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Maps & Textures
2010-07-13, 04:16
Member
101 posts

Registered:
Oct 2007
hi

have made a new ffa map, called dark-storm-ffa

you can download the zip from here... http://www.quaketastic.com/upload/files/multiplayer/maps/dark-storm-ffa.zip

zip contents... dark-storm-ffa.bsp
dark-storm-ffa.lit

items are
1 = ra
1 = ya
2 = ga
1 = mega
1 = ring of shadows (eyes)
1 = quad
1 = 666 (pentagram)
2 = rl
3 = ssg
1 = lg
1 = sng

no gl
no ng

screenshots.....

http://farm5.static.flickr.com/4123/4788465537_4b39bbdf05_b.jpg

http://farm5.static.flickr.com/4117/4788465709_4b7272dd04_b.jpg

http://farm5.static.flickr.com/4074/4788465865_51b645823b_b.jpg

http://farm5.static.flickr.com/4081/4788466007_f63bf2f55b_b.jpg

http://farm5.static.flickr.com/4080/4789095586_45b040f966_b.jpg

http://farm5.static.flickr.com/4093/4788466357_3f09e99feb_b.jpg

http://farm5.static.flickr.com/4117/4788466535_a6b5727636_b.jpg

http://farm5.static.flickr.com/4139/4788466693_88473a77b8_b.jpg

http://farm5.static.flickr.com/4082/4788466823_4192e1a132_b.jpg

http://farm5.static.flickr.com/4082/4789096430_62cf1b7a20_b.jpg

http://farm5.static.flickr.com/4095/4789096598_03cdb713c5_b.jpg

http://farm5.static.flickr.com/4117/4789096750_cfce19231f_b.jpg

http://farm5.static.flickr.com/4096/4788467499_90653348ba_b.jpg



can server admins please consider adding this map to there servers?

Flepser, if theres a chance this might get added to xs4all ffa, any chance you could remove head-shot, and keep dark-terror-ffa ? i've had really positive feedback about dark-terror-ffa, people really enjoy playing in it (i've also emailed you asking for you to think about adding it)

thanks Flepser mate

i hope people find the map fun

cheers

pete
i feel like a bunny wabbit frozen in the head lights of life ...Soundcloud Page - Hardcore Jungle - https://soundcloud.com/peterbisseker
2010-07-13, 09:09
Member
345 posts

Registered:
Feb 2006
I haven't tried playing it, but it sure looks gorgeous! Very nice!
2010-07-13, 09:43
Administrator
2059 posts

Registered:
Jan 2006
Noticed you were the maker from just looking at the screenshots. Nicely done!
www.facebook.com/QuakeWorld
2010-07-13, 10:23
News Writer
1267 posts

Registered:
Jun 2007
view from the tower @ hogwarts @ picture 9?
Chosen
2010-07-13, 10:24
Member
101 posts

Registered:
Oct 2007
raz0 wrote:
I haven't tried playing it, but it sure looks gorgeous! Very nice!

thanks m8
i feel like a bunny wabbit frozen in the head lights of life ...Soundcloud Page - Hardcore Jungle - https://soundcloud.com/peterbisseker
2010-07-13, 10:26
Member
101 posts

Registered:
Oct 2007
Ake Vader wrote:
Noticed you were the maker from just looking at the screenshots. Nicely done!

lol cheers ake all my maps these days have been industrial in theme, love it alot, thanks
i feel like a bunny wabbit frozen in the head lights of life ...Soundcloud Page - Hardcore Jungle - https://soundcloud.com/peterbisseker
2010-07-13, 10:28
Member
101 posts

Registered:
Oct 2007
Hooraytio wrote:
view from the tower @ hogwarts @ picture 9?

hehe if you look real close, you'll see harry pot head thanks m8 and no! i dunno why i said that lol
i feel like a bunny wabbit frozen in the head lights of life ...Soundcloud Page - Hardcore Jungle - https://soundcloud.com/peterbisseker
2010-07-13, 20:34
Member
370 posts

Registered:
Mar 2008
Tiddles you make some excellent maps! I just tried it and it's wonderful.

I will add this to my FFA server soon :].

www.quake-legion.net
2010-07-13, 21:26
Member
1435 posts

Registered:
Jan 2006
I like the layout, which was the major thing I didn't like in your previous maps - too large areas giving FPS drop vs too small areas without ability to dodge anywhere.

