User panel stuff on forum
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Graphics Discussion
2011-11-30, 11:12
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223 posts

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Aug 2011
Good information, Abraxas. Time to find a color that suits me! : )
carrier has arrived - twitch.tv/carapace_
2011-12-03, 07:38
News Writer
493 posts

Registered:
Jan 2006
Here's my hud, and some teasers for some small stuff I've added to ezQuake. Should be in the next version.


My Hud! I made something to have the maximal viewing area. The gameclock is in the center and I guess many people don't like that, but it doesn't get in the way of vision. You only notice it when you have to. Some things you see are unreleased in the last ezQuake build (they'll be in our next release and are in our nightly builds). Like the weapon colors taken from your tp_name_rl/rlg etc values in hud and teamoverlay - notice the colored RL and LG. There are also different teamoverlay powerup styles (font, images) you can change with scr_teaminfo_powerup_style. Notice the yellow R and red P.
screenshot 1

Here's my hud with hud_planmode 1 to show you where everything is.
screenshot 2

Scoreboard updates - notice the colors. "pl" color changes when value changes (similar for teamfortress flag touch/caps, not pictured), and kills/tks/deaths start white and change to green/yellow/red when they're not zero. They're also changeable with scr_scoreboard_kill/tk/death_color. "spectator" can soon be changed with scr_scoreboard_spectator_name
screenshot 3

Hope some people draw inspiration from my hud.
2012-03-05, 08:18
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231 posts

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Jan 2006
http://ladda-upp.se/data/ylfyvdunqqxbbv/
2012-03-13, 09:19
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Mar 2006
Explosion type is "Big blood"

http://i.imgur.com/WczGp.jpg


http://i.imgur.com/3YsA8.jpg
2012-03-13, 09:26
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401 posts

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Mar 2006
Can't see your screenshots cara. "Forbidden"
2012-03-13, 09:51
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Aug 2011
terrorhead wrote:
Can't see your screenshots cara. "Forbidden"

Because of a combination of my kind heart and complete boredom at school I've created an ImageShack account, uploaded the images and linked them in my original post. They are now available for viewing. My file host is currently having some issues and therefore the HUD is not available for download. If you still wish to retrieve it you can contact me on IRC QuakeNet channel #Suddendeath and we'll sort something out.
carrier has arrived - twitch.tv/carapace_
2012-03-13, 10:05
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401 posts

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Mar 2006
Thanks man

btw you don't have to use imageshack. imgur.com works without registration.
2012-03-13, 12:34
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186 posts

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Jan 2008
Spec shiat
http://i44.tinypic.com/14udeeo.png
2012-04-23, 19:32
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23 posts

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Apr 2012
Clean and simpel !

http://img52.imageshack.us/img52/3452/ezquake001.png
2012-05-15, 17:48
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Jan 2006
2012-12-28, 14:07
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20 posts

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Nov 2008
http://i.imgur.com/UXOre.jpg


This is my QW now.
2012-12-28, 15:09
News Writer
309 posts

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Sep 2006
For gaming;

http://i.imgur.com/aJ0Ff.jpg?1


For demo watching:

http://i.imgur.com/VzrqQ.jpg?1
2013-06-14, 18:05
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231 posts

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Jan 2006
http://jon.rinneby.se/backup/jon_quake.jpg
2013-06-14, 21:22
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212 posts

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Apr 2006
@Kapitan Kloze: Nice hud! How can I get the weapon icons on the right?
2013-06-14, 23:36
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164 posts

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Apr 2007
http://www.pictures.se/sB
2013-06-15, 08:25
News Writer
309 posts

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Sep 2006
@andy - try "scr_newhud 1"

then you can use either "hud_editor" or "hud_gun..." variations

GL
2013-06-19, 18:14
Member
223 posts

Registered:
Aug 2011
New iteration of my old HUD.

Playing
http://i.imgur.com/GDAHSqp.jpg?1


Watching
http://i.imgur.com/g9wvLOl.jpg


(Edited 2013-06-25, 22:41)
carrier has arrived - twitch.tv/carapace_
2013-06-25, 17:11
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1 post

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Jun 2013
hehe here is mine ;P
https://www.dropbox.com/s/o0oh8y3kwssl9o8/ezquake001.png
2014-09-01, 14:47
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Sep 2014
https://dl.dropboxusercontent.com/u/13399338/quake%20config.JPG


explosion type is blob effect, rocket trail is the grenade trail
2014-09-02, 13:06
News Writer
912 posts

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Jan 2006
cara wrote:
New iteration of my old HUD.

Playing
http://i.imgur.com/GDAHSqp.jpg?1


Watching
http://i.imgur.com/g9wvLOl.jpg

Cara - I like the simple items you are using. Are they your own creation or are they publicly available? Would love to get them from you.
2014-09-02, 19:58
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2014-09-09, 09:31
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3 posts

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Jul 2014
http://s21.postimg.org/7t1k8hxev/ezquake004.png
2014-09-09, 20:34
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223 posts

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Aug 2011
Dirtbox, they are dithes amazing creation and I guess they can be found on gfx.quakeworld.nu. If I´m wrong I´ll gladly send them to you.
carrier has arrived - twitch.tv/carapace_
2014-09-09, 21:00
News Writer
912 posts

Registered:
Jan 2006
cara wrote:
Dirtbox, they are dithes amazing creation and I guess they can be found on gfx.quakeworld.nu. If I´m wrong I´ll gladly send them to you.

I've not been able to find them there unfortunately
2014-09-10, 16:52
Administrator
1265 posts

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Jan 2006
after seeing phelon's post, i recalled when i used to play with v_viewsize 100 and scr_newhud 0 - i played alot better i guess

less viewable area on the y axis...
gonna try to play with it now
scr_newhud 1
v_viewsize 99
also lowered fov from 120 to 115

now I _need_ eql
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2014-09-11, 11:30
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232 posts

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Feb 2006
http://oi60.tinypic.com/1zwlqix.jpg
vb.drok-radnik.com
2014-09-12, 00:44
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3 posts

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Jul 2014
Old skewl
2014-09-12, 03:05
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202 posts

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Dec 2006
http://drok-radnik.com/junk/qwsetup_12-9-2014.jpg
2014-09-12, 04:05
Member
232 posts

Registered:
Feb 2006
phelon wrote:
Old skewl


Yeah I intentionally made it all 8 bit and picmip 0 but blocky up close/blocky hud, with just a few custom things like the 24bit colour versions of that promode skin I made all those years ago, a thin LG beam and a modified LG gun model with the lightning between the 2 prongs thinned out to match

Have always played with cl_sbar 1, stoked to see other people still using it

All you peeps that use r_drawviewmodel > 0 to show the first person guns should try using a viewsize value that doesn't end in 0 (eg 101, 111, 121), see how you like it. It doesn't actually change your viewsize, only how the gun looks/behaves when looking up or down

(Edited 2014-09-12, 20:08)
vb.drok-radnik.com
2014-09-12, 14:13
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Jan 2006
http://i.imgur.com/vHp8TxJ.png?1?4834
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