2006
had it like that at the start but i think its pretty limiting to the possible quality and also other skins most likely going to look weird with the base skin's armor being modeled.. and waiting for your models i keep checking your thread.
2006-04-17, 12:22
Member
27 posts

Registered:
Apr 2006
http://putfile.com/pic.php?pic=4/10522383379.jpg&s=x402

drew a sean connery face for him

uv mapping finally finished now i can do the texture and start trying to figure out the animation.
2006-04-17, 12:32
Member
518 posts

Registered:
Jan 2006
wow, this is looking really hot ! :> keep it up
  204 posts on 7 pages  First page1234567Last page