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2008-06-07, 06:29
Member
31 posts

Registered:
May 2008
I have a map with an alternating texture. If I open the bsp file with Quark, it displays a set of textures, and this particular one is animated, changing regular->red->regular in a 1-second interval.

http://img149.imageshack.us/img149/8613/texlu7.jpg


Now, if I extract it, I get two files:
+0cblack2.jpg
+acblack2.jpg
However, replacing these with two 24 bit textures doesn't work. The game still uses the original ones.

Any ideas?
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iO!
2008-06-07, 22:15
Member
215 posts

Registered:
Mar 2006
afaik the format for animated textures is +0texturename.jpg, then +1texturename.jpg and so on. try renaming the 24bit replacement for +acblack2.jpg to +1cblack2.jpg
It Takes A Tough Man To Make A Tender Rocketjump
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