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Rookies' Corner
2015-05-24, 17:46
Member
333 posts

Registered:
Feb 2006
Any good starter tutorials to making mods for QW?

My skill level:
Can make a qw map
Can code C/C++
Knows how the compiler works
Knows where to find QW source files
Knows what a qwprogs.dat is

Just need some simple guidance to get started and evolve from there I think or die trying
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-05-24, 19:10
Member
137 posts

Registered:
Sep 2006
I dont know anything about that, but a mod like portal the game could be fun for some coop and singleplayer maps.

And i guess you already have something else planned, but if not. ;-)

Would love to both play and make some tricky portalmaps for qw.

*edit: i missed you post about Qonquer ;-)
2015-05-24, 19:27
Member
333 posts

Registered:
Feb 2006
hoder wrote:
I dont know anything about that, but a mod like portal the game could be fun for some coop and singleplayer maps.

And i guess you already have something else planned, but if not. ;-)

Would love to both play and make some tricky portalmaps for qw.

*edit: i missed you post about Qonquer ;-)


Actually wanna make a mod like Storm for shootmania Portal sounds nice
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-05-24, 19:30
Member
333 posts

Registered:
Feb 2006
Can't even figure out how to test the few things I changed, in ezQuake, nothing happens at all. Like it's not running the mod when using gamedir

(Edited 2015-05-25, 13:31)
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-05-25, 09:17
Member
322 posts

Registered:
Nov 2006
Just mentioning the obvious:

http://quakewiki.org/wiki/Getting_Started_Modding
http://www.moddb.com/games/quake/tutorials

But good luck and maybe create a document for others with your findings. I can't be of any more help :/
2015-05-25, 14:27
Administrator
1021 posts

Registered:
Apr 2006
This forum will probably help you more. The FTE client has CSQC (client side QuakeC) support for instance. I'd recommend heading over there, they are mod-happy
2015-05-26, 05:00
Member
333 posts

Registered:
Feb 2006
Thanks. Thats a good start
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-05-26, 09:57
Member
232 posts

Registered:
Feb 2006
I would say, just think of simple things to change, and just try to do them. You got a great head start on a lot of people who have never dealt with code or map entities before
vb.drok-radnik.com
2015-05-26, 13:41
Member
333 posts

Registered:
Feb 2006
Found out a few things

Made a railgun and some changes to the rocket launcher
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-05-27, 11:05
Administrator
1241 posts

Registered:
Jan 2006
good stuff dude, keep it going

yea, as for modding you will be better in other forums (already mentioned).
plus these
Func Msgboard
http://quakeone.com/
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2015-06-01, 20:02
Member
333 posts

Registered:
Feb 2006
hoder wrote:
I dont know anything about that, but a mod like portal the game could be fun for some coop and singleplayer maps.

And i guess you already have something else planned, but if not. ;-)

Would love to both play and make some tricky portalmaps for qw.

*edit: i missed you post about Qonquer ;-)


Guess you already know. But it's here for vanilla quake

https://github.com/RobSis/quake-portal-gun

Maybe it could be ported to QW
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-06-02, 12:10
Member
232 posts

Registered:
Feb 2006
Or maybe instead of porting (portaling? lol) to QW, engineer your own version?

Look at:

- teleports
- PutClientInServer ()
- pos_save and pos_move (not QuakeC, KTX is some kind of quake 1 VM, but could give you a hint)
- How new entities like rockets are put into the world (spawn ())
vb.drok-radnik.com
2015-06-02, 12:32
Member
333 posts

Registered:
Feb 2006
vb- wrote:
Or maybe instead of porting (portaling? lol) to QW, engineer your own version?

Look at:

- teleports
- PutClientInServer ()
- pos_save and pos_move (not QuakeC, KTX is some kind of quake 1 VM, but could give you a hint)
- How new entities like rockets are put into the world (spawn ())


Yes, but someone has to start somewhere
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
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