ok, without going into details the years of complaining that certain players were moving faster then me in the servers (i took a couple of years off) i swore it was setting related. no no no everyone proclaimed. its all server set! cl_physfps 0 wasnt using, had in_mouse 2 with m_rate at 125.. all these things and more screwed me against the top few players. well upgraded finally to 2.8.3 ezquake and got the physfps set and just in the last few weeks was advised on in_mouse 1. shit. faster. awesome. ok finally can run around and move at same speed as top couple of players. some greater competitiveness.
ok so after setting this up, new ezquake 2.9 comes out. direct input with in_mouse 3. all my problems solved. or not!?
im using in_mouse 3. every setting i alter changes the feel of quake, labors the mouse movement in often uncertain ways. you cant flick around and throw a grenade where previously you could.. whatever. each setting alters the feeling of the mouse or movement in game.
these are the settings i have that when i change.. it changes the feeling for me. now the question is. why cant the ezquake team just spell out exactly what needs to be set. if not set it all by default. in the next version perhaps. like all these settings alter massively the feel of movement in the game, and how the mouse operates. this is what im running.
these seem to be the relevant settings that alter feel.. maybe im missing some out here...
in_mouse 3
in_m_smooth 0
m_rate 1000
cl_independentphysics 1
cl_nopred 0
cl_nolerp 0
cl_physfps 77
cl_maxfps 385
sys_highpriority 1
sys_yieldcpu 0
vid_vsync 0
now if i change m_rate, in_m_smooth, sys_highpriority or even vid_vsync everything gives different variations of smoothness of both movement and the mouse in game. none of this is known to the average player. why aren't all of these settings defaulted to what operates the best and the only variable is cl_maxfps. this would create a level playing field for all those playing. the whole thing is getting so complex. you have to read manuals, understand a plethora of settings, and test all the different variables before you get a smooth setup. and even then it might not be the best that you can get! this really should be the number 1 goal of any new game client. even now with the above settings im unsure of whether or not this is ideal. i ask and ask people on servers and on this forum and everyone seems to suggest different things. if not try yourself all different things. can some clarity be given on all these variables and maybe some suggestions on what people should be running, setting wise, with this new ezquake. more and more older players, and new, are returning to qw only to be lost in the rigmarole of qw setup. shouldnt it be just install ezquake 2.9 setup wasd and ur weapons in the console and start playing! any further adjustment within the config should be done on graphics setup, weapon aliases and teamplay setup. alrite enough already. hope i get some feedback/replies..
krohm
ok so after setting this up, new ezquake 2.9 comes out. direct input with in_mouse 3. all my problems solved. or not!?
im using in_mouse 3. every setting i alter changes the feel of quake, labors the mouse movement in often uncertain ways. you cant flick around and throw a grenade where previously you could.. whatever. each setting alters the feeling of the mouse or movement in game.
these are the settings i have that when i change.. it changes the feeling for me. now the question is. why cant the ezquake team just spell out exactly what needs to be set. if not set it all by default. in the next version perhaps. like all these settings alter massively the feel of movement in the game, and how the mouse operates. this is what im running.
these seem to be the relevant settings that alter feel.. maybe im missing some out here...
in_mouse 3
in_m_smooth 0
m_rate 1000
cl_independentphysics 1
cl_nopred 0
cl_nolerp 0
cl_physfps 77
cl_maxfps 385
sys_highpriority 1
sys_yieldcpu 0
vid_vsync 0
now if i change m_rate, in_m_smooth, sys_highpriority or even vid_vsync everything gives different variations of smoothness of both movement and the mouse in game. none of this is known to the average player. why aren't all of these settings defaulted to what operates the best and the only variable is cl_maxfps. this would create a level playing field for all those playing. the whole thing is getting so complex. you have to read manuals, understand a plethora of settings, and test all the different variables before you get a smooth setup. and even then it might not be the best that you can get! this really should be the number 1 goal of any new game client. even now with the above settings im unsure of whether or not this is ideal. i ask and ask people on servers and on this forum and everyone seems to suggest different things. if not try yourself all different things. can some clarity be given on all these variables and maybe some suggestions on what people should be running, setting wise, with this new ezquake. more and more older players, and new, are returning to qw only to be lost in the rigmarole of qw setup. shouldnt it be just install ezquake 2.9 setup wasd and ur weapons in the console and start playing! any further adjustment within the config should be done on graphics setup, weapon aliases and teamplay setup. alrite enough already. hope i get some feedback/replies..
krohm