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Client Talk
2016-10-25, 20:58
Member
35 posts

Registered:
Sep 2015
Hi there, I am working on a project where I am rendering a scene and grabbing a screenshot. I'm trying to hide all hud elements, specifically ping, clock, score, and player health and inventory. I'm also trying to render at a very low resolution, 160x144 pixels. I tried using vid_width and height and vid_restart but the resolution didn't change. Can someone share these commands with me? Thanks!
2016-10-26, 04:53
Administrator
284 posts

Registered:
Sep 2015
whte_rbt.obj wrote:
Hi there, I am working on a project where I am rendering a scene and grabbing a screenshot. I'm trying to hide all hud elements, specifically ping, clock, score, and player health and inventory. I'm also trying to render at a very low resolution, 160x144 pixels. I tried using vid_width and height and vid_restart but the resolution didn't change. Can someone share these commands with me? Thanks!


If in ezquake 3.0, use /vid_win_width & /vid_win_height in windowed mode to set resolution.
/scr_newhud 0
/viewsize 120
/cl_clock 0
/cl_gameclock 0
/show_fps 0

... there might be others
2016-10-28, 01:34
Member
35 posts

Registered:
Sep 2015
Thanks meag! scr_newhud 0 and viewsize 120 and crosshairalpha 0 nuke everything in spectator mode, and vid_win_height works too. I couldn't get the resolution below 320x240 but I was able to render at double resolution and resize.
2016-10-28, 16:47
Member
245 posts

Registered:
Jan 2006
whte_rbt.obj wrote:
Thanks meag! scr_newhud 0 and viewsize 120 and crosshairalpha 0 nuke everything in spectator mode, and vid_win_height works too. I couldn't get the resolution below 320x240 but I was able to render at double resolution and resize.


fodquake-sw in linux (not known if fodquake-gl) can run lower resolutions than 320x200 if the xorgserver is scaled to something lower, (but not in vid_fullscreen 0, only in vid_fullscreen 1)
8]
Best Regards
raket
2016-10-28, 16:47
Member
245 posts

Registered:
Jan 2006
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