User panel stuff on forum
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Graphics Discussion
2008-06-25, 15:06
Member
793 posts

Registered:
Feb 2006
so i'm posting this here in the hope that some knowledgeable person can either do this for me (& the community!) or can give some hints as to how this could be done.

the problem is the v_wep model for the shotgun. it's pretty ugly to say the least. see these pics for proof, it's especially obvious if you compare it with the ssg model in the last picture- it's just not up to standard compared to the rest of the models.
http://usera.imagecave.com/deusdeus/sg_1.jpg

http://usera.imagecave.com/deusdeus/sg_2.jpg

http://usera.imagecave.com/deusdeus/sg_3.jpg


this wouldn't be a problem if a) vwep wouldn't get more and more popular on servers and b) this would be about the model for e.g. the nailgun. unfortunately this concerns the most used weapon in the game and the model is visible in 9 of 10 cases when speccing a player.

this would have a big visual impact when playing on/ speccing vwep enabled servers and also would be a great help for moviemakers that wouldn't have to worry about the vwep models looking bad in the movie. actually i could use a better model in the short movie that i'm working on ATM, hmm

So - we need a new one! i have no idea how much work this means, maybe it's not such a big problem and you can use some other model as a blueprint (i think Trickle did this with his very nice looking RL vwep model..). Or maybe one of the resident QW graphic gurus - you know who you are - can put their talent to use and come up with something??
anyway.. thanks for reading.
2008-06-25, 15:48
Member
805 posts

Registered:
Mar 2006
Thanks to whoever edited my post without asking me why I added the same pics that SUPPOSED to be seen in deus's post!
-They are seen in deus' post? /Zalon

-No, they aren't! /vegetous

http://img151.imageshack.us/img151/6167/okqj5.jpg
https://tinyurl.com/qwbrasil - QuakeFiles
2008-06-25, 18:45
Member
303 posts

Registered:
Jun 2007
I think we should ask Orion if he could do it (the man who debugged id models and did awesome instagun model if you don't know). It seems that guy have experience with low poly stuff.
2008-06-25, 19:14
Member
355 posts

Registered:
Jun 2006
Just so you know, those screenshots look 16bit :[
2008-06-26, 15:07
Member
793 posts

Registered:
Feb 2006
you're actually right, PlaZmaZ, so this one i took in 32bit and my displays native resolution (1440x900)(full pic):
http://usera.imagecave.com/deusdeus/sg4.jpg

still looks... less than optimal (trying to be polite here

Herb wrote:
I think we should ask Orion if he could do it (the man who debugged id models and did awesome instagun model if you don't know). It seems that guy have experience with low poly stuff.

i remember the debug models, they were extremely well done. i don't think Orion posts on this forum though, not sure how he could be contacted, via IRC maybe?
2008-06-27, 07:01
Administrator
1864 posts

Registered:
Feb 2006
New player model, with new vwep models... someone get to work
2008-06-27, 15:44
Member
793 posts

Registered:
Feb 2006
Zalon - hopefully..

for the purpose of this thread (and my movie) however i'd be more than happy just to see a new v_wep for the single shotty. right now it looks like poo, no matter what playermodel/skin you use. proof (last pic in this thread from me, promise):
http://usera.imagecave.com/deusdeus/sg666.jpg


vegetous - i already guessed you had problems with the pics not displaying? hope it works now, thanks for trying to help!
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