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Graphics Discussion
2008-08-06, 23:01
Member
12 posts

Registered:
Jun 2008
I'm currently making a new set of replacement textures for all weapons, ammo, armors and the sort. They are aimed at being pro-skins, much like Q4MAX's bright skins for Quake 4. They will look good, but will be easily identifiable. Now on to my issue.

I made this luma texture, and in game it's messed up majorly.
http://i24.photobucket.com/albums/c4/Moshman_77/ezquake003.jpg


Note: the white part is supposed to be completely transparent layer on top of the base skin I made. The orange part is supposed to illuminate in all lighting conditions, hence a bright skin.

I have tried .png format with an alpha channel, as well as .tga with alpha, and I still get nothing. I looked at other working luma textures and they don't even have an alpha channel, so I'm missing something here.

Now with the sound issue. I am making a sound pack that uses sounds directly from Painkiller. Some sounds work fine. Others will stutter and repeat bits of it forever. It's weird. I have made a video about it on you tube.
http://www.youtube.com/watch?v=tJjDiCs1lW4
Note that I nod and shake my head.

Thanks in advance for any assistance I can gather.
2008-08-06, 23:55
Member
344 posts

Registered:
Apr 2007
Moshm4n~ wrote:
I'm currently making a new set of replacement textures for all weapons, ammo, armors and the sort. They are aimed at being pro-skins, much like Q4MAX's bright skins for Quake 4. They will look good, but will be easily identifiable. Now on to my issue.

I made this luma texture, and in game it's messed up majorly.
http://i24.photobucket.com/albums/c4/Moshman_77/ezquake003.jpg

Note: the white part is supposed to be completely transparent layer on top of the base skin I made. The orange part is supposed to illuminate in all lighting conditions, hence a bright skin.

I have tried .png format with an alpha channel, as well as .tga with alpha, and I still get nothing. I looked at other working luma textures and they don't even have an alpha channel, so I'm missing something here.

Now with the sound issue. I am making a sound pack that uses sounds directly from Painkiller. Some sounds work fine. Others will stutter and repeat bits of it forever. It's weird. I have made a video about it on you tube.
http://www.youtube.com/watch?v=tJjDiCs1lW4
Note that I nod and shake my head.

Thanks in advance for any assistance I can gather.

ezquake is currently having trouble in that area. gl_fb_models "1" is the main command to make brights and luma work on models.

this bug report has been up for a while now http://sourceforge.net/tracker/index.php?func=detail&aid=1920822&group_id=117445&atid=678559

I'm hoping just as much as you do that it will be fixed, as it would be nice and to have luma working on Plague's g_light model so I can use it for vwep and you can see the awesome blue glow. right now only textures for levels or bmodels work correctly.
2008-08-07, 07:21
Member
357 posts

Registered:
Mar 2006
In gl_rmain.c, I just use this and it works fine...

GL_EnableMultitexture ();
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
GL_Bind (texture);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
GL_Bind (fb_texture);

glDepthMask (GL_FALSE);
glEnable (GL_BLEND);
glBlendFunc (GL_ONE, GL_ONE);

R_DrawAliasFrame (ent->frame, paliashdr, ent, distance,false);

glDisable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask (GL_TRUE);
GL_DisableMultitexture ();
2008-08-08, 20:56
Member
63 posts

Registered:
May 2008
{
i know this reply i am doing gonnasuk but,

most of quakes sounds are around 4 seconds long, could that be a sound issue? it might not because the logical thing would be the
sound = cuts off, but quake is seeming ly picky of wut u do to it :",
};
2008-08-08, 21:24
Member
12 posts

Registered:
Jun 2008
Where might I find gl_rmain.c?
And the sounds are less than 4 seconds long.
2008-08-08, 21:32
Member
1435 posts

Registered:
Jan 2006
As for the luma texture issues, please continue the discussion under the bugreport (a fix has been commited and we need your comments!). Let's use this thread here only for the sound inssue.

Edit: link to bugreport fixed
2008-08-08, 21:43
Member
12 posts

Registered:
Jun 2008
What do I do with the c file once I download it?
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