I've been trying to avoid posting this because i'm probably the only one with this problem for a long time and i tried all possible solutions i could think of, maybe there is none...
No matter what ping i have (28,...,100) i always have same feeling of huge latency so i doubt it's network lag.
I notice it more during fights, when i get hit screen seems to be very slow and delayed and mouse/keyboard tend to be alot less responsive.
For example, in DM2 i can't move well across the map because i keep hitting walls when i try to do a tight curve, just don't know if its the mouse/keyboard or video being displayed delayed or incorrect timings.
Maybe what is being rendered isn't exactly what is happening so i think i'm seeing one thing and something else is occurring (leading me to think its input lag).
If anyone has any clue or explanation i would be eternally grateful. Posting all possible important information:
XP SP3
Nvidia ForceWare 175.16
Mouse software not installed
Ezquake 1.9 Stable (build 2253)
//Player Settings
rate "25000"
//FPS and EyeCandy Settings
cl_independentPhysics "0"
cl_maxfps "77"
cl_nolerp "0"
//Texture Settings
gl_anisotropy "16"
gl_ext_texture_compression "0"
gl_max_size "2048"
gl_texturemode "gl_linear_mipmap_linear"
//OpenGL Rendering
gl_clear "1"
gl_finish "0"
gl_ztrick "0"
//System Settings
sys_disableWinKeys "0"
sys_highpriority "0"
sys_inactiveSleep "1"
sys_yieldcpu "1"
//Video Settings
vid_colorbits "0"
vid_conheight "480"
vid_conwidth "640"
vid_customheight "800"
vid_customwidth "1280"
vid_depthbits "0"
vid_displayfrequency "75"
vid_glDriver "opengl32"
vid_mode "-1"
vid_vsync "0.0"
//Sound Settings
s_khz "44"
s_mixahead "0.1"
s_noextraupdate "1"
s_precache "1"
sys_inactiveSound "0"
//Input - Mouse
in_mouse "3"
m_filter "0"
//Network Settings
cl_predict_half "1"
cl_predict_players "1"
What does the "-nohwtimer" cmdline parameters actually does ??
No matter what ping i have (28,...,100) i always have same feeling of huge latency so i doubt it's network lag.
I notice it more during fights, when i get hit screen seems to be very slow and delayed and mouse/keyboard tend to be alot less responsive.
For example, in DM2 i can't move well across the map because i keep hitting walls when i try to do a tight curve, just don't know if its the mouse/keyboard or video being displayed delayed or incorrect timings.
Maybe what is being rendered isn't exactly what is happening so i think i'm seeing one thing and something else is occurring (leading me to think its input lag).
If anyone has any clue or explanation i would be eternally grateful. Posting all possible important information:
XP SP3
Nvidia ForceWare 175.16
Mouse software not installed
Ezquake 1.9 Stable (build 2253)
//Player Settings
rate "25000"
//FPS and EyeCandy Settings
cl_independentPhysics "0"
cl_maxfps "77"
cl_nolerp "0"
//Texture Settings
gl_anisotropy "16"
gl_ext_texture_compression "0"
gl_max_size "2048"
gl_texturemode "gl_linear_mipmap_linear"
//OpenGL Rendering
gl_clear "1"
gl_finish "0"
gl_ztrick "0"
//System Settings
sys_disableWinKeys "0"
sys_highpriority "0"
sys_inactiveSleep "1"
sys_yieldcpu "1"
//Video Settings
vid_colorbits "0"
vid_conheight "480"
vid_conwidth "640"
vid_customheight "800"
vid_customwidth "1280"
vid_depthbits "0"
vid_displayfrequency "75"
vid_glDriver "opengl32"
vid_mode "-1"
vid_vsync "0.0"
//Sound Settings
s_khz "44"
s_mixahead "0.1"
s_noextraupdate "1"
s_precache "1"
sys_inactiveSound "0"
//Input - Mouse
in_mouse "3"
m_filter "0"
//Network Settings
cl_predict_half "1"
cl_predict_players "1"
What does the "-nohwtimer" cmdline parameters actually does ??