User panel stuff on forum
  7 posts on 1 page  1
Server Talk
2006-05-04, 15:01
Member
28 posts

Registered:
May 2006
Ok to start with. im a fucking noob at this!

I have read a lot of strings in this forum but im probobly to dumb to understand.
I'm looking for some ( alot ) of help to start a ffa server. I have downloaded mdsv and fodffa, but i dont even know were to put it. I managed to start mdsv and connect to it but i dont know how to exec fodffa.....some people say its easy to use but hey...im a stupid fuck hmm

so the thing im asking for is: I need help with everything..

if someone would like to help me i will be most grateful




det är inte lätt när det är svårt
/ frågan är fri
2006-05-05, 08:46
Member
68 posts

Registered:
Mar 2006
I guess you're looking to start a dedicated FFA server, some def:
MDSV = Server Application
FODFFA = Server Configuration/Mod
Knowing that we can start to think logical, put a map under \quake called mdsv with all the mdsv things in it.
Put the fodffa folder under that so you have it like this \quake\mdsv\fodffa
start mdsv.exe up and you should get a commandline, type exec \fodffa\server.cfg here.
Then you should be fine.

Note, I've never used that mod before so I dont know what the files are named etc, I would advise you to use KTPRO and use the FFA configuration (a config that comes with the packages)

Cheers, LMK if this didnt solve the issue!
_________________________________________________________________________________
There's so much stupid ppl in this world, I tried to figure out why there's so much of them and came to realize that t
2006-05-08, 18:47
Member
805 posts

Registered:
Mar 2006
fodffa 1.4 Readme wrote:
Just a short description of the essentials since I'm too lazy to write proper
documentation.

For players:
There are three console commands for you: "next_map","votestats" and "maplist".
"next_map" is used for voting for skipping this map, "votestats" gives you
information about who has voted and who hasn't and "maplist" will print the
next 5 maps in the map pool.

There are two userinfo settings: "gender" and "deathmsg". Setting "gender" to
"f" will alter the "fell to his death" deathmessage to say "fell to her death".
"deathmsg" has 3 settings. 0, the default, is the normal behaviour with
regards to deathmessages. 1 will make fodffa only send you deathmessages which
involve you, and 2 will filter them all away.

For server administrators:
Localinfo "motd1" through "motd5" will give you 5 lines of MOTD, which will be printed
in the console to connecting clients and spectators.

At the top of fodffa_admin.qc, you can set usernames and passwords for fodffa.
Admins can see serverstatus, force a change to a particular map and kick
players. "cmd goadmin <password>" is used to obtain admin rights, and both
successful and failed login attempts are logged to the console. The admin
commands are called "serverstatus", "changemap", "kickbegin", "kicknext" and
"kickthis". The two first need "cmd" prepended due to clients having commands
with that name.

You can set the required amount of votes for next_map to happen. By default,
more than 66% of the players need to vote for skipping to the next map, but
you can change it to 50% by typing "localinfo votelimit 50" at the server.
Notice that _more_ than the votelimit is required for the server to skip to
the next map.

Besides the normal timelimit cvar, you can set a timelimit local to a specific
map using localinfo keys. For example, if you want the general timelimit to be
12 minutes, but want the timelimit for dm3 to be only 5 minutes because the
map sucks so badly, you would set timelimit to 12 and use "localinfo
dm3timelimit 5".

Installation:
Type "make" in the root fodffa directory to build the QC compiler and fodffa
itself. After it's done, qwprogs.dat will be placed in the fodffa
subdirectory. The install rule of the makefile will automatically copy the
file to ~/quake/fodffa/.

FodFFA requires either MVDSV or a QSG compliant server which supports
KRIMZON_SV_PARSECLIENTCOMMAND and either of FRIK_FILE or ZQ_QC_STRINGS.

http://bigfoot.morphos-team.net/
https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-09, 00:40
Member
805 posts

Registered:
Mar 2006
This mod is really weird!!! Till know I was unable to build a compiled version without strange bugs!

I'm using the last frikqcc + the last mod version and for each compilation with different variables I try to use, I got a different bug.

In addition the mod does not run with the last mvdsv build, and configure it is so simple, that admin passwords need to be set in source code.

I believe you should really start thinking about a KTX FFA server instead of this one!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-12, 14:15
Member
28 posts

Registered:
May 2006
thanks for the help!
but when i have done all the things the "KTX FFA TODO LIST" tells me, i cant start the server thru ktxsv.sh. it's not a icon if u understand.....im running the server on a win2000 machine if thats some help?

thanks again for your reply!
/ frågan är fri
2006-05-12, 14:36
Member
1011 posts

Registered:
Feb 2006
it _should_ work if you just rename it to .bat as it doesn't have a hashbang

it just does this

Quote:
./mvdsv -progtype 2 -mem 32 +gamedir ktx -port 27500
2006-05-12, 15:18
Member
28 posts

Registered:
May 2006
i will try that....and is it something special i have to do whit the ip or something to make people able to connect?....im sitting behinde mOnOwall and opend the ip and port of the server..something else?
/ frågan är fri
  7 posts on 1 page  1