User panel stuff on forum
  16 posts on 1 page  1
Client Talk
2009-08-23, 05:58
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something like this http://www.quakeunity.com/file=2815
2009-08-23, 09:42
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Feb 2006
there's already a few demos included, i think they're pretty good.
2009-08-23, 10:12
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Jul 2008
yes i know, can you guys make those demos playback when you run the game like it was in original quake.
2009-08-23, 10:25
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Jul 2008
i think its a great way to create good first impression since there are still so many barriers to have fun when you install quake for the first time.
2009-08-23, 11:17
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I like this idea, but that demo just had the opposite effect on me... no offense, but it's not a good demo.
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2009-08-23, 11:18
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I think showing the menu straight away would be much more accessible for newcomers.
2009-08-23, 13:50
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Jul 2008
Spirit wrote:
I think showing the menu straight away would be much more accessible for newcomers.

why would a proper intro be a downside, you just press any button and menu comes up just like in original quake, but on a positive side you get to show off fun quake gameplay and potentially make new people interested in giving quake a more serious effort rather than uninstalling it after being pwned in a duel.
2009-08-24, 09:22
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cl_onload "playdemo bps_owns_reppie_way_too_much"

However there's no convenient way to make the demo stop to play when the user presses the Any key.
Maybe we should add cl_startupdemo, which, when filled, starts demo playback on start and on key press stops the demo (and keys get normal functionality)... sounds good?
2009-08-24, 10:12
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Feb 2006
sounds good indeed
2009-08-24, 19:51
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Mar 2008
That is a good idea
2009-08-25, 15:29
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Mar 2006
Demo loading takes ~5sec on my rig (average comp 2gb ram, gf7 256 video, amd x2 4200).
Taking away 5 secs on each start of client isnt good idea :\
Mine do no spaek engrish!
2009-08-25, 15:32
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Jul 2008
AAS wrote:
Demo loading takes ~5sec on my rig (average comp 2gb ram, gf7 256 video, amd x2 4200).
Taking away 5 secs on each start of client isnt good idea :\

how is that possible it works instantly when i run winquake
2009-08-25, 17:52
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Feb 2006
if you have a lot of highquality textures, loading a map/demo might take a few seconds.
2009-08-27, 19:18
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AAS, you would be one cvar change from skipping the intro...
2009-08-27, 19:33
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cl_startupdemo is in nightly builds now, could use some testing perhaps..
2009-08-27, 20:03
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Mar 2008
I had some trouble with it, I'll post in the bugs section.
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