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Server Talk
2007-07-23, 22:11
Member
950 posts

Registered:
Apr 2006
ktx.quakeonline.net:27501

I'm leaving this up for a few hours/days, this is instagib implemented in ktx... my way (lame coding and not ktpro like).
Like it, dislike it? Talk about it

To play, just toggle insta_gib (SG/SSG/OFF)

Weapons:
- Axe and modified SG or SSG (shoots 1 centered bullet)

Damages:
- Axe, SG or SSG and your feet (stomps!) gib instantly enemy
- Other damages unchanged (fall/lava/doors/telefrag...)

Others:
- Extra gibs for extra pleasure
- pick up 5 backpacks and get invisibility for 20 seconds (health then drops to 200 instead of 250 when spawning)
- Added 2 possibilities : SG or SSG instagib
- SG/SSG gives 1 point, Axe 2 points and STOMP 4 points
- Armors and Powerups not showing
2007-07-23, 22:34
Member
347 posts

Registered:
Feb 2006
Love it, though it's hard without the 'rail trail'.
2007-07-23, 22:42
Administrator
2058 posts

Registered:
Jan 2006
yes i really love it

PERHAPS too quick reload

and 2 bugs i noticed:

* spawned INSIDE someone?
* lava doesn't hurt me!
2007-07-23, 22:45
Member
950 posts

Registered:
Apr 2006
Lava is a mistake as water and such but I will correct tomorrow.
Spawned inside someone: noticed it too but only on E1M7?

I'm thinking of using the SSG instead of SG for reload time but to keep the point radius of shot.

2007-07-23, 22:47
Administrator
2058 posts

Registered:
Jan 2006
another bug?

stats showed about 4% hit rate on sg

(should it really show "sg"?)

i am sure i hit more than 4% of my shots
2007-07-23, 22:47
Member
950 posts

Registered:
Apr 2006
Also, axe gibs too and STOMP does it even
I'm planning/thinking about 3 points for axe and 5 for stomp or something...
2007-07-23, 22:48
Member
950 posts

Registered:
Apr 2006
Empezar wrote:
another bug?

stats showed about 4% hit rate on sg

(should it really show "sg"?)

i am sure i hit more than 4% of my shots

Will look into that... First post says it all: lame coding of my part
2007-07-23, 22:49
Member
950 posts

Registered:
Apr 2006
And also noticed that same game showed:

Efficiency: empezar [62.3%]
2007-07-23, 22:50
Member
950 posts

Registered:
Apr 2006
I might also remove all of those...

deurk wrote:
[...]
delete was lead poisoned by empezar
empezar was lead poisoned by oggie
empezar was lead poisoned by oggie
oggie was lead poisoned by empezar
delete was lead poisoned by empezar
empezar was lead poisoned by oggie
empezar was lead poisoned by delete
delete was lead poisoned by empezar
empezar was lead poisoned by delete
delete was lead poisoned by empezar
delete was lead poisoned by empezar
delete was lead poisoned by empezar
empezar was lead poisoned by delete
oggie was lead poisoned by delete
delete was lead poisoned by empezar
oggie was lead poisoned by empezar
empezar was lead poisoned by delete
empezar was lead poisoned by oggie
empezar was lead poisoned by oggie
oggie was lead poisoned by delete
delete was lead poisoned by empezar
delete was lead poisoned by oggie
oggie was lead poisoned by empezar
empezar was lead poisoned by delete
delete was lead poisoned by oggie
delete was lead poisoned by oggie
delete was lead poisoned by oggie
delete was lead poisoned by empezar
delete was lead poisoned by empezar
delete was lead poisoned by empezar
delete was lead poisoned by empezar
oggie was lead poisoned by delete
oggie was lead poisoned by delete
oggie was lead poisoned by delete
oggie was lead poisoned by empezar
oggie was lead poisoned by delete
delete was lead poisoned by oggie
oggie was lead poisoned by delete
delete was lead poisoned by empezar
oggie was lead poisoned by empezar
oggie was lead poisoned by empezar
delete was lead poisoned by empezar
delete was lead poisoned by empezar
oggie was lead poisoned by delete
[...]
2007-07-23, 22:51
Member
950 posts

Registered:
Apr 2006
Here it is again:

Quote:
# empezar:
41 (16) 62.1%
Wp: sg4.7%
Armr&mhs: ga:0 ya:0 ra:0 mh:0
Damage: Tkn:2700 Gvn:4390 Tm:0
Streaks: Frags:9 QuadRun:0
SpawnFrags: [18]

I will look at formula to have more clues about the 4.7%
2007-07-23, 22:51
Administrator
2058 posts

Registered:
Jan 2006
you should add new death messages ;P
2007-07-23, 22:52
Member
950 posts

Registered:
Apr 2006
Added to todo list (ez with ktx)
2007-07-24, 07:08
Member
312 posts

Registered:
Jun 2006
w00t dude, i love that !

