Member
231 posts
Registered:
Jan 2006
This might sound strange to some, but what about a command like cl_fakelag 1, that makes qw feel like 39 ms lag for example, but the actual ping is 13 or 25 so the weapons dosnt lag

The thing is that i like the "feeling" of moving around with 39-50 ms, its more like moving in sirup than for example 13-25 ms that is way to responsive for my taste.
Is this even possible?
Member
569 posts
Registered:
Feb 2006
i was thinking if u could achive this with cl_maxfps 100000 and cl_physfps 20

atleast when u watch a mvd demo, its a lot smoother than qwd

Moderator
1329 posts
Registered:
Apr 2006
Delay sending packets with certain amount of time. Doesn't sound impossible (rather easy) but I don't think if this has any real practical use and that it won't break anything else in the process. Developers might not like the idea though, but with this kind of feature you could get rid of the annoying "near frametime" pings that make your qw jump around badly.
Administrator
2058 posts
Registered:
Jan 2006
i think he only wants lag for movement, not weapons. so delaying packets won't do any good.
Moderator
1329 posts
Registered:
Apr 2006
My misunderstanding. Delay every command in your cfg with wait commands

Member
231 posts
Registered:
Jan 2006
My misunderstanding. Delay every command in your cfg with wait commands


Member
805 posts
Registered:
Mar 2006
I think client side cl_minping is already in ezquake's todo list.
https://tinyurl.com/qwbrasil - QuakeFiles
Member
364 posts
Registered:
Oct 2006
What jOn wants is cl_placebo 1 because movement is exactly the same at ping 13 or 50 due to prediction.
Administrator
2058 posts
Registered:
Jan 2006
i think the sounds are delayed though?
Member
231 posts
Registered:
Jan 2006
What jOn wants is cl_placebo 1 because movement is exactly the same at ping 13 or 50 due to prediction.
imo 13 ms is WAAAY more responsive in movement. And i dont mean weapons

Member
364 posts
Registered:
Oct 2006
i think the sounds are delayed though?
Right
Member
355 posts
Registered:
Jun 2006
What jOn wants is cl_placebo 1 because movement is exactly the same at ping 13 or 50 due to prediction.
imo 13 ms is WAAAY more responsive in movement. And i dont mean weapons

Are you using cl_nopred 1?
Member
231 posts
Registered:
Jan 2006
ofc not

Member
355 posts
Registered:
Jun 2006
Then it's entirely cl_placebo 1.
Member
231 posts
Registered:
Jan 2006
Then it's entirely cl_placebo 1.
could be
