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  • * [[FuhQuake]]: once popular QW client * [[id Software's Quake client]]: the original client
    1 KB (143 words) - 19:02, 1 September 2018
  • ...the mod of the same name. However it is usable as a general [[QuakeWorld]] client. It sports [https://www.icculus.org/twilight/darkplaces/screenshots.html ex
    353 bytes (49 words) - 00:11, 18 March 2018
  • ...keWorld [[clients]]. Usually there's a list of available commands for each client in it's documentation ...u load the client, the change you made is done (the command depends on the client you are using - on ezQuake is "cfg_save").
    948 bytes (159 words) - 11:47, 14 November 2011
  • ...owser]] and mp3-player, allows to modify the [[HUD]] more than every other client available and over the time has implemented other [[Quake]] engine enhancem
    933 bytes (146 words) - 11:14, 26 January 2023
  • Inactive Australian [[Team Fortress]] player who created the [[FuhQuake]] client. * Created the [[FuhQuake]] client on which [[ezQuake]] was later based.
    635 bytes (58 words) - 17:51, 3 August 2007
  • Please note that server may send command to client to change those variables. and also are used in client for movement prediction.
    2 KB (293 words) - 15:30, 19 August 2010
  • classiQ is a client package bundling [[Fodquake]] with modern assets.
    263 bytes (30 words) - 17:03, 17 March 2018
  • * [[client name|client-name vX.Y]] (YYYY-MM-DD)
    788 bytes (80 words) - 20:33, 31 January 2011
  • * [[client name|client-name vX.Y]] (YYYY-MM-DD)
    1 KB (135 words) - 15:10, 10 July 2007
  • ...qwcl.exe to ezquake-gl.exe in xfire_games.ini file, but the official Xfire client periodically updates the version of the .ini file automatically, this shoul ...rg/ MacFire] (OSX), so you may not even need to install the official xfire client, all that matters is that you have xfire running (running from OS start wil
    3 KB (430 words) - 11:16, 29 February 2016
  • ZQuake paved the way as the most solid Client base and is the heart and soul of the 2 most popular clients [[FuhQuake]] a
    223 bytes (34 words) - 04:17, 11 August 2006
  • ...text-decoration:none;">how to get rid of stretch marks</span>]</span>. The client for camming and other stuff is [[jogi]]'s [[camquake]]. * [[camquake]] camerasystem client: [[jogi]]
    2 KB (304 words) - 12:40, 5 November 2011
  • == Client-side Autotrack ==
    2 KB (293 words) - 22:00, 3 February 2008
  • [[FuhQuake]] is a win32/linux QuakeWorld client that aims not only to have a plethora of gameplay and [[console]] improveme
    574 bytes (79 words) - 16:55, 5 September 2013
  • Author of the More QuakeWorld Client ([[MQWCL]]).
    300 bytes (31 words) - 13:32, 19 March 2024
  • QuakeWorld client based on id's original one.
    390 bytes (47 words) - 15:38, 17 March 2018
  • ...QuakeWorld, this time it has been deliciously tweaked with the [[ezQuake]] client. * Client used: [[ezQuake]]
    2 KB (236 words) - 19:56, 30 July 2007
  • * QTV to client takes number of clients * 7kB/s max (depending on game mode) == Common client commands ==
    4 KB (528 words) - 22:52, 2 October 2021
  • ...omewhere between a compatible server, and any standard [[:Category:Clients|client]]. It was written from scratch by [[Spike]].
    576 bytes (84 words) - 12:23, 5 October 2007
  • *** Client has to answer to f_modified and do the same checks and restrictions as ezQu *** Client has to answer f_version with proper information of client name/version/os
    3 KB (391 words) - 12:51, 6 December 2019
  • *** Client has to answer to f_modified and do the same checks and restrictions as ezQu *** Client has to answer f_version with proper information of client name/version/os
    3 KB (374 words) - 00:57, 31 December 2015
  • * '''Client''': [[ezQuake]]
    741 bytes (88 words) - 16:29, 10 August 2008
  • CamQuake is a quakeworld client based on the code of [[ezQuake]]. It lets you playback demo files and set d
    717 bytes (105 words) - 07:16, 6 May 2022
  • ...hannels=qwrookie webchat]. Or, install a [http://www.mirc.com/get.html irc client] and connect to the Quakenet, then join #quakeworld, #qwrookie and ask ther ...</code> <br/>4) quit client<br/>5) remove all cmdline options<br/>6) start client<br/>
    4 KB (618 words) - 11:37, 9 December 2011
  • * '''Client''': [[ezQuake]] from the [[nQuake]] package
    836 bytes (100 words) - 18:03, 23 December 2009
  • ...y] controller to allow you to connect to a localhost QW server without the client suffering from high packetloss, however with new clients & servers this is
    803 bytes (116 words) - 18:40, 13 May 2010
  • Danish QuakeWorld player and creator of [[fodquake]], a QuakeWorld client based on [[fuhQuake]]. Bigfoot also hosts the Asgaard servers in Nuremberg,
    743 bytes (78 words) - 04:40, 17 February 2008
  • QuakeWorld® Client (based on QuakeWorld® Client)
    3 KB (442 words) - 12:52, 31 October 2013
  • * Cannot operate an IRC client.