Quote:
SSG instead of SG and new death messages

+1

Some fun ideas (if it's possible) :

- turn off backpack/pu
- add special medals/announce when lot of backpack/frags


Good one "petit français" :>
2007-07-24, 07:20
Member
569 posts

Registered:
Feb 2006
Guess:
the weak accuracy is prolly cause sg rounds contains 25 pellets (?) and it is enough if one of these hits the opponent to make a kill, but it would only be counted as u hit one out of 25 shots.

Or maybe im just wrong.
2007-07-24, 08:16
Member
950 posts

Registered:
Apr 2006
Willgurht wrote:
Guess:
the weak accuracy is prolly cause sg rounds contains 25 pellets (?) and it is enough if one of these hits the opponent to make a kill, but it would only be counted as u hit one out of 25 shots.

Or maybe im just wrong.

My feeling too
2007-07-24, 09:09
News Writer
493 posts

Registered:
Jan 2006
Please no new death messages

this means updated fragfile.dat, and no one wants that
2007-07-24, 10:50
Member
226 posts

Registered:
Mar 2007
Engineers railgun has nice rail in TF.. change this to TF mod?-)
2007-07-24, 10:59
Member
1026 posts

Registered:
Feb 2006
port the rail trail from ZQuake !!!

http://img466.imageshack.us/img466/7561/quake07medium3tu.jpg
god damn hippies >_<
2007-07-24, 11:42
Member
226 posts

Registered:
Mar 2007
that's nice
2007-07-24, 11:44
Member
569 posts

Registered:
Feb 2006
in some very early q3a screenshots there was a rail with a nice splash upon impact. I think this rail would be the nicest. Prolly hard to do tho.
2007-07-24, 11:49
Member
126 posts

Registered:
Jun 2007
Fun for a bit, but not for to long
2007-07-24, 11:54
Member
1100 posts

Registered:
Jan 2006
a rail trail would be great indeed, not too important though.
PrimeviL wrote:
- turn off backpack/pu
- add special medals/announce when lot of backpack/frags

Would be good if either the backpacks were removed (as they are useless) or there would be rewards for picking up say 25 backpacks (as long as the rewards don't change the balance badly like gay q3 railarena where the good player gets better and better because of the perks).


It's lots of fun.
2007-07-24, 12:09
Member
950 posts

Registered:
Apr 2006
Aquashark wrote:
port the rail trail from ZQuake !!!



Should do that
(not the ugly yucky Q2 weapon though)
2007-07-24, 12:11
Member
950 posts

Registered:
Apr 2006
I think picking up like 25 backpacks should either allow you to take a hit without dying, or be a malus because you are too good
2007-07-24, 12:20
Member
705 posts

Registered:
Feb 2006
you could increase the spread with every pack picked up. like first pack 2% + second 4+% third 8%+ fourth 16%+ would be fun if everybody starts to attack somebody who is overpowered or smth like that.. :F
2007-07-24, 12:25
Member
950 posts

Registered:
Apr 2006
Good idea but considering that you don't know who is who... might not be such a good idea...
But to include random deviation of 2%, 4% and more each time might be good to balance the game
2007-07-24, 12:27
Member
705 posts

Registered:
Feb 2006
well it could be faster shooting instead maybe easier to notice
2007-07-24, 12:40
Member
950 posts

Registered:
Apr 2006
I played it with SSG instead of SG and... don't find it so good.
I mean, QW is ALL about gamespeed compared to all the other games... and I think SSG is less fun than SG cause SG is fasteeeeeer.

What do people think?
2007-07-24, 12:42
Member
312 posts

Registered:
Jun 2006
+1 I prefer sg :/
Yesterday night it was better with SG...
But it's fun however
2007-07-24, 22:43
Member
950 posts

Registered:
Apr 2006
Added a possibility to choose between SG or SSG
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