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Client Talk
2007-05-12, 20:55
News Writer
493 posts

Registered:
Jan 2006
ezQuake now supports built-in team binds. These are meant to be used instead of the ones you are using now. I know not everyone will use them, and that's ok, but for those who are interested in these, I would REALLY like some feedback on them!

The currently supported tp binds are:

tp_msgreport
tp_msgcoming
tp_msglost
tp_msgenemypwr
tp_msgquaddead
tp_msgsafe
tp_msghelp
tp_msggetquad
tp_msggetpent
tp_msgpoint
tp_msgtook
tp_msgneed
tp_msgtrick
tp_msgreplace
tp_msgutake
tp_msgyesok
tp_msgslipped
tp_msgwaiting

and documentation on them is here:
http://ezquake.sourceforge.net/docs/?commands#tp_msgcoming

For completely up-to-date documentation, here's the link to the source code. It's actually VERY easy to understand, thanks to johnny_cz
http://ezquake.cvs.sourceforge.net/ezquake/ezquake/tp_msgs.c?sortby=date&view=log
Just press "view" to read it.

Please let me know what you like, what you don't like, what you'd like to see changed/fixed, and what's missing!
2007-05-14, 00:17
Member
26 posts

Registered:
Feb 2007
nice
2007-05-14, 01:07
News Writer
493 posts

Registered:
Jan 2006
Also, I forgot to mention, there was a bug with $colored_powerups in this build. IT IS FIXED
2007-05-14, 17:11
Member
163 posts

Registered:
Jan 2006
Up2nOgOoD[ROCK wrote:
']Well by now I hope you have all heard and downloaded ezquake beta 2 (go here if you haven't: download

Anyway, in this build there are new (colored!) teamplay commands. These are meant to be used instead of the ones you are using now. I know not everyone will use them, and that's ok, but for those who are interested in these, I would REALLY like some feedback on them!

The currently supported tp binds are:

tp_report
tp_coming
tp_lost
tp_enemypwr
tp_quaddead
tp_safe
tp_help
tp_getquad
tp_getpent
tp_msgpoint
tp_msgtook

and documentation on them is here:
http://ezquake.sourceforge.net/docs/?commands#tp_coming

Please let me know what you like, what you don't like, what you'd like to see changed/fixed, and what's missing!

edit: I know tp_need is missing already

tp_need
tp_replace
tp_awaiting
tp_trick (?)

also the possibility to make the message customized? tp_safe_msg "$\$nick $G$G %l SAFE %b"
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2007-05-14, 18:02
Member
27 posts

Registered:
Jan 2007
I believe the tp_report should have armor before health, I think that's a general consensus. Someone correct me if I'm wrong. When you have a powerup, the tp_report and tp_safe (maybe some others too) output a green "team" istead of the powerup you have. It would be nice to see an easy on/off switch for the colours, in order not to exclude all the fuhquake users out there.
2007-05-14, 18:33
Administrator
2059 posts

Registered:
Jan 2006
tGM wrote:
When you have a powerup, the tp_report and tp_safe (maybe some others too) output a green "team" istead of the powerup you have.

Huh? :S
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2007-05-14, 18:43
Member
485 posts

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Feb 2006
Maybe these should all start with "tp_msg_" to avoid confusion with "tp_" variables.
2007-05-14, 18:57
Member
27 posts

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Jan 2007
Ake,

http://img516.imageshack.us/img516/6831/ezquake000jf3.jpg

It should say "quad" but instead it says "team".
2007-05-14, 19:11
Member
163 posts

Registered:
Jan 2006
Up2nOgOoD[ROCK wrote:
']Also, I forgot to mention, there was a bug with $colored_powerups in this build. IT IS FIXED

that might be what he meant, tGM.
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2007-05-14, 19:24
Member
1435 posts

Registered:
Jan 2006
Actually it's 1.8 Beta 2, the thread name is wrong.
Also I'd like to ask everyone to report issues not related to inbuilt messages in here
2007-05-14, 21:31
News Writer
2260 posts

