User panel stuff on forum
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2009-07-30, 14:47
Member
459 posts

Registered:
Mar 2008
I have a trouble with rockets being too dark to even spot in dark places like big room in dm2. I can't use rocketlight or rockettrail cause it eats too much of my fps for some reason. Is there any command to make rockets as light in dark places as they are in light? See comparison in screenshots below. In both cases the rocket is slightly over and left to the crosshair. Its almost impossible to even see the one taken in dm2!

Light rocket:

http://img207.imageshack.us/i/lightrl.jpg/

Dark rocket:

http://img505.imageshack.us/i/darkr.jpg/
2009-07-30, 14:50
Member
50 posts

Registered:
Jul 2009
my bad, now they do 8)
2009-07-30, 16:06
Moderator
1329 posts

Registered:
Apr 2006
There's no such command. I guess you want them to be like I have my projectiles, all of them?
Servers: Troopers
2009-07-30, 20:42
Member
459 posts

Registered:
Mar 2008
Guess im stuck between having invisible rockets in big and fps lag then
2009-07-30, 21:18
Member
20 posts

Registered:
May 2007
you u could use a different missle.mdl but then its considered cheating :/

http://img21.imageshack.us/i/roxkhj.jpg/

like that i guess?
2009-07-30, 21:32
Member
271 posts

Registered:
Feb 2006
mneh, replace it with the explosion sprite... copy the file and rename it. should do what you want well enough
moo
2009-07-31, 06:22
Member
64 posts

Registered:
Jan 2009
You can create textures to make rockets, grenades and spikes of different colour and also brighter. The fullbright you get from using *_luma textures.
I can get back to you when I'm back from work and I have the possibility to check exact filenames and paths.

PS. I started thinking of this from not using 24-bit textures at all - then the grenades have two red fullbright stripes on them.
Using some 24-bit texture pack, the grenades turned "invisible" in dark areas.

Edit: Screenshot from Renzo is the same I've got.
2009-07-31, 07:47
Member
1100 posts

Registered:
Jan 2006
edit: I can't read. sorry. But can you really not use plain trails?
2009-07-31, 13:31
Member
459 posts

Registered:
Mar 2008
The solution was quite simple. r_rocketlight 1 while keeping r_dynamic 0 kept my rockets lighted up but didnt eat any fps. didnt realise that rocketlight 1 would work without dynamic before

edit: grenades are still dark though. guess i can live with that. only locktar doing midair grenade hits anyway
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