User panel stuff on forum
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General Discussion
2020-03-25, 03:11
Member
38 posts

Registered:
Mar 2014
i grew up playing quake 3 OPS since i was a kid, i played QW later, i was always confused, why stairs stop you? why not have a jump in stair like CPM at least?

QW has a ultra smooth but weird feel, like too "boxy", i like q3 better because the edges are like less forgiving, it feels less boxy, more dynamic. I prefer VQ3 movement but you can still feel this in CPM clearer for a more direct comparation with qw. the boxy feel has its own charm and style but i wonder why this is prefered by some people, it stops the flow of movement imo but maybe im too noob to navigate in maps and avoid stairs or something.

Q4 in edges also had this boxy feeling but worse
2020-03-25, 06:46
Member
337 posts

Registered:
Feb 2006
The scene is boxy
I actually think there is some serverside command that allows stair jumping, maybe I'm wrong.
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2020-03-25, 22:58
Member
206 posts

Registered:
Jan 2006
Mick wrote:
The scene is boxy
I actually think there is some serverside command that allows stair jumping, maybe I'm wrong.


pm_airstep 1

Ezquake manual
2020-03-28, 04:06
Member
50 posts

Registered:
Oct 2015
Unlike cpm stairs actually mean something for positioning. You can't fly up them like Jeff Gordon so bad rushing up the stairs plays are punished.
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