Registered:
Jan 2006
JohnNy_cz wrote:
Actually it's 1.8 Beta 2, the thread name is wrong.
Also I'd like to ask everyone to report issues not related to inbuilt messages in here

topic name changed!
2007-05-17, 06:48
News Writer
493 posts

Registered:
Jan 2006
tp_trick and tp_replace added, need/waiting will come
2007-05-17, 07:39
Member
163 posts

Registered:
Jan 2006
Up2nOgOoD[ROCK wrote:
']tp_trick and tp_replace added, need/waiting will come

nice. also did you consider Kalmas suggestion of changing all aliases into tp_msg_* ? i think that would be a nice move, then you wouldnt need to mix tp_msgpoint and tp_msgneed with tp_safe and tp_whatever. would look more clean.
http://www.aimbot.se/pic/dopefish_anim.gif
2007-05-17, 14:19
News Writer
493 posts

Registered:
Jan 2006
yeah, all aliases now start with tp_msg*

edit: link updated to list of tp commands. there are 13 total right now.
2007-05-21, 17:52
Member
135 posts

Registered:
Jan 2006
Besides the things I already talked about @ #ezquake:

1. can't point cells at all, also took doesnt work for cells
2. 'safe' should be "safe qpr [location]" instead of how its now, far too long
3. 'took item' message lasts in msgtook for too long imho, should be 5 secs (besides the powerups), it leads to weird situations when i accidentaly push 'took' button and it says 'took rl [ra]'

Tested with build 1909.
2007-05-21, 21:54
Member
135 posts

Registered:
Jan 2006
bug: when i got only GL and use tp_msgreport it doesnt show i have GL at all, build 1909
2007-05-23, 10:12
News Writer
2260 posts

Registered:
Jan 2006
ezQuake 1.9 alpha is out and its WAY more stable than the current ezQuake that is an official release, plz release this one now!
2007-05-23, 10:32
Member
34 posts

Registered:
May 2007
Thats true 1.9 rock with qtv :-)
2007-05-23, 15:26
Member
135 posts

Registered:
Jan 2006
bug: tp_msgsafe sometimes simply doesnt work (doesnt show at all even if pushed several times), dunno why, build 1912
2007-05-23, 15:31
News Writer
493 posts

Registered:
Jan 2006
it never shows if there are enemies in your view....

the reasoning for this is that it's probably not safe if you see enemies... should I remove this?

also, exams are keeping me busy, but I hope to finish these tonight. tp_msgneed is going to be done...


feedback is appreciated..
2007-05-23, 15:43
Administrator
2058 posts

Registered:
Jan 2006
i think you should remove it, make the player make the decision if a location is considered safe or not
2007-05-23, 17:13
Member
23 posts

Registered:
Aug 2006
i agree....let the player make the decision
2007-05-24, 00:07
Member
135 posts

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Jan 2006
of course players should make the decision, its very often safe even if you can see enemy so no point in blocking this

request: ffs plz, make a variable which would allow to turn on/off the colon, now its mandatory and i hate it, i even modified sources to get rid of it, but since in official build that wont be possible i think some variable should be provided, cl_fakenamecolon 0/1 ? :E

bug: http://img136.imagevenue.com/img.php?image=65241_ezquake081_122_474lo.jpg - this happens when i set name to "{something}", i guess the special character { should be filtered out or sth, it messes a bit
2007-05-24, 04:08
News Writer
493 posts

Registered:
Jan 2006
Edit: tp_msgsafe now doesn't display ONLY WHEN YOU ARE DEAD. Under all other occasions, the message DOES display.

