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Team Fortress
2007-06-12, 22:36
Member
159 posts

Registered:
Jun 2007
NEWS:

FortressOne

10 years since my last update, but work has continued. FortressOne is the nQuake of Team Fortress. We're still in alpha, have been working away quietly for years getting closer to a 1.0 release by Christmas.



6/11/07

Old website went down cause the webhost was a complete tool. Sorry to anyone who posted on totalfortress forums. New zelTF site up now with its own domain:

http://www.zeltf.com/

zelTF 1.4 coming soon.


11/10/07

zelTF website has been created.

http://zeltf.totalfortress.com/

all further news will be contained within the site, check it out.


7/10/07

zelTF 1.3 is out.

mirrors:
totalfortress: http://www.totalfortressmedia.com/zeltf/zelTF_13.exe
filefront: http://files.filefront.com/zelTF+13exe/;8744769;/fileinfo.html

zelTF webpage coming soon:
http://zeltf.totalfortress.com


If you are upgrading from a previous beta zelTF release, the best thing to do would be to backup your /fortress/maps and /fortress/textures folders, remove the previous zelTF, install the new one, and copy back your maps and textures. This is suggested as zelTF 1.3 has way less maps than the beta build.

From now on any updates should be easier to apply with a patch.

- Improvements on 1.2 (test version) are mostly bug fixs, readme update and a few config changes. Easier to set video options.

- Includes 1on1r

======================================================================
OLD NEWS:

zelTF v1.2 (1st Stable Release) will be out within the week. It is a massive improvement on the beta version whilst being newb-friendly. Also soon to be announced is the official zelTF website.

New features include:

- Now incredibly easy to redefine keys, simply click the settings shortcut, and all the keys are there to be edited in one convenient location.

- New and currently unreleased ezQuake 1.9 alpha.

- Auto ID script - now you know who your looking at.

- New high quality sound effects by Jeremiah Sypult (http://www.mindabuse.com/mindgrid/audio/quake)

- New sound notifications by zut - "red team has the blue flag", "megakill" etc sounds to notify you of flag status and kill streaks.

- New map dependent skyboxes.

- Fixed setinfo bug.

- Much smaller installation file ~100mb. Though a much smaller base map set. More will be downloadable from zelTF site.

- Communication binds are complete.

- New fragfile.dat - Touches now show on mbasesr, among other things.

- Fixed weapon and class scripts.

- Some defaults changed - Player with flag now glows green instead of purple which is confused with duck on 2night2. Dead bodies are no longer hidden so you can see feigning spys.

- Removed broken eyes.mdl.

- Replaced /fortress/base.pcx with default skin.

- Removed a bunch of useless files.

===============================================================

ZelTF v1.1 (Beta 2) HAS BEEN RELEASED! <--- NOW EASIER TO INSTALL AND PLAY

PLEASE READ THE README.TXT THERE ARE A COUPLE OF STEPS YOU MUST TAKE BEFORE YOU CAN BEGIN PLAYING. IF YOU HAVE SOMETHING YOU FEEL SHOULD BE IN THIS BUILD, LET ME KNOW!

Find me here or in irc.enterthegame.com #oztf & #zeltf

ZelTF

Download:

Filefront: http://files.filefront.com//;7948344;;/
BitTorrent: http://www.torrentbox.com/download/113350/ZelTF_11.torrent
Changelog: http://quakeworld.nu/forum/viewtopic.php?pid=23495#p23495
Sorry, no patch.


Features:

Installer (ala fQuake)
Documentation and Guide
Team Fortress only server browser
Grenade script (press to prime, press to throw)
Status bar always on and positioned correctly above hud
Team Fortress scoreboard
High res gfx and models where possible
Teamplay communication binds*
TeamSpeak*
Advanced config
Advanced class configs
Maps / textures / lits / locs
MvdSV server with config*
*not complete

Screenshots:

http://qwtf.c00n.com/screenshots/ezquake001.png
http://qwtf.c00n.com/screenshots/ezquake006.png
http://qwtf.c00n.com/screenshots/ezquake007.png
http://qwtf.c00n.com/screenshots/ezquake008.png
http://qwtf.c00n.com/screenshots/ezquake009.png
http://qwtf.c00n.com/screenshots/ezquake010.png
http://qwtf.c00n.com/screenshots/ezquake012.png
http://qwtf.c00n.com/screenshots/ezquake013.png
http://qwtf.c00n.com/screenshots/ezquake014.png
http://qwtf.c00n.com/screenshots/ezquake015.png
http://qwtf.c00n.com/screenshots/ezquake016.png
http://qwtf.c00n.com/screenshots/ezquake017.png
http://qwtf.c00n.com/screenshots/ezquake022.png
http://qwtf.c00n.com/screenshots/ezquake023.png

See the Game in Action

Team Fortress Done Extreme 2 - by twisted

Readme.txt

ZelTF v1.1 beta 2
=================

This is still a beta version, there are bugs. If you come across any bugs that I don't have listed in known bugs, then let me know, either at the official ZelTF forum entry at qw.nu: http://quakeworld.nu/forum/viewtopic.php?id=1905


About
=====

Team Fortress v1.0 was released on July 25th, 1996. Since then it not only quickly became an internet gaming phenomena but inspired a genre and took the gaming world by storm. More than 10 years has passed since the first release and the game is still being developed and updated. Why? To those who've come to know and love it, it is simply the greatest game ever made. Unfortunately in many places across the world the community has begun to die out. Many of the original players who were in their late teens or early 20's in 1996, are now past that (highly fun) phase of life. Worst of all until today it has been near impossible for a newbie to come along and play. With 10 years of developement, getting the game to run as it should with all the latest bells and whistles was a vastly difficult and time consuming process. Today everything changes. With the release of ZelTF, anyone can download, install and play the original and best Team Fortress with the click of the mouse, and be setup with all the latest and greatest gfx and configs, so that from day 1 you will be able enjoy the fastest team based game on earth.


