User panel stuff on forum
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General Discussion
2012-08-04, 03:38
Member
12 posts

Registered:
Dec 2010
QuakeForge 0.7.0 has been released.

Highlights:
  • OpenGL alias model shadow fixes.
  • MDL import/export addon for blender has been properly packaged.
  • GLSL fog fixes.
  • Instant console raise/lower.
  • noclip physics changes.
  • Intermission and level change fixes.
  • Automatic quick save backups.
  • QuakeC-VM improvements.
  • Up to 128 dlights.

For more details, see NEWS.

There are many more improvements since I last posted here, so be sure to check the NEWS link.
2012-08-15, 05:29
Member
12 posts

Registered:
Dec 2010
Slightly old news, but...

A quick bugfix patch (0.7.0a, only the Blender addon) has been released. It can be found in the 0.7.0 section of the downloads page (look for "bugfix".

Changes:
  • An exception when exporting a model with no image textures has been fixed
  • Vertex normals are now exported
  • Multiple vertices sharing the one UV coordinate now work as expected
  • Quads and n-gons automatically get converted to triangles.
  • The model's location, rotation and scale are now non-destructively applied to the mesh (optional, default) before exporting.
  • If no frame information is available via the export script, Blender's frames 1 to the current frame (inclusive) will be exported as individual frames.
2012-08-15, 13:20
Administrator
1025 posts

Registered:
Apr 2006
Always nice with new releases! You should put up some promo pictures. Nice work.
2012-08-16, 06:57
Member
12 posts

Registered:
Dec 2010
Re promo pics: yeah, but I need to do some good ones first (however, there is a screenshots page).
2012-08-23, 16:32
Administrator
1265 posts

Registered:
Jan 2006
tani: plz add a wiki page for your client. thx!

http://wiki.quakeworld.nu/Quakeforge
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
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