http://www.planetfortress.com/tpl/qizmotut.txt wrote:
Sound Trigger
(...)
If people have the same setup and sounds in the same folders as you have you can make others play that sound!. So far I only know Clan TFT uses it and it is very useful (I played for TFT MTF and still for TFT NTF). A message will look like:
This will play a sound for ALL people on YOUR team WHERE-EVER they are on the map. As long as they have a sound file called incomng.wav in fortress/sound/tft/def/. In the heat of battles you cant see a message but you will hear the sound which can improve communications especially in defense.
(...)
If people have the same setup and sounds in the same folders as you have you can make others play that sound!. So far I only know Clan TFT uses it and it is very useful (I played for TFT MTF and still for TFT NTF). A message will look like:
bind i "say_team $\MIr: Incoming - %l ^tft/def/incomng.wav"
This will play a sound for ALL people on YOUR team WHERE-EVER they are on the map. As long as they have a sound file called incomng.wav in fortress/sound/tft/def/. In the heat of battles you cant see a message but you will hear the sound which can improve communications especially in defense.
After you run ezQuake (with or without -ruleset smackdown) type:
tp_soundtrigger ~
filter #a
filter #a
in the console.
Now every mm2 (messagemode2 message - in other words say_team) that contains a substring starting with ~ and ending with #a will be hidden and it tell ezQuake to play the sound specified between those characters (~ and #a). As an example of sound, we'll take demon\djump.wav (don't include the extension).
Ask a player with the same team to type something like this:
say_team I'm at %l ~demon/djump #a
And you'll hear the sound associated with a jumping fiend.
Sounds for triggers:
A pack of sounds for sound triggers
A teamplay configuration which uses sound triggers
