    731 bytes (104 words) - 17:18, 17 November 2013
  • * [[Azazello]] (creator of [[MoreQuakeWorld]] client)
    822 bytes (91 words) - 13:42, 19 March 2024
  • * '''Client''': [[Fodquake]]
    943 bytes (104 words) - 09:04, 20 March 2024
  • ...also created by [[Spike]]. It's a QuakeWorld, Quake 2, Quake 3 and Hexen 2 client for Android devices. <br> * supports modifications (mods) as any other client.
    4 KB (704 words) - 09:38, 19 June 2019
  • * '''Client''': [[ezQuake]] GL, 2.0 stable (800x600, 240fps)
    1,011 bytes (102 words) - 09:11, 20 March 2024
  • QuakeWorld client based on [[fuhQuake]].
    873 bytes (123 words) - 07:22, 8 June 2010
  • * '''Client''': [[ezQuake]] (1280*1024, 313 fps)
    903 bytes (90 words) - 09:47, 12 October 2007
  • ...y locs needed a proxy to work, but now they are an integral part of the QW client)
    716 bytes (124 words) - 18:35, 11 March 2013
  • The QuakeWorld client is open source, with many [[:Category:Clients|options]] available. The most ...ructure remains the same over the years. It varies slightly from client to client, but it is mostly like this:<br /><br />
    4 KB (642 words) - 14:31, 17 August 2022
  • === 1997 - Global Ranking, Maturing Client, Team Fortress === In December of [[1999]], John Carmack of id Software released the server and client source code of Quake and QuakeWorld under the GNU General Public License as
    6 KB (959 words) - 11:48, 12 May 2021
  • * [[client name|client-name vX.Y]] (YYYY-MM-DD)
    2 KB (287 words) - 12:03, 13 December 2011
  • *'''Client:''' [[Ezquake]]-gl
    996 bytes (131 words) - 12:00, 4 February 2022
  • ==Client Settings ==
    3 KB (470 words) - 08:12, 1 March 2023
  • Notorious German [[dm4]] player and inventor/coder of the [[CamQuake]] client based on the code of [[ezQuake]].
    1,016 bytes (141 words) - 12:55, 9 May 2011
  • * [[client name|client-name vX.Y]] (YYYY-MM-DD)
    2 KB (314 words) - 12:04, 13 December 2011
  • * '''Client''': [[ezQuake]] GL (800x600, 385fps)
    1 KB (106 words) - 19:19, 6 April 2009
  • * Client(s) used: [[ezQuake]] <!-- comment: for example [[ezQuake]] -->
    1 KB (147 words) - 13:01, 23 March 2024
  • ...s you to manipulate the QW traffic going between the 2 Qizmo's without the client or the server knowing about it. Here is a basic picture of how your connect Client > Local Qizmo > Remote Qizmo > Server.
    7 KB (1,219 words) - 12:18, 11 August 2020
  • * Client(s) used: [[FuhQuake]]
    1 KB (185 words) - 12:41, 5 November 2011
  • * '''Client''': [[FuhQuake]] GL (1280x720, 77fps)
    1 KB (107 words) - 20:22, 16 January 2008
  • ...www.nquake.com/ nQuake] most players use this. Includes [[ezQuake]] as the client. ...impler, more classic approach to online play. Includes [[FodQuake]] as the client [http://steamcommunity.com/sharedfiles/filedetails/?id=550865024 (Steam lin
    11 KB (1,834 words) - 14:14, 17 February 2024
  • 6. Launch your QW client and type
    1 KB (178 words) - 09:03, 25 April 2008

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