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Capture the Flag
2008-02-12, 21:00
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258 posts

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Feb 2006
I'm setting up a CTF ladder but haven't yet decided if it will be 2on2 or 4on4. Please answer the poll and also tell what maps would you like to see included in the map pool.
2008-02-12, 22:04
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36 posts

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Mar 2006
i´ll play, but terms. dmm3, no teamdamage, runes on. green armor spawn. maps e2m2, e1m2, ctf8 should atleast be in the maplist.
i.e good old ctf rules.
Mine goes to eleven.
2008-02-13, 00:09
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May 2006
4on4 dmm1
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2008-02-13, 09:25
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Jun 2007
dmm3 please!
2008-02-13, 10:45
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Aug 2006
Why not both? (2on2 & 4on4)

preferably all episode-maps included, like in the good old days.
2008-02-13, 12:24
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Jan 2006
the answer is very simple imo.
Due to the fact that we don't really know, at this time, how many players are interested in playing ctf and the interest it will generate in the upcoming weeks, i'de vote for 2on2, without a doubt. Ofc 4on4 is better, but for starters i think this is the right thing to do
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2008-02-13, 13:12
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126 posts

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Jun 2007
However 4on4 allows complete clans too choose ctf. And personally i wouldn't play 2v2, to boring.
2008-02-13, 13:44
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Mar 2006
perhaps 4on4 is the more fun way to do it.
but like mushi i voted 2on2 cause of the fact that there will probably not be enough interest to play 4on4. and even if it will for a start we know that in this community ppl drop off as soon as its not so fun anymore.

and if its 4on4 i would gladly do dmm1 but 2on2 requires dmm3 imo.
Mine goes to eleven.
2008-02-13, 14:23
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Jan 2006
4on4 in comparison to 2on2 : less games, less activity, less teams, slower pace, harder to get games going (causing inactivity), harder to learn (for "new" players)

sorry, AT THIS STAGE, I would prefer 2on2.
4on4? hell YES!! but not the right way to start imho
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2008-02-13, 14:30
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Jan 2006
I assume this will be played with the (fucked up) hook enabled?
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2008-02-13, 14:50
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126 posts

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Jun 2007
Ake Vader wrote:
I assume this will be played with the (fucked up) hook enabled?

I think the hook on xs4all ctf works quite nicely
2008-02-13, 15:14
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36 posts

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Mar 2006
hook is a part of ctf so of course there will be hook!
im not interested in playing without it. its what gives ctf its pace.
Mine goes to eleven.
2008-02-13, 16:48
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Feb 2008
i'll play, i'm sure that I could round up a team of 4.
2008-02-13, 18:00
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17 posts

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Mar 2006
ctf ftw! i'd really be looking for a ctf ladder/tourney. i wouldn't mind playing 2on2, but i'd prefer playing 4on4.
Hamburgers. The cornerstone of any nutritious breakfast.
2008-02-13, 18:19
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Jan 2006
zaq wrote:
hook is a part of ctf so of course there will be hook!
im not interested in playing without it. its what gives ctf its pace.

Sure, but in QW it's just fucked up to play with hook as the game is so fast already. Q2CTF was the bestest.
www.facebook.com/QuakeWorld
2008-02-13, 19:40
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May 2006
I agree with Ake, but I have no idea if it would be better without it, might be even more retarded then
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2008-02-13, 21:34
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78 posts

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Aug 2006
Well, QWCTF without hook aint worth playing imo.
2008-02-13, 22:11
Member
36 posts

Registered:
Mar 2006
sounds like the good old frightened dm player
nah but seriously you can play very well without any hook-skills.
but you can also play well with hook skills.
there used to be two different sorts of players, the fast ones without any aim, and the slower ones that rellied on their aim. (then dag came along , but thats a different story).
however, 2on2 without hook skills can be a problem.
4on4 not that much.
Mine goes to eleven.
2008-02-14, 10:59
Administrator
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Jan 2006
ctf without hook? I smell q2/q3 (suckage)

it simply isnt the same without hook. I played a little q3 ctf without hook and it was the shit. even ut ctf was better (no hook but a teleporting device, cant remember the name)

quake ctf has hook. that's how zoid designed it. period
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2008-02-15, 05:14
Member
3 posts

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Feb 2008
QWCTF without a hook isn't worth my time.

There plenty skill involved in using the hook and it is an incredibly fast, intense game.

FYI,
UT had the translocator
2008-02-17, 15:09
Member
258 posts

Registered:
Feb 2006
I've decided to go with 4on4 ladder with hook and runes enabled. Check out the site at http://ladder.nqr.nu/ctf_1/. As you might notice there is a great demand of a new logo

The map pool is pretty small because there seems to be many interested players with no previous CTF experience. More maps can be added later.

If there is anything in rules you would like to have changed please leave a message to this thread.
2008-02-17, 16:02
Administrator
2058 posts

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Jan 2006
mushi wrote:
ctf without hook? I smell q2/q3 (suckage)

it simply isnt the same without hook. I played a little q3 ctf without hook and it was the shit. even ut ctf was better (no hook but a teleporting device, cant remember the name)

quake ctf has hook. that's how zoid designed it. period

It's not the hook as an item i don't like - it's the combination of Quakeworld physics and the hook that i don't like. In Q2 it was perfect and in Q3 it sucked because you didn't have air control nor a hook.
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2008-02-27, 15:56
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6 posts

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Feb 2008
4on4, dmm3, quad on but god i hope pent/ring disabled :>
2008-02-27, 16:35
Member
251 posts

Registered:
Jul 2007
I dislike the Pent in CTF too.
2008-04-14, 13:14
Member
9 posts

Registered:
Nov 2006
Not sure who is in charge of the code on the ctf ladder, but I'm unable to add screenshots to the last game played. I get these errors:


Warning: mkdir() [function.mkdir]: Unable to access screenshots/1001/ in /home/nqrcrew/ladder.nqr.nu/ctf_1/NQRLadder.class.php on line 1658
Warning: chmod() [function.chmod]: Unable to access screenshots/1001/ in /home/nqrcrew/ladder.nqr.nu/ctf_1/NQRLadder.class.php on line 1659
Warning: chmod() [function.chmod]: Unable to access screenshots/1001/ in /home/nqrcrew/ladder.nqr.nu/ctf_1/NQRLadder.class.php on line 1659
Warning: chmod() [function.chmod]: stat failed for screenshots/1001/ in /home/nqrcrew/ladder.nqr.nu/ctf_1/NQRLadder.class.php on line 1659
Warning: dir() [function.dir]: Unable to access screenshots/1001/ in /home/nqrcrew/ladder.nqr.nu/ctf_1/NQRLadder.class.php on line 1662
Warning: dir(screenshots/1001/) [function.dir]: failed to open dir: No such file or directory in /home/nqrcrew/ladder.nqr.nu/ctf_1/NQRLadder.class.php on line 1662
Fatal error: Call to a member function read() on a non-object in /home/nqrcrew/ladder.nqr.nu/ctf_1/NQRLadder.class.php on line 1664
2008-04-14, 22:38
Member
78 posts

Registered:
Aug 2006
You should talk to mli, you can find him in #qwctf
2008-04-16, 16:28
Member
258 posts

Registered:
Feb 2006
Damn, I thought that was fixed already. Can someone with the screens msg me on irc so I can upload them to site?
2008-04-16, 16:41
Member
258 posts

Registered:
Feb 2006
It might be fixed now. Go play some games so we find out
  28 posts on 1 page  1