This time you got it right while keeping with your style/design of the level, that's good.

tiddles the mapper wrote:
ppl on public server lists cant see it

Use http://www.quakeservers.net/quakeworld/add_server/
2010-07-13, 21:34
Member
370 posts

Registered:
Mar 2008
JohnNy_cz wrote:
I like the layout, which was the major thing I didn't like in your previous maps - too large areas giving FPS drop vs too small areas without ability to dodge anywhere.

This time you got it right while keeping with your style/design of the level, that's good.

tiddles the mapper wrote:
ppl on public server lists cant see it

Use http://www.quakeservers.net/quakeworld/add_server/

I've had this problem on some of the other Tiddles maps, but this one seems to be fine like you said.
2010-07-14, 02:22
Member
101 posts

Registered:
Oct 2007
Darin wrote:
Tiddles you make some excellent maps! I just tried it and it's wonderful.

I will add this to my FFA server soon :].

www.quake-legion.net

thanks Darin
i feel like a bunny wabbit frozen in the head lights of life ...Soundcloud Page - Hardcore Jungle - https://soundcloud.com/peterbisseker
2010-07-14, 02:25
Member
101 posts

Registered:
Oct 2007
JohnNy_cz wrote:
I like the layout, which was the major thing I didn't like in your previous maps - too large areas giving FPS drop vs too small areas without ability to dodge anywhere.

This time you got it right while keeping with your style/design of the level, that's good.

tiddles the mapper wrote:
ppl on public server lists cant see it

Use http://www.quakeservers.net/quakeworld/add_server/

thanks m8
i feel like a bunny wabbit frozen in the head lights of life ...Soundcloud Page - Hardcore Jungle - https://soundcloud.com/peterbisseker
2010-07-14, 16:39
Member
370 posts

Registered:
Mar 2008
Tiddles, got some good reviews last night.

And this is one of the best QW FFA maps I've ever played, I hope you keep making more!

Also...do you have list of maps you made? I believe I have most of them but I am not sure what they are called.

I have over 700 maps in qw/maps :-].
2010-07-14, 18:06
Member
101 posts

Registered:
Oct 2007
Darin wrote:
Tiddles, got some good reviews last night.

And this is one of the best QW FFA maps I've ever played, I hope you keep making more!

Also...do you have list of maps you made? I believe I have most of them but I am not sure what they are called.

I have over 700 maps in qw/maps :-].

thanks for the kind words m8

dark-terror-ffa
ts-bunker
internal-decay
pain-giver
blood-thirst
head-shot
castle
buffy
contact

these are the best 9

cheers darin

pete
i feel like a bunny wabbit frozen in the head lights of life ...Soundcloud Page - Hardcore Jungle - https://soundcloud.com/peterbisseker
2010-07-15, 01:31
Member
370 posts

Registered:
Mar 2008
Oh wow I actually had all these maps...

These are great, excellent choice of textures as well in each map.
2010-07-15, 06:16
Member
101 posts

Registered:
Oct 2007
Darin wrote:
Oh wow I actually had all these maps...

These are great, excellent choice of textures as well in each map.

ah, thanks m8
i feel like a bunny wabbit frozen in the head lights of life ...Soundcloud Page - Hardcore Jungle - https://soundcloud.com/peterbisseker
2010-08-08, 01:05
Member
685 posts

Registered:
Jul 2007
Good to see ur still up and running, Tidds. However, what I don't like is that this map replaces headshot @ xs4all
2010-08-08, 09:39
Member
370 posts

Registered:
May 2006
=(
Custom maps for the show, episodes for the pro.
2010-08-10, 00:12
Member
685 posts

Registered:
Jul 2007
FlePser wrote:
=(

I'm not alone in that opinion... I mean, it's appreciated you still run things, Flepser, but why not just ADD the map to the pool instead of replacing headshot?
2010-08-10, 02:15
Member
370 posts

Registered:
Mar 2008
Good 'ol FODFFA :-].
2010-08-10, 06:25
Member
370 posts

Registered:
May 2006
Because else Tiddles thinks he's the man too much with about 204 maps on the server

And I'll quote
Flepser, if theres a chance this might get added to xs4all ffa, any chance you could remove head-shot, and keep dark-terror-ffa ?

there!
Custom maps for the show, episodes for the pro.
2010-08-12, 09:14
Member
101 posts

