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Maps & Textures
2011-04-21, 12:42
Member
85 posts

Registered:
May 2007
It would be great if someone could make some tips/how-to's (DEMOS) for certain race maps. For example I have some problems considering racing lines and rhytming.

Or is it supposed to be *secret* that how you actually finish a map? :<

EDIT: How the *expletive* do you clear the first jump in race6? :E

EDIT2: In race7, when you miss the first platter, you get teleported to the slimepool. Is it the same thing that Dimman pointed out in race6?
Str8 Outta Ritoniemi!
2011-04-21, 13:43
Member
391 posts

Registered:
Jan 2006
junkass wrote:
EDIT2: In race7, when you miss the first platter, you get teleported to the slimepool. Is it the same thing that Dimman pointed out in race6?

Yes! Just bind a key to "kill" while you are in warmup mode!

junkass wrote:
EDIT: How the *expletive* do you clear the first jump in race6? :E

Hard to explain, there are two ways to do it. But mainly its all about using the side ramps to get some extra lifting up.
2011-04-21, 14:46
Member
226 posts

Registered:
Mar 2007
WE NEED YOUTUBE DEMOS! To show incredible speed of QW
2011-04-21, 22:27
Member
391 posts

Registered:
Jan 2006
Little preview whats comin up with Race 8. This time with RL !!!!

http://www.bandsalat.org/race/race8-1.jpg
http://www.bandsalat.org/race/race8-2.jpg
http://www.bandsalat.org/race/race8-3.jpg
http://www.bandsalat.org/race/race8-4.jpg


(Edited 2015-12-27, 19:12)
2011-04-22, 15:01
Member
391 posts

Registered:
Jan 2006
^ pics updated!
2011-04-23, 17:46
Member
391 posts

Registered:
Jan 2006
*deleted*
2011-04-23, 22:08
Member
63 posts

Registered:
Jan 2009
You can cool down
2011-05-02, 10:53
Administrator
1246 posts

Registered:
Jan 2006
please keep first post updated, with information if the maps are out of beta or not.
i recommend thumbernailing those screenshots =)

G R E A T work! keep it going, keep it simple =)
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2011-05-02, 11:35
Member
391 posts

Registered:
Jan 2006
Currently all maps are out of beta, apart from Race 8, which is a placeholder at the moment for the real Race 8 map. Race 8 is already finished but will be released at the same time with new KTX mod. So bump deurk to get his work going
2011-05-03, 06:14
Member
950 posts

Registered:
Apr 2006
Website work will be underway soon, multirace work is getting close to the end.
Anni, make another batch of 8 simple races for non experts!
2011-05-10, 11:54
Member
950 posts

Registered:
Apr 2006
Moar simple races maps!
2011-05-10, 18:10
Member
85 posts

Registered:
May 2007
So when can we get to play the latest, race8?
Str8 Outta Ritoniemi!
2011-05-22, 18:16
Member
85 posts

Registered:
May 2007
Any news?
Str8 Outta Ritoniemi!
2011-05-23, 13:59
Member
391 posts

Registered:
Jan 2006
Race 8 is waiting for tourney start. So its deurk again who needs some asskicks
2011-05-23, 15:42
Member
950 posts

Registered:
Apr 2006
deurk wrote:
Moar simple races maps!
2011-05-23, 20:24
Member
391 posts

Registered:
Jan 2006
Seriously, I dont have time to make more maps at the moment But I will do some more later this year!
2011-06-14, 16:27
Member
391 posts

Registered:
Jan 2006
I dont see a reason, not to release my last race map now. All files and links are updated to the latest releases:Race 8

Too sad that deurk seams to find less time to finish his work on the race mod Personally I would start a tourney myself if I would know how to. There are so many tasks to be answered.

&#9658; 1.How do we protect participant from cheating?
&#9658; 2.Who can make a decent tourney website?
&#9658; 3.Where do we host the tourney?

1. At the moment I only see one option in running an official race server containing the official routes. No other servers would be allowed.
2. Someone else has to do this!
3. I can offer webspace, subdomain (xxx.qwscene.net), FTP access and mysql database
2011-06-17, 06:31
Member
950 posts

Registered:
Apr 2006
I'm still around, just a bit busy those last few weeks. Let me get something started on the website front and finish that multirace code. I'll keep you posted.
2011-12-31, 21:05
Member
391 posts

Registered:
Jan 2006
Who wants to shorten the time until the new year can be trying Race9-Beta1 at times!
2012-01-01, 13:22
Member
391 posts

Registered:
Jan 2006
Beta 2 already ready for download. I made the tricking part a bit easier.
2012-01-02, 19:55
Member
391 posts

Registered:
Jan 2006
Beta 3 for today. Only small changes!
2012-01-05, 21:50
Member
391 posts

Registered:
Jan 2006
All race maps incl. latest beta can now be tested on dybbuk servers!

qw.dybbuk.de:27600 - 27800

Please post your thoughts about the map here and not on servers.
2012-01-08, 21:35
Member
391 posts

Registered:
Jan 2006
Race 9 in its final version! Enjoy!

http://www.bandsalat.org/race/race9-1.jpg
http://www.qwscene.net/files/race/race9-2.jpg


(Edited 2015-12-27, 19:18)
2012-01-10, 04:02
News Writer
619 posts

Registered:
Nov 2008
Anni: give teleporters!!! It's so annoying falling off etc and having to type /kill

looks great apart from that
2012-01-10, 13:31
Member
391 posts

Registered:
Jan 2006
Type "race" and get instand killed? And whats so hard to bind a key to kill?
2012-01-10, 13:51
News Writer
619 posts

Registered:
Nov 2008
well I rather learn the map and how to jump it for real before I start racing but maybe that's just me xD true binding a killbutton works but I just hate not having teleporters, not sure why feels so "incomplete"
2012-01-10, 14:52
Member
391 posts

Registered:
Jan 2006
There is a teleporter at finish on every map : )))
2012-03-01, 08:20
Member
950 posts

Registered:
Apr 2006
Ok, might be time to kick this back to something
2012-03-03, 09:39
Member
391 posts

Registered:
Jan 2006
Alright, just wanna make a short note that I`m working on a final 10th map.
2012-03-18, 18:07
Member
391 posts

Registered:
Jan 2006
First peak whats coming up. Map is designed in egyptian style.

Start Point
http://www.qwscene.net/files/race/race10-1.jpg
http://www.qwscene.net/files/race/race10-2.jpg
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