User panel stuff on forum
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Client Talk
2015-01-07, 03:06
Member
7 posts

Registered:
Dec 2014
2015-01-07, 04:07
Member
2 posts

Registered:
Nov 2009
Heyo!

That's actually just ezQuake. The "celshading" (it isn't really, just doubling the model, scaling up a bit, inverting the normals, and coloring it black) is accomplished via the gl_outline command. I think there's gl_outlinewidth or something similar, tab-complete to verify that. I'm not a huge fan of it for gameplay, but for streams it helps create that world/entity visual separation.
2015-01-07, 22:35
Member
7 posts

Registered:
Dec 2014
Aha) Thanks man!
gl_outline some help. But how make that WHOLE map has been celshaded and flat semiflattextures?
2015-01-07, 22:45
Member
286 posts

Registered:
Sep 2012
No way to make the whole map cel shaded, for flat textures either use a big gl_picmip, or just r_draxflat and tweak r_floorcolor & r_wallcolor .
2015-01-07, 23:15
Member
7 posts

Registered:
Dec 2014
Thanks!
And how make skins and GUI like in video?
2015-01-07, 23:19
News Writer
619 posts

Registered:
Nov 2008
Jissse wrote:
No way to make the whole map cel shaded, for flat textures either use a big gl_picmip, or just r_draxflat and tweak r_floorcolor & r_wallcolor .


or gl_textureless 1
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