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General Discussion
2020-10-03, 02:33
Member
1 post

Registered:
Oct 2020
I started work on a DirectX Raytracing port of Quake 1. I have released a one level demo, that basically allows you to play through E1M1. The entire game is raytraced, and requires a Nvidia 20xx or a Nvidia 30xx. This video was shot on a Nvidia 3080. The engine supports real time raytraced lighting and shadows(no bump mapping, I wanted to keep the composition of the original game, but with raytracing), raytraced Ambient Occlusion, and real time raytraced reflections.

Check out the video, download the build and let me know what you think.

Youtube:
https://www.youtube.com/watch?v=famw3_QQhQg

Build:
https://github.com/jmarshall23/QuakeRTX/releases/tag/Alpha0.01
2020-10-17, 01:24
Member
798 posts

Registered:
Mar 2006
Noice!
https://tinyurl.com/qwbrasil - QuakeFiles
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