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General Discussion
2006-03-20, 07:38
Member
338 posts

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Feb 2006
Just got a funny idea, dont know if anyone is into making this but:

A Q3:Arena Singleplayer like mod for Quakeworld, where you should compete against bots on different "mostly unknown" maps, a difference between Duel, 2on2 and 4on4.

It could be made in a UT kind of way, with a Duel Section to complete, a 2on2 Section etc. maybe it could include CTF and even TF (could be a little prob though)

or

It could be made Q3 sort of way, with 10-20 maps who changes between the gametypes Duel, 2on2, 4on4 and 4on4CTF

Most of it could be made with some frogbots...but it should have a easy menu system and difficult levels like "Easy, Medium, Hard and Nightmare"


What do you guys think of the idea ?

I guess it would a funny way to play new/other maps/gametypes (ctf) and also old maps of course. And it would be a nice thing for Newbies to get into !
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2006-03-20, 12:00
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2259 posts

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Jan 2006
hehe well we had it on povdmm4 awhile ago with interceptor winning it with the best shaft?
the tourney was called IBC international Bot championship or something
would be nice to have it back?
2006-03-20, 12:09
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338 posts

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Feb 2006
Yes, but this idea is a Singleplayer mod, where you will have to compete against the bots a complete something around 30 maps in different gametypes in different difficult levels. With a nice newb friendly menu system !
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2006-03-20, 17:46
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796 posts

Registered:
Jan 1970
there is a mod called quake 1 arena which is "bot-duels" instead of regular monsters :F got the quake3 weapons aswell. but i think its for netquake :/
2006-03-20, 17:53
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357 posts

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Mar 2006
There was also ProX by the same author. Both were for NetQuake.
2006-03-20, 19:27
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338 posts

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Feb 2006
easy wrote:
there is a mod called quake 1 arena which is "bot-duels" instead of regular monsters :F got the quake3 weapons aswell. but i think its for netquake :/

LINK ?
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2006-03-20, 20:09
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1011 posts

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Feb 2006
quaketerminus has a fileplanet link for it

Electro's old quakepit homepage has gone, dunno where he resides now...
2006-03-20, 20:32
Member
338 posts

Registered:
Feb 2006
Can anyone make QWPROGS for this ? So its gameable with FuhQuake ! Could cause probs with the bots physics though, but need some better graphic than my vanilla quake
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2006-03-20, 21:05
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1011 posts

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Feb 2006
it'd be pretty simple a task if Electro released the source

might not have much luck with that though. there was previous discussion on the old qw.nu forums trying to get him to open source Pro-X
2006-03-20, 23:34
Member
357 posts

Registered:
Mar 2006
Pro-X used frikbots, but not the qw port, so start here http://www.inside3d.com/frikbot/fbx/ and make your own...
it already ahs a qwprogs.dat file that will allow u to atleast play a small 1on1 wit the bot out of the box!

Ii have some waypoint files for id's dm1 - 6 maps.
2006-03-21, 04:41
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338 posts

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Feb 2006
Oldman I think there already are the source files in the zip of Q1A !
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2006-05-28, 04:16
Member
796 posts

Registered:
Jan 1970
hi guys.. just stumbled on this
the hdd with q1a and pro-x source has died... BUT i think i might have a backup somewhere still at least

if people would send me features they want etc. i can see about going and adding them in... as for not knowing where i reside, just email me?! my email address is always in the readme's.
2006-05-28, 09:31
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1011 posts

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Feb 2006
registering electro.sourceforge.net and keeping the source nice and safe on there would be a good idea
2006-05-28, 22:38
Member
796 posts

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Jan 1970
i just checked pro-x readme and it says my email is at quakepit.com
which has gone under

sorry about that! you can email me at electro@planetquake.com

i check it daily
2006-05-29, 12:14
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338 posts

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Feb 2006
sounds good electro, im looking forward to see what you guys can make
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2006-05-29, 21:37
Member
796 posts

Registered:
Jan 1970
turns out the drive has physical damage, but the tech guy at work seems to believe it's only the surface of the drive that stores the filesystem and such that has screwed up....

we're running some pretty advanced software that can even salvage data after a format (!) so i might be able to rip all the files out... worst case is that i get no files, i may only get some... but any is better than nothing that's for sure

it takes something like 12 or more hours to run on the hdd, so i'll keep you guys posted if i can get the source.

i'm all for making a single player bot campaign like i did for q1a, that's fine
i also had a heap of planned features in a new release of pro-x... namely standard map support, which i've already got going
... kind of making clan arena abundant

something else i'd like to do is merge the 2 code bases into 1 and just use ifdef's when compiling

this means in most cases just managing the 1 set of code files rather than having to replicate all changes across the 2 branches.
  16 posts on 1 page  1