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Client Talk
2007-02-24, 18:02
Member
357 posts

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Mar 2006
I'm not sure if many noticed this, but its built on quakeworld, and has some nice features....

http://www.atomicgamer.com/thefatal/qr/index.php?content=inc_news.htm
2007-02-25, 16:44
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1026 posts

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Feb 2006
hmm.. it is based on the japanese movie Battle Royale which is rather good

anyway, it looks kinda unpolished, so meh..
god damn hippies >_<
2007-02-25, 17:11
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Jan 2006
it sucks bigtime, gosh, an hour wasted
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2007-02-25, 18:20
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Feb 2006
it took you an hour to download the trailer or what? :lol:
god damn hippies >_<
2007-02-26, 16:48
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357 posts

Registered:
Mar 2006
This is what im talking about...
The engine for Quake Royale sports a large number of new features over the original QuakeWorld, including:

* Improved lighting with normal mapping, shadow volumes, and ambient shadow volumes.
* Bloom with dynamic/occluded lighting exposure adjustments.
* Procedural filtering on original Quake art and assets, giving the outdated resources a cleaner appearance.
* New functional menus and settings, with a cleaner interface.
* A new in-game server browser, making it easy to jump into someone else's game, with all Quake Royale servers tracked under a central Quake Royale Master Server.
* A full skeletal mesh/animation system. Supports pointweighted meshes and a variety of other things.
* Surface sprite system with dynamic foliage generation.
* Specialized gore system with physically simulated blood blobs (blood collides with surfaces, runs down walls, etc).
* Model decal and collision routines (one practical use being models becoming bloody when shot).
* Functional gamma correction.
* An automap system, with functionality to render any Quake map from an orthographic perspective.
* Player model combined vertex transformation and smoothing allows for a reliable model-based camera perspective. One application is the view smoothly rolling and pitching on death, doing what the actual head on the player model is doing.
2007-02-26, 17:23
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Jan 2006
so what? nobody plays it
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2007-02-26, 17:37
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Jan 2006
It seems to have quite a bit of features that would be nice for singleplayer mods.
It looks like shit though (OMG BLOOM!) judging from the video.

And there is no Linux client but a server?
2007-02-26, 18:48
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637 posts

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Jan 2006
I've been trying to find someone to play it for 5 hours now.. god
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2007-02-26, 21:22
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1011 posts

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Feb 2006
source code is within the main zip btw (qrsourcev02.zip) Rich Whitehouse was always a pretty good quake coder
2007-02-26, 21:25
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1011 posts

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Feb 2006
goqsane wrote:
it sucks bigtime, gosh, an hour wasted

Length: 25,489,341 (24M)?
2007-02-26, 21:59
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637 posts

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Jan 2006
I didn't mean the download time, I don't live in Romania or whatnot, I meant actually 'playing' the game was the time wasted
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2007-02-26, 22:44
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1026 posts

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Feb 2006
haha goqsane.. we're on your internets now, stealing all your polish vowels ^_^
god damn hippies >_<
2007-02-27, 09:50
Member
198 posts

Registered:
Oct 2006
Aquashark wrote:
haha goqsane.. we're on your internets now, stealing all your polish vowels ^_^

Heh don't mind him, dude, he's retarded. Neways wish there were more people from developing countries that would get their interest in QW... after all there are some quite stable bulgarian qw servers, online for 3-4 years iirc.
  13 posts on 1 page  1