User panel stuff on forum
  12 posts on 1 page  1
Maps & Textures
2021-01-02, 00:27
News Writer
414 posts

Registered:
Jan 2006
_____ _ _ ____ _
| ___(_)_ __ __ _| | | _ \ ___| | ___ __ _ ___ ___
| |_ | | '_ \ / _` | | | |_) / _ \ |/ _ \/ _` / __|/ _ \
| _| | | | | | (_| | | | _ < __/ | __/ (_| \__ \ __/
|_| |_|_| |_|\__,_|_| |_| \_\___|_|\___|\__,_|___/\___|




During my vacation i created a new 4on4 ffa map. It is in the beta phase and can already be played on 2 servers. Feedback from all players are welcome especially from teamplayers.
  • Badplace (ty meag)
  • play.quake1.pl (ty Lolek)


Get the Map: ANWALK
LOCS: Download here

http://www.bandsalat.org/quake/an2/an2-01.jpg
http://www.bandsalat.org/quake/an2/an2-02.jpg
http://www.bandsalat.org/quake/an2/an2-03.jpg
http://www.bandsalat.org/quake/an2/an2-04.jpg
http://www.bandsalat.org/quake/an2/an2-05.jpg


(Edited 2021-02-20, 01:35)
2021-01-02, 20:49
News Writer
414 posts

Registered:
Jan 2006
Map got an update already, updated first post!
2021-01-03, 00:52
Member
51 posts

Registered:
Oct 2015
You have some nail ammo pack somewhere that is out in the void "Bonus item_spikes fell out of the level at .."

https://i.imgur.com/X7MY6T1.png
A face is missing a texture or something causing a hall of mirrors effect here.

The broken glass by quad is a little weird to me in that it isn't the most intuitive idea for a new player. Might be fun though.

Cool architecture you got going on. Feels pretty spacious.
2021-01-03, 21:30
News Writer
414 posts

Registered:
Jan 2006
foogs wrote:
You have some nail ammo pack somewhere that is out in the void "Bonus item_spikes fell out of the level at .."

Ammo box touched a clip brush

foogs wrote:
A face is missing a texture or something causing a hall of mirrors effect here.


n1 finding, Brush didnt touch the ground.
2021-01-04, 01:49
News Writer
414 posts

Registered:
Jan 2006
Beta 7 available. Updated first post!
2021-01-05, 14:37
News Writer
414 posts

Registered:
Jan 2006
Added locs from Flintheart, ty
2021-01-27, 22:22
News Writer
414 posts

Registered:
Jan 2006
Took the time today to do some rework in the cellar. You wont feel like a dwarf anymore

Get the latest build and loc on first post.
2021-01-28, 23:04
Member
223 posts

Registered:
Aug 2011
Love the design, but I think it´s perhaps a bit too large at certain areas. Much like Almost Lost, you will see your enemy 5 seconds before you can deal damage to him, which feels very odd. When you´re fully stacked and your best weapon choice is shotgun it doesn´t really feel like QW.
carrier has arrived - twitch.tv/carapace_
2021-02-01, 11:04
Member
304 posts

Registered:
Sep 2006
The overall design is nice but the map is waaaay to big. Rooms and spaces like that will not play out good in QW. We don't have a railgun, you know
2021-02-11, 14:49
News Writer
414 posts

Registered:
Jan 2006
Map Introduction

We will have some practise games tonight around 22ish CET @ badplace
2021-02-20, 01:46
News Writer
414 posts

Registered:
Jan 2006
_____ _ _ ____ _
| ___(_)_ __ __ _| | | _ \ ___| | ___ __ _ ___ ___
| |_ | | '_ \ / _` | | | |_) / _ \ |/ _ \/ _` / __|/ _ \
| _| | | | | | (_| | | | _ < __/ | __/ (_| \__ \ __/
|_| |_|_| |_|\__,_|_| |_| \_\___|_|\___|\__,_|___/\___|


    Last Minute changes:
    • Cathedral got a teleporter to ya
    • modified some stairs
    • cleaned up some brushes and textures
    • added 1 more cell pack in cellar (cathedral side)
    • added 2 info_intermission


    I would be happy to see this map added to any FFA and 4on4 Server around, ty
    2021-02-20, 12:58
    News Writer
    414 posts

    Registered:
    Jan 2006
    Last changes in pictures:
    http://www.bandsalat.org/quake/an2/anwalk-ya.jpg

    http://www.bandsalat.org/quake/an2/anwalk-stairs.jpg

    http://www.bandsalat.org/quake/an2/anwalk-cells.jpg
      12 posts on 1 page  1