User panel stuff on forum
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2008-03-17, 15:52
Member
125 posts

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Jan 2008
http://www.youtube.com/watch?v=6_Z9gfEUnw8

I instantly liked that qwlook when I saw it
now Im wondering if anyone could help me get the explosion! BANG!
also the fullbrightskin for packs would be nice.
other than that Ive managed to get it by myself.
2008-03-17, 15:58
Member
705 posts

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Feb 2006
xedoz didn't manage to get them last time someone asked, good luck :/
2008-03-24, 11:01
Member
405 posts

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Jan 2006
hehe, explsions use sprites animation in q1, so it just modified sprite file, I guess.
<3
2008-03-24, 17:11
News Writer
646 posts

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Mar 2006
this is dobbz's explosion, iirc

i have it somewhere on my old old drives with one of my first quake installs somewhere
2008-03-24, 19:56
Member
805 posts

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Mar 2006
I'm pretty sure I have the files, but I just can't find it! :/
https://tinyurl.com/qwbrasil - QuakeFiles
2008-03-25, 19:30
Administrator
1864 posts

Registered:
Feb 2006
try harder!
2008-03-25, 21:09
Member
357 posts

Registered:
Mar 2006
just make a quick old fashioned particle font, sprites are animated and eh...

here...

http://www.fontanel.nl/images/47.jpg

http://www.ak-extra.de/service/bilder/boom.gif


just edit the particle for the explosion in your quake... (cant remember the actual name enferno.jpg?)

hmm actually this gives me an idea for r_simpleitems (which ezquake still needs!)


This also reminds me of a project someone made when they replaced the SOUNDS with actual VOICEd-OVER ones, BANG, BOOM, ARRRRGH! etc... lol!
2008-03-26, 10:02
Member
405 posts

Registered:
Jan 2006
just create next files with desired image in textures/sprites

s_explod_0.png
s_explod_1.png
s_explod_2.png
s_explod_3.png
s_explod_4.png
s_explod_5.png

ah, and r_explosiontype 1 required, since this type use srpite for fire visualisation.
<3
2008-03-26, 15:45
Member
215 posts

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Mar 2006
It Takes A Tough Man To Make A Tender Rocketjump
2008-03-26, 23:33
Member
805 posts

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Mar 2006
Found it: Dobbz Pack
https://tinyurl.com/qwbrasil - QuakeFiles
2008-03-27, 03:59
Member
357 posts

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Mar 2006
veg FTW!!!!
2008-03-27, 04:02
Member
357 posts

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Mar 2006
ass monkeys at the zoo dont count.

purplehaze wrote:
2008-03-27, 15:07
Member
215 posts

Registered:
Mar 2006
SputnikUtah wrote:
ass monkeys at the zoo dont count.

purplehaze wrote:


what
It Takes A Tough Man To Make A Tender Rocketjump
2008-03-27, 17:39
Member
626 posts

Registered:
Jan 2006
it's the explotions he was looking for
2008-03-27, 22:54
Member
355 posts

Registered:
Jun 2006
phrenic wrote:
it's the explotions he was looking for

I haven't tried the pak vegetous linked, but a particlefont is all you need to change r_explosiontype 1. That's probably all dobbz's pak is, but whatever.

Edit: Just tried the one purplehaze linked, it's not exactly the same as the one from the video.
2008-03-27, 23:41
Administrator
1864 posts

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Feb 2006
PlaZmaZ wrote:
I haven't tried the pak vegetous linked, but a particlefont is all you need to change r_explosiontype 1. That's probably all dobbz's pak is, but whatever.

Edit: Just tried the one purplehaze linked, it's not exactly the same as the one from the video.

I tested it too, and it's exactly the ones from the video, and it also include all of dobbz other custom gfx with his nice comic look.
The files for the explosions is in textures/sprites of the pak and is called s_explod_[0-6].png, but they do not work with particle explosions.

To be able to use them, get the pak, put it in x:\quake\qw\dobbz.pak add it to the bottom of your pak.lst (ez 1.8.3b) or paks.lst (ez 1.9b).

Then load up qw and enter set these options:
r_explosiontype 1 // sets the explosions to fire only
gl_part_explosions 0 // disables the particle engine for explosions, and uses sprites instead

For a quick test just use the "Faithfull" preset in the options->graphics menu.


[note to ezQuake devs, please think of us who are switching between versions and go back to pak.lst, instead of this nonsense]
2008-03-28, 01:54
Member
355 posts

Registered:
Jun 2006
I never said I had any interest in testing or using the file vegetous linked. I just noticed purplehaze posted a particlefont.png, was called an ass monkey at the zoo, and someone said the author of the topic was looking for the explosion. A particlefont.png does change the look of r_explosiontype 1 (with gl_part_explosions 1, as you mentioned). I believed vegetous' was real, but I checked out purplehaze's link and just said it wasn't the same as the one in the clip, which can explain why SputnikUtah made that comment
2008-03-28, 15:16
Member
215 posts

Registered:
Mar 2006
geee whizzz you're right its the same concept but not the one in the video.
it has comic style effects for everything in the particlefont instead of just the explosion sprites.
dobbz may not even be the author
it might be fun to try anyway.
no big deal
It Takes A Tough Man To Make A Tender Rocketjump
2008-03-30, 12:12
Member
113 posts

Registered:
Apr 2006
Zalon wrote:
To be able to use them, get the pak, put it in x:\quake\qw\dobbz.pak add it to the bottom of your pak.lst (ez 1.8.3b) or paks.lst (ez 1.9b).

[note to ezQuake devs, please think of us who are switching between versions and go back to pak.lst, instead of this nonsense]

This has already been corrected, just download a more recent alpha release. Paks wasn't used in the beta but in one of the alpha/nightly releases, you must have been very unlucky since it was only there for a couple of days =)
biomass
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