Hiya everyone
Some of you may know me... most probably not
I'm the creator of the mod called Pro-x...if anyone here knows of Pro-x
Putting a call out to anyone who would like to make any feature requests. If it's things that are sort of realistic and achievable.
What do you think needs adding to make it be able to potentially replace Clan Arena AND Rocket Arena? I see this as a possibility and would like to know what you think Pro-x is lacking that is an absolute must have.
Some things I've kind of been dreaming about doing for it are adding RA2 (rocket arena 2) and RA3 (rocket arena 3) map support. These would obviously only work in FTE and Darkplaces though. (or any other engines that can support q2 (FTE only currently) and q3 bsps).
ANOTHER thing i am dreaming up doing is my own bots (for both NQ and QW builds). These bots would be able to rocket jump intelligently and avoid lots of projectile spam simultaneously and have good spamming and projectile predicting capabilities.... there's a fair bit that can be done with bots when they don't have to worry about picking up items
Another thing behind the scenes that wouldn't really effect the mod itself that really needs doing is to unify the codebase so that I can just maintain 1 codebase rather than 2 seperate NQ and QW branches.
Support for non-'Pro-x' maps is easy, I blocked them on purpose for the initial release to get people playing the pro-x maps, or at least giving them a shot, otherwise I was afraid dm3 would be the only thing played, I may however unlock all standard map support for the next version Standard maps are treated as Clan Arena ones, with the ability to vote them into a duel/Rocket Arena style mode.
Additionally, here's a snippet of an ooooold todo list I managed to find (when i found the source again!
Also something I'd like to be able to support is vwep for QW (so you can see who's holding what weapons).
I have possibly thought of a way of doing this whilst still allowing people to use their own skins (which should probably be force anyway). But still... would be nice I think.
Let me know what you peeps think.
Or maybe I'm completely crazy and nobody cares and I'd be wasting my time
Oh... and MrFribbles has made a Pro-X map... just a matter of getting him to add the final touches to it.
Cheers!
Some of you may know me... most probably not
I'm the creator of the mod called Pro-x...if anyone here knows of Pro-x
Putting a call out to anyone who would like to make any feature requests. If it's things that are sort of realistic and achievable.
What do you think needs adding to make it be able to potentially replace Clan Arena AND Rocket Arena? I see this as a possibility and would like to know what you think Pro-x is lacking that is an absolute must have.
Some things I've kind of been dreaming about doing for it are adding RA2 (rocket arena 2) and RA3 (rocket arena 3) map support. These would obviously only work in FTE and Darkplaces though. (or any other engines that can support q2 (FTE only currently) and q3 bsps).
ANOTHER thing i am dreaming up doing is my own bots (for both NQ and QW builds). These bots would be able to rocket jump intelligently and avoid lots of projectile spam simultaneously and have good spamming and projectile predicting capabilities.... there's a fair bit that can be done with bots when they don't have to worry about picking up items
Another thing behind the scenes that wouldn't really effect the mod itself that really needs doing is to unify the codebase so that I can just maintain 1 codebase rather than 2 seperate NQ and QW branches.
Support for non-'Pro-x' maps is easy, I blocked them on purpose for the initial release to get people playing the pro-x maps, or at least giving them a shot, otherwise I was afraid dm3 would be the only thing played, I may however unlock all standard map support for the next version Standard maps are treated as Clan Arena ones, with the ability to vote them into a duel/Rocket Arena style mode.
Additionally, here's a snippet of an ooooold todo list I managed to find (when i found the source again!
- camp detection: if point is visible and within 300 units for 15 seconds, kill camping player (default: off)
- support fraglimits/timelimits per arena
- gamemodes - default for duel = rocket arena, can change to warmup or midair (or back again)
- support midair arenas for arena entities that have a midair key set to 1
- railgun, disabled by default
- reset frags on arena change
- support standard maps
- support fraglimits/timelimits per arena
- gamemodes - default for duel = rocket arena, can change to warmup or midair (or back again)
- support midair arenas for arena entities that have a midair key set to 1
- railgun, disabled by default
- reset frags on arena change
- support standard maps
Also something I'd like to be able to support is vwep for QW (so you can see who's holding what weapons).
I have possibly thought of a way of doing this whilst still allowing people to use their own skins (which should probably be force anyway). But still... would be nice I think.
Let me know what you peeps think.
Or maybe I'm completely crazy and nobody cares and I'd be wasting my time
Oh... and MrFribbles has made a Pro-X map... just a matter of getting him to add the final touches to it.
Cheers!
http://www.bendarling.net | http://www.reflexfps.net