News Writer
414 posts
Registered:
Jan 2006
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| |_ | | '_ \ / _` | | | |_) / _ \ |/ _ \/ _` / __|/ _ \
| _| | | | | | (_| | | | _ < __/ | __/ (_| \__ \ __/
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During my vacation i created a new 4on4 ffa map. It is in the beta phase and can already be played on 2 servers. Feedback from all players are welcome especially from teamplayers.
- Badplace (ty meag)
- play.quake1.pl (ty Lolek)
Get the Map:
ANWALKLOCS:
Download here(Edited 2021-02-20, 01:35)
News Writer
414 posts
Registered:
Jan 2006
Map got an update already, updated first post!
Member
51 posts
Registered:
Oct 2015
You have some nail ammo pack somewhere that is out in the void "Bonus item_spikes fell out of the level at .."
A face is missing a texture or something causing a hall of mirrors effect here.
The broken glass by quad is a little weird to me in that it isn't the most intuitive idea for a new player. Might be fun though.
Cool architecture you got going on. Feels pretty spacious.
News Writer
414 posts
Registered:
Jan 2006
You have some nail ammo pack somewhere that is out in the void "Bonus item_spikes fell out of the level at .."
Ammo box touched a clip brush
A face is missing a texture or something causing a hall of mirrors effect here.
n1 finding, Brush didnt touch the ground.
News Writer
414 posts
Registered:
Jan 2006
Beta 7 available. Updated first post!
News Writer
414 posts
Registered:
Jan 2006
Added locs from Flintheart, ty
News Writer
414 posts
Registered:
Jan 2006
Took the time today to do some rework in the cellar. You wont feel like a dwarf anymore

Get the latest build and loc on first post.
Member
223 posts
Registered:
Aug 2011
Love the design, but I think it´s perhaps a bit too large at certain areas. Much like Almost Lost, you will see your enemy 5 seconds before you can deal damage to him, which feels very odd. When you´re fully stacked and your best weapon choice is shotgun it doesn´t really feel like QW.
carrier has arrived - twitch.tv/carapace_
Member
304 posts
Registered:
Sep 2006
The overall design is nice but the map is waaaay to big. Rooms and spaces like that will not play out good in QW. We don't have a railgun, you know

News Writer
414 posts
Registered:
Jan 2006
Map IntroductionWe will have some practise games tonight around 22ish CET @ badplace
News Writer
414 posts
Registered:
Jan 2006
_____ _ _ ____ _
| ___(_)_ __ __ _| | | _ \ ___| | ___ __ _ ___ ___
| |_ | | '_ \ / _` | | | |_) / _ \ |/ _ \/ _` / __|/ _ \
| _| | | | | | (_| | | | _ < __/ | __/ (_| \__ \ __/
|_| |_|_| |_|\__,_|_| |_| \_\___|_|\___|\__,_|___/\___|
- Cathedral got a teleporter to ya
- cleaned up some brushes and textures
- added 1 more cell pack in cellar (cathedral side)
- added 2 info_intermission
I would be happy to see this map added to any FFA and 4on4 Server around, ty
News Writer
414 posts
Registered:
Jan 2006
Last changes in pictures: