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- Orange mod is a modification to QuakeWorld that brings another level of gameplay.402 bytes (58 words) - 06:03, 14 January 2009
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- ...bles [[broken ankle]] behavior added to QuakeWorld by the [[Kombat Teams]] mod. It thus allows you to carry on bunny-hopping even after falling from heigh Trivia: "fallbunny" is actually what the original Quake mod acts like, the broken ankle was only first introduced with Kombat Teams.455 bytes (71 words) - 13:19, 24 January 2008
- Game mod used in the end of 90's, predecessor of [[KTPro]] and [[KTX]] mods. It was the mod which added commands like ready, break, stats, effi, dm, tp, spawn, status,499 bytes (81 words) - 15:35, 6 October 2007
- BasketQuake is a mod for QuakeWorld by [[Image:flag_us.gif]] [[Phil]]. It tries to introduce ba You can download the mod [http://qw.quakephil.com/bball/ here]!895 bytes (145 words) - 21:18, 2 June 2009
- DarkPlaces is a client originally created to support the mod of the same name. However it is usable as a general [[QuakeWorld]] client.353 bytes (49 words) - 00:11, 18 March 2018
- Orange mod is a modification to QuakeWorld that brings another level of gameplay.402 bytes (58 words) - 06:03, 14 January 2009
- ...l Clan Arena modification to play. The most popular Clan Arena serverside mod appears to be [[Clan Arena Champion Edition Plus]] by [[R2]]. To install this mod on your quake server, you can use http://qw.quakephil.com/maps/cace.tar.gz1 KB (207 words) - 10:12, 17 February 2021
- Quake Rally is a mod for the original Quake created by Impact Developments, namely Ryan "Ridah"543 bytes (82 words) - 12:13, 9 February 2010
- '''KTPro''' used to be the most widespread QuakeWorld server mod for [[DeathMatch]] competition. However, because it is closed-source curre454 bytes (61 words) - 14:52, 5 October 2007
- ...project-race-maps/page/1 here].<br> Race 1 is designed for Quakeworld Race Mod only.524 bytes (80 words) - 16:34, 24 January 2023
- ...project-race-maps/page/1 here].<br> Race 5 is designed for Quakeworld Race Mod only.508 bytes (76 words) - 16:52, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 11 is designed for Quakeworld Race Mod only.502 bytes (76 words) - 17:21, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 12 is designed for Quakeworld Race Mod only.508 bytes (78 words) - 18:16, 24 January 2023
- ...project-race-maps/page/1 here].<br> Race 3 is designed for Quakeworld Race Mod only.508 bytes (76 words) - 16:44, 24 January 2023
- ...project-race-maps/page/1 here].<br> Race 6 is designed for Quakeworld Race Mod only.507 bytes (76 words) - 16:55, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 14 is designed for Quakeworld Race Mod only.520 bytes (80 words) - 18:42, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 16 is designed for Quakeworld Race Mod only.523 bytes (80 words) - 18:50, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 13 is designed for Quakeworld Race Mod only.533 bytes (81 words) - 18:35, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 15 is designed for Quakeworld Race Mod only.530 bytes (81 words) - 18:47, 24 January 2023
- Helped create the kteam mod377 bytes (45 words) - 18:09, 12 July 2007
- ...project-race-maps/page/1 here].<br> Race 2 is designed for Quakeworld Race Mod only.550 bytes (84 words) - 16:40, 24 January 2023
- ...project-race-maps/page/1 here].<br> Race 7 is designed for Quakeworld Race Mod only.539 bytes (83 words) - 16:59, 24 January 2023
- ...project-race-maps/page/1 here].<br> Race 4 is designed for Quakeworld Race Mod only.544 bytes (84 words) - 16:48, 24 January 2023
- ...project-race-maps/page/1 here].<br> Race 8 is designed for Quakeworld Race Mod only.541 bytes (84 words) - 17:03, 24 January 2023
- ...project-race-maps/page/1 here].<br> Race 9 is designed for Quakeworld Race Mod only.547 bytes (84 words) - 17:08, 24 January 2023
