Difference between revisions of "Div1 delay"
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Such a thing is almost always impossible. Therefore a compromise is trying to be setup, which often fails. Give or take | Such a thing is almost always impossible. Therefore a compromise is trying to be setup, which often fails. Give or take | ||
a few hours and even the biggest whiner doesn't think it's worth the whine anymore. The delay stops, game on. | a few hours and even the biggest whiner doesn't think it's worth the whine anymore. The delay stops, game on. | ||
| + | |||
| + | '''Typical players who delay the game''' | ||
| + | * [[Image:flag_hu.gif]] [[zero]] | ||
{{terminology}} | {{terminology}} | ||
Revision as of 23:29, 20 April 2010
Often found in such leagues as Nations Quake Rank and European Quake League. Basicly both teams want the best ping for their team.
Such a thing is almost always impossible. Therefore a compromise is trying to be setup, which often fails. Give or take
a few hours and even the biggest whiner doesn't think it's worth the whine anymore. The delay stops, game on.
Typical players who delay the game
| QuakeWorld terminology | |||
| Game stuff | |||
|---|---|---|---|
| Quad | Ring/Eyes | Pent GA | YA | RA | Mega Axe | SG/Boomstick | SSG | NG | SNG | GL | RL | LG/Shaft Binds | Bunnyhop | CFG | Demo | Duel | FFA | Frag | Rocket Jump | GLRJ | rpickup | pickup | |||
| Slang | |||
| Cam | Flood | +forward | BG | CS | GG | HPW | LPB | MGT | MST | Kenya | Rapecloset | TB3 | Stomp | BO3 | BO5 | Div1 delay | kpickup |