Why QWTF?
=========

QWTF is the fastest team based game on earth. It is the original TF mod, and it has had years to be developed to where it is today, with todays graphics and gameplay being superior to many of the games subsequent releases on various engines. It is amazingly fast and intense, with teamplay being the over-riding factor deciding victory or defeat, and best of all, it's 100% free.


Installation and Playing
========================

Download and install the ZelTF_11.exe

Before you can play you MUST set your name in the config file. To do this open notepad, and open ZelTF/fortress/fortress.cfg. Click edit -> replace. Find $name and replace ALL with whatever name you would like to use in the game. If you want fancy characters in your name, you can use the quake name builder at http://hosted.planetquake.gamespy.com/quake_names/

To change other settings such as invert mouse, sensitivity and field of vision, click the Settings shortcut in the ZelTF program menu. If prompted open in notepad.

To begin playing, Open the program, click multiplayer, click sources and select Team Fortress. Then click servers and press space to refresh server listing. However, most of todays games of Team Fortress are organised first in an irc channel. These games are called pugs (8v8+) or quads (4v4-), where one side attacks and the other defends for a set amount of time, before swapping.

To use irc, download mIRC: http://www.mirc.com/ This will allow you to chat and play with other Team Fortress players. For a list of Quakeworld Team Fortress irc channels go to: http://quakeworld.nu/forum/viewtopic.php?id=1926


Controls - General
==================

W - Move Forward
S - Move Backward
A - Move Left
D - Move Right
Mouse1 - Attack
Space - Jump
Q - Primary Grenade
E - Secondary Grenade
Shift - Swing Axe
R - Reload
G - Discard unneeded ammo
Mouse3 - Throw Flag
1-7 - Weapons
CTRL - Swim Down
ALT - Swim Up
TAB - Scoreboard
B - Flag info
T - Message to all
Y - Message to team
M - Call medic
, - Change Class
. - Change Team
z - Drop Ammo

*these controls can be changed in /ZelTF/fortress/fortress.cfg


Controls - Class specific
=========================

Each class has a specific set of skills which depending on class will assist your team in different ways.

Scout - Fastest and weakest class. Can disarm detonation pack. Attacking. Carries shotgun, nailgun, caltrops, concussion grenades, and a scanner.

Mouse2 - Quick shotgun
F - Enable scanner
C - Toggle scanning for enemies
X - Toggle scanning for friends


Sniper - An outdated class which is usually banned. On some maps be be allowed. Defending. Carries a sniper rifle, nailgun, frag grenades and flares.

Mouse2 - Quick nailgun
F - Zoom
MWheelUp - Sniper mode
MWheelDown - Fully automatic mode


Soldier - General all over class, is slightly slow, but is heavily armed and armoured, can rocket-jump for height and speed. Attacking and Defending. Carries a rocket launcher, super-shotgun, shotgun, frag grenades and nail grenades.

Mouse2 - Quick shotgun / super-shotgun
F - Select shotgun / supershotgun
X - Reload shotgun
C - Reload super-shotgun
MWheel - Rocket launcher


Demoman - Demolitions expert. A heavily armed, extremely dangerous grenadier. Is able to set pipebomb traps and detonation packs. Defending with some specialty uses on attack. Carries pipe-bomb / grenade launcher, shotgun, frag grenades and mirv grenades.

MWheelUp - Select pipe-bomb mode
MWheelDown - Select grenade mode
F - Detonate pipe-bombs
V - Set Detonation pack (5 seconds)
C - Set Detonation pack (20 seconds)
X - Set Detonation pack (255 seconds)


Medic - Support class. Medium speed, arms and armour. Attack. Regenerates life over time. Heals team mates and infects enemies. Carries super-nailgun, super-shotgun, shotgun, medi/bio weapon, frag grenades, concussion grenades.

Shift - Quick heal / infect
Mouse2 - Quick shotgun / super-shotgun
F - Select shotgun / super-shotgun
X - Reload shotgun
C - Reload super-shotgun
MWheel - Super-nail gun


Heavy Weapons Guy - The strongest and slowest class. Stands still and lets rip. Defending. Carries assult cannon, super-shotgun, Shotgun, frag grenades, mirv grenades.

Mouse2 - Quick shotgun / super-shotgun
F - Select shotgun / supershotgun
X - Reload shotgun
C - Reload super-shotgun
MWheel - Assault cannon


Pyromaniac - Fighting fire with fire. A faster yet weaker soldier. Can semi-rocket jump. Attacking and defending. Carries flame-thrower, incendiary cannon (heavy / light), shotgun, frag grenades, flame grenades.

MWheelUp - Select heavy incendiary cannon
MWheelDown - Select light incendiary cannon
F - Select shotgun / flamethrower
Mouse2 - Quick shotgun / flamethrower
X - Reload shotgun


Spy - Can change skin and colour, and feign death. Medium speed and strenth. Infiltrate enemy bases. Attacking. Carries trnaquiliser gun