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Maps & Textures
2016-11-16, 12:25
37 posts

May 2012
there is this thread where it is reported as issue on github. Its max_lightmaps in ezquake.
When you change it and recompile it it should work.

I used FTE to load it, but (not sure if intentional?) the first room is missing all textures (or is made without any, wtf) in the first tunnel?
2016-11-16, 13:45
2059 posts

Jan 2006
Ah good to see I'm not alone and that it's highlighted, thanks!
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