- ...eworld.nu/forum/topic/5058/ here]. Race 19 is designed for Quakeworld Race Mod only.577 bytes (92 words) - 23:32, 29 December 2023
- ...roject-race-maps/page/1 here].<br> Race 10 is designed for Quakeworld Race Mod only.610 bytes (97 words) - 17:15, 24 January 2023
- ...roject-race-maps/page/1 here].<br> Race 17 is designed for Quakeworld Race Mod only.575 bytes (90 words) - 19:28, 24 January 2023
- What wasn't present in original QuakeWorld and what [[Kombat Teams]] mod added was a behavior which made it close to impossible to continue [[Bunny508 bytes (82 words) - 15:26, 6 October 2007
- Instagib is a known mod for QuakeWorld first introduced in [[KTPro]]. The instagib gametype started ...n the development, [[Deurk]] from [[KTX]] continued the development of the mod in October 2007 and first implemented it in [[KTX|KTX v.???]]. Reload times4 KB (587 words) - 11:59, 25 August 2011
- Wipeout is a team mod/gametype/gamemode by [[Image:flag_us.gif]][[Dusty]], enabled by typing <cod529 bytes (92 words) - 18:54, 18 February 2024
- ...eworld.nu/forum/topic/5058/ here]. Race 18 is designed for Quakeworld Race Mod only.752 bytes (124 words) - 15:03, 28 April 2022
- * [[mod-name]] (YYYY-MM-DD) ...ic release of the popular Challenge Promode on Mar 24th, 2000. The Promode mod helps make Q3A into a much more exciting game, similar to the way QW helped2 KB (287 words) - 12:03, 13 December 2011
- ...uy''' established his name as one of the top players of the [[Modification|mod]].974 bytes (103 words) - 14:11, 15 August 2008
- ...dome Season 1 (Regular division) (http://quakephil.com/thunderdome/?sid=15&mod=matches&act=view_match&opt=2147) ...nderdome Season 2 (Pro division) (http://quakephil.com/thunderdome/?sid=22&mod=matches&act=view_match&opt=2851)1 KB (155 words) - 10:34, 2 February 2022
- * [[mod-name]] (YYYY-MM-DD)788 bytes (80 words) - 20:33, 31 January 2011
- * [[mod-name]] (YYYY-MM-DD)1 KB (135 words) - 15:10, 10 July 2007
- '''Super Smash Quake''' is a Quakeworld Mod mady by {{player|Kovaak|flag=us}}. The mod features double-jumping (which is surprisingly awesome) and edge-grabbing,3 KB (401 words) - 19:50, 29 August 2023
- It requires to be implemented in the [[KTX]] server mod.1 KB (156 words) - 19:41, 15 July 2007
- * [[mod-name]] (YYYY-MM-DD)1 KB (181 words) - 03:34, 23 August 2007
- us3 played Half-Life DeathMatch, or more specifically Adrenaline Gamer - a mod in Half-Life - when she was introduced to QuakeWorld by a friend in Novembe912 bytes (115 words) - 00:55, 26 April 2021
- ...'' is a map created by {{player|Bance|flag=us}} originally for a half-life mod he was working on. After joining the QuakeWorld community he made several m1,021 bytes (158 words) - 03:22, 21 February 2024
- Pro-X is a slightly modified version of the original [[Clan Arena]] Mod. Originally it was created as rocket arena hybrid that allows players to jo1,017 bytes (149 words) - 06:35, 20 March 2017
- <b>Favorite mod: </b>4on4<br>861 bytes (116 words) - 11:55, 20 December 2019
- ...nd's once thriving quakeworld scene was mainly dedicated to the clan arena mod, for which many leagues were held.1 KB (166 words) - 23:13, 25 January 2009
- * [[mod-name]] (YYYY-MM-DD)2 KB (179 words) - 11:56, 24 August 2009
- * [[mod-name]] (YYYY-MM-DD)2 KB (217 words) - 13:29, 25 September 2011
- ...kers (leaded by the notorious BigLoader). Testmap was e1m2 even though the mod to be played was QWTF. <br> Mod-supervisor for Call of Duty:United Offensive 2004-2005.<br>4 KB (610 words) - 19:00, 2 February 2009
- Joined [MoD] to play Clan Arena, my 2nd love of Quake. Greets to the wonderful team - * [[Image:flag_q.gif]] Ministry of Death [MoD]3 KB (491 words) - 01:32, 4 November 2011
- * [[mod-name]] (YYYY-MM-DD)2 KB (263 words) - 11:22, 20 May 2010
- ...similar to QuakeWorld's [[nQuake]], [[ClassicQ]], or even Quake's Epsilon Mod. It was launched at the QuakeExpo 2016 (QEXPO2016) event. [https://qexpo201 Dopa start.png | Running Mod Dimensions of the Past5 KB (815 words) - 17:00, 23 August 2021