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Maps & Textures
2008-08-03, 21:11
Member
135 posts

Registered:
Jan 2006
I'm wondering if qw community needs qw version of q3 map called cpm4.
I'm going to do this but firstly I want to know if there's any requirement for this.
I don't want to do a map which nobody won't to play at.
So, I created a poll. If most people will vote yes, I'll start to do this map.
Any opinions are welcome.
Regards
MAGNUM 44
2008-08-03, 21:48
Member
253 posts

Registered:
Nov 2007
awesome map. I would love to play on it in qw!
cheat 2 win!
2008-08-03, 22:04
Member
626 posts

Registered:
Jan 2006
yea, i had a talk with someone about those cpm maps in q3, they are aaaawsome!
would like to see phrantic to qw to!
2008-08-04, 07:24
Administrator
2059 posts

Registered:
Jan 2006
I'm not sure, many of the CPM maps are top notch just because the game has double jumps included. I always feel so crippled when playing QW on them. ;'(

Buuut i think a quality map always can make it to the XS4All map rotation, so why not. :}
www.facebook.com/QuakeWorld
2008-08-04, 09:00
Member
401 posts

Registered:
Mar 2006
Yes. And other cpma maps too!
2008-08-04, 09:47
Member
303 posts

Registered:
Jun 2007
Double-jump problem can be fixed to some degree by wisely used ramps. Lundm1 is perfect example how many possibilities they add. I'm not big fan of this cpm4, but yes, it will be great to have it in QW.
2008-08-04, 09:49
Member
1754 posts

Registered:
Jan 2006
I voted no, because I don't like cpm4
2008-08-04, 11:02
Member
569 posts

Registered:
Feb 2006
cpm4 was very good for 4v4 q3tdm. Should work for ffa atleast.
2008-08-04, 14:35
Member
135 posts

Registered:
Jan 2006
I must say that I'm surprised. I thought most people say: " I don't want any new map especially from sucky q3"
I can see that there is some requirement for this map, although there is only 15 votes in the poll.

Map needs to be rescaled, cause q3 maps are much bigger than qw one. To imitate double jumps its of course possible to make some nice ramps which will help to move fast and smooth through the map.
So, it seems there is a lot of work to do for me, but it's big pleasure, cause I like this job.

I'll wait for more comments and votes, we'll se what more people think about this, then I'll finally decide to start this project or not.
MAGNUM 44
2008-08-04, 14:56
Administrator
2059 posts

Registered:
Jan 2006
I'd say make a version of it that is just like the original for CPMA (perhaps adjust the scale to be more Quakeworldish) and then see what the map plays like - maybe it's good that you're "crippled" in Quakeworld in the doublejump aspect.

Also, something you won't be able to reproduce even with ramps are the doublejumps you can do when going through a teleporter for example.
www.facebook.com/QuakeWorld
2008-08-04, 15:27
Member
626 posts

Registered:
Jan 2006
ake vader, there you are wrong.. ever tried /jawnmode and jump trough the tellys?
2008-08-04, 16:34
News Writer
436 posts

Registered:
Jan 2006
I hate cpm4 I really would like to see a q3dm14tmp version for qw!
2008-08-04, 16:48
Administrator
2059 posts

Registered:
Jan 2006
phrenic wrote:
ake vader, there you are wrong.. ever tried /jawnmode and jump trough the tellys?

I said Quakeworld, not some bastardised mod!

But sure, i bet you are correct.
www.facebook.com/QuakeWorld
2008-08-04, 19:03
Member
135 posts

Registered:
Jan 2006
anni wrote:
I hate cpm4 I really would like to see a q3dm14tmp version for qw!

There is one! Qurnel's made it!
But what I know it was a beta version, he never released final one!
MAGNUM 44
2008-08-26, 21:06
Member
135 posts

Registered:
Jan 2006
Hi folks!

I've started making this map. But its quite big build, so it will probably take a lot of time. Be patient...
MAGNUM 44
2008-08-26, 21:23
Member
793 posts

Registered:
Feb 2006
should be nice.
2008-08-26, 21:57
Member
685 posts

Registered:
Jul 2007
What I don't like is all these uber small maps on an ffa server. A map shouldn't be too big ofcourse, but not too small either for ffa. I mean, on xs4all there's often 20 people playing dm4, which is ridiculous.

If it's a dual map, then please keep it on a dual server. Makes sense to me.

Also: when you want to simulate q3 maps, then you should clip the stairs so it will be a ramp instead of stopping your straferun/circlejump. Q3 is filled with invisible clip brushes. I think all Quakes are, except Q1.
2008-08-27, 15:59
Administrator
1864 posts

Registered:
Feb 2006
you can just make those in qw too....
2014-06-09, 09:52
Member
343 posts

Registered:
Feb 2006
Was this map never made for QW ?
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2014-06-09, 15:22
Member
286 posts

Registered:
Sep 2012
I don't think so, it's a pretty good tdm map, but who would play it on qw ?
2014-06-09, 15:25
Member
232 posts

Registered:
Feb 2006
It's not that Q2/3 has clip brushes on their stairs, it's that they allow you to step up a stair without being on the ground. The option to replicate this behaviour is present in modern QW as pm_airstep
vb.drok-radnik.com
2014-06-24, 05:38
Member
343 posts

Registered:
Feb 2006
My first beta of CPM4

q1q3cpm4 : need a lot : q1q3cpm4_beta1.zip

http://cdn.memegenerator.net/instances/400x/37504003.jpg
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2014-06-24, 05:38
Member
343 posts

Registered:
Feb 2006
Edit
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
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