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  • ...nebrae was meant as a techdemo and is (out of the box) incompatible to any mods.
    644 bytes (101 words) - 17:36, 22 September 2009
  • Game mod used in the end of 90's, predecessor of [[KTPro]] and [[KTX]] mods.
    499 bytes (81 words) - 15:35, 6 October 2007
  • * allows running different [[ktx]] mods in each port
    1 KB (136 words) - 10:34, 2 July 2019
  • ...e the QuakeInjector plugin to download a plethora of singleplayer maps and mods hosted by Quaddicted. Note that you will need the full version of Quake for === Quake Mods ===
    5 KB (815 words) - 17:00, 23 August 2021
  • == Mods ==
    7 KB (967 words) - 12:20, 9 February 2010
  • == Mods ==
    2 KB (179 words) - 11:56, 24 August 2009
  • == Mods ==
    4 KB (615 words) - 12:56, 4 February 2014
  • == Mods == ...ce and compiler is released allowing programmers to start making wonderful mods on July 25th, 1996
    6 KB (857 words) - 07:51, 4 February 2014
  • ...e singleplayer mission found demos of the top players on CD-ROM with Quake mods and addons. The first demo was on dm4 and it still in memory.
    1 KB (178 words) - 15:02, 19 December 2018
  • == Mods ==
    4 KB (675 words) - 12:02, 13 December 2011
  • Founded march [[2000]] as a Quake3 FFA only Clan, we moved slowly to teamplay mods such as TDM and CTF. Some of our Members got bored about q3 and moved to Qu
    3 KB (380 words) - 22:47, 19 December 2021
  • * supports modifications (mods) as any other client. It's a normal Quake client. You can run various quake mods (including mission packs) by installing them adjacent to the id1 directory
    4 KB (704 words) - 09:38, 19 June 2019
  • ...uced to Quake 3 by his cousin, and started playing actively in the Quake 3 mods InstaGib Freeze tag and CTF. In 2006, he was introduced by a team mate to Q
    3 KB (343 words) - 11:47, 26 April 2021
  • ...sed to be one of the best capture the flag players around before switching mods.
    3 KB (452 words) - 13:35, 5 July 2011
  • ...f contributors for the many [[:Category:Modifications|modifications]] (aka mods).
    4 KB (642 words) - 14:31, 17 August 2022
  • ...apping, Paralax mapping, Refraction, Reflection, NetQuake mods, QuakeWorld mods, plays Quake2, plays Hexen2, Quake3 support too! <br /> ...ies. Most entries are maps, but many will have dependencies. Note that few mods have directly been tested with FTE, but a number of those that have do requ
    14 KB (2,181 words) - 17:39, 18 December 2018
  • ...90% of all QuakeWorld servers run the modification known as [[KTX]]. Other mods, like [[FFA]] and [[Coop]], you just join and play! * QuakeWorld servers mods include [[KTX]] (which includes the [http://wiki.quakeworld.nu/Category:Gam
    11 KB (1,834 words) - 14:14, 17 February 2024
  • == Mods ==
    11 KB (1,664 words) - 12:16, 20 March 2024
  • ...class design was based on *GOP*Fervor's experiences in the US Army. These mods were done in early 1998, and had moderate success. EviscTF was notable for
    14 KB (2,419 words) - 10:45, 30 July 2013
  • ...itional multi-player modes were later added using "[[Mod (computer gaming)|mods]]". ...ity, usually enhancements to weapons or gameplay with some new foes. Later mods were more ambitious and resulted in ''Quake'' fans creating versions of the
    56 KB (8,992 words) - 00:28, 27 January 2015

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