Registered:
Oct 2007
hi

thank you Flepser for adding dark-storm-ffa map, ermmmm, the only reason i asked you, if you could add the new map, any chance you could swap it over with head-shot, i was under the impression, there was an unwriten rule, (and didnt wanna take the piss and push my luck) that the server is only having a maximum of 3 tiddles maps at any one time on the server, im mad by the way remember

i'd put a hell of alot of time and effort into dark-terror-ffa map, and it had only been on a short time, i was worried it would be taken off

if you wanted to have 4 of my maps on the server, im not complaning i didnt realize people liked head-shot so much
it would be nice to see how dark-storm-ffa is liked or not, but to give him a decent chance ? i mean, as usual it'll get next_mapped at the start, until people learn it

maybe castle/dark-terror-ffa/dark-storm-ffa/ and possibilly head-shot? if yes that would be great, but if not, thanks for having 3 of my children on your great and popular ffa server

thanks again Flepser m8 for all the maps in the past and pressent you'd added, it makes making maps worth while still, i've made maps in the past, and they've never even been played

cheers

Pete
i feel like a bunny wabbit frozen in the head lights of life ...Soundcloud Page - Hardcore Jungle - https://soundcloud.com/peterbisseker
2010-08-24, 11:43
Member
685 posts

Registered:
Jul 2007
FlePser wrote:
Because else Tiddles thinks he's the man too much with about 204 maps on the server

And I'll quote
Flepser, if theres a chance this might get added to xs4all ffa, any chance you could remove head-shot, and keep dark-terror-ffa ?

there!

Shit... I forgot about that line... he shouldn't have written it like that although I do understand Tiddles' reasoning in his last post.

For the record: In my experience plenty of people liked headshot. It usually wasn't skipped when I was online. The twist in this map is obviously that you can at least hurt the quadrunner when he has just taken quad and has to climb up the ladder. In most maps it's more easy to take quad and therefore more difficult to break the quadrunner's game. So I thought that was kinda interesting.

Further it looks great, although it's a bit campy at the RL near GA near RA and at RL under the stairs, but you can make use of these spots yourself when falling behind.
2010-08-24, 13:23
Member
10 posts

Registered:
May 2006
tiddles the mapper wrote:
Flepser, if theres a chance this might get added to xs4all ffa, any chance you could remove head-shot, and keep dark-terror-ffa ?

So thats where head-shot went, my life hasn't been the same without that map!!!
2010-08-25, 16:16
Member
370 posts

Registered:
May 2006
PEER PRESSURE! I think head-shot is back on the server.
Custom maps for the show, episodes for the pro.
2010-08-25, 20:05
Member
101 posts

Registered:
Oct 2007
FlePser wrote:
PEER PRESSURE! I think head-shot is back on the server.

thanks guys and thanks Flepser! erm, is dark-storm-ffa still on the server ?

i've had mixed opinions about the map, a few really good players like it, and a few players who arent as good, dont like it, and i think a few tiddles haters dont like it, just cos they hate me

cheers.......

dont forget to have a listen to some of my dark jungle/drum and bass on youtube no drum loops used, all my own beat programming!

good tracks are.....

theres a track i made with guitar playing on it from megalodon sounds chilled its called......DorlandosonicNL & BeatRapist - Cigarettes And Coffee - Jungle (Full HD) BeatRapist

stone cold
dark lord
heavy halos - EXSTENDED
riddim killa
and many more

and are all (but one or two old ones) in full hd quality
i feel like a bunny wabbit frozen in the head lights of life ...Soundcloud Page - Hardcore Jungle - https://soundcloud.com/peterbisseker
2011-01-05, 23:03
Member
156 posts

Registered:
Mar 2007
I know this map has been around a while now, but here are some Frikbot waypoints:

http://www.quaketastic.com/upload/files/multiplayer/dark-storm-ffa_ways.zip
2012-03-04, 12:41
Administrator
384 posts

Registered:
Dec 2006
While it has some interesting mechanics (e.g. being more vertical than most maps) I don't think this is one of Tiddles' better works - one major issue is the connectivity, especially to the roof area which is too easily defensible. The only way up is either via a tight airlift or a double-rj both of which put you at a bad position against a guy waiting there.

I think putting a teleport to roof in somewhere might help, maybe under the ramp near the slime. That way the guy camping RA has a realistic threat to worry about being attacked by a guy with YA and LG).
2012-03-08, 22:36
Member
685 posts

Registered:
Jul 2007
HangTime wrote:
While it has some interesting mechanics (e.g. being more vertical than most maps) I don't think this is one of Tiddles' better works - one major issue is the connectivity, especially to the roof area which is too easily defensible. The only way up is either via a tight airlift or a double-rj both of which put you at a bad position against a guy waiting there.

I think putting a teleport to roof in somewhere might help, maybe under the ramp near the slime. That way the guy camping RA has a realistic threat to worry about being attacked by a guy with YA and LG).

Good idea!
  29 posts on 1 page  1