The colon thing is out of my league, I just do configs. You should post your bug report or feature request (however you want to look at it) on the ezquake 1.8beta2 page or tell johnny. And hint: do it quickly!
2007-05-24, 04:57
News Writer
493 posts

Registered:
Jan 2006
plast:

pointing at cells works fine for me, check this over please
2. 'safe' should be "safe qpr [location]" instead of how its now, far too long - dont understand. i'm already using "qpr" for this
took 5 seconds - will discuss with johnny


tp_msgreport now displays gl

(code will be committed later... in case you want to update from cvs =P)
2007-05-24, 14:12
Member
26 posts

Registered:
Feb 2007
Up2nOgOoD[ROCK wrote:
']plast:

pointing at cells works fine for me, check this over please
2. 'safe' should be "safe qpr [location]" instead of how its now, far too long - dont understand. i'm already using "qpr" for this
took 5 seconds - will discuss with johnny


tp_msgreport now displays gl

(code will be committed later... in case you want to update from cvs =P)

May I ask you to send this version into my email address (or DCC < Find me on QuakeNet @ #ezQuake channel)?
Thanks.
2007-05-24, 16:22
News Writer
493 posts

Registered:
Jan 2006
ok, first topic updated with link to an updated build. Bugs are fixed, tp_msgneed is here. I NEED THIS TO BE TESTED!

Places where Need is used:
tp_msgneed
tp_msgenemypwr (when you have a powerup)
tp_took (when you take a powerup)

(btw all msgs are in options -> controls menu)

please test these conditions a lot (having different items, etc) and also 4on4 play!
2007-05-24, 17:35
Member
26 posts

Registered:
Feb 2007
thx Rock!
im testing, and reporting too
2007-05-24, 17:52
Member
135 posts

Registered:
Jan 2006
Up2nOgOoD[ROCK wrote:
']The colon thing is out of my league, I just do configs. You should post your bug report or feature request (however you want to look at it) on the ezquake 1.8beta2 page or tell johnny. And hint: do it quickly!

I did ;P.
2007-05-26, 16:41
Member
135 posts

Registered:
Jan 2006
build 1916:

* tp_msgsafe works even when i'm dead (not a serious problem really)
* tp_msgsafe doesnt show location, its just "safe weapon:ammo"
* tp_msgsafe looks like "safe team quad ring pent weapon:ammo", this should definitelly be "qpr safe [location] weapon:ammo"
* tp_msghelp still looks like "help [location] team quad ring pent weapon:ammo", this should definitelly be "qpr help [location] weapon:ammo"
* tp_msgpoint still doesnt point cells, tested at dm3 and dm4, cells seems to be ignored, or maybe i need to set some variable first?
* tp_msgtook doesnt show taking cells
* tp_msglost doesnt work after i spawn back from the dead
* tp_msgtook is like "took item at [location]", why not make it "qpr took item at [location]" when i got powerup ?
* tp_msgpoint is like "item at [location]", why not make it "qpr item at [location]" when i got powerup?
* tp_msgcoming is like "coming qpr [location]", why not make it "qpr coming [location]" ? hope you see the pattern
* tp_msgtrick is like "trick [location]", why not make it "qpr trick [location]" ?
* tp_msgreplace is like "replace [location]", why not make it "qpr replace [location]" ?
* when pointing ssg it's got white color instead of purple like any other weapon
* nice thing would be if tp_msgquaddead used 0-1 secs after quad is over would say 'quad [30]' instead of 'quad dead'
* many people use 'quad on xx', 'pent on xx', 'rl on xx' timers, that could be implemented with ezq teamsays, for example by simple adding tp_msggetquadon which would be identical as is tp_msggetquad but would say 'quad on xx' instead of simple 'get quad', xx has to be set manually of coz using keypad for example
* tp_msgtook says 'took rox', tp_msgpoint says 'rockets at', why its different for the same item? should be rox everywhere imho, short and nice
* adding tp_msgtake would be nice, it could work like that: "qpr awaiting [location]" when i'm at armor/weapon location and dont have that armor/weapon, "qpr soon [location]" when i got the armor/weapon, "qpr you take [location]" when pointing teammate, "qpr delaying [location]" when pointing powerup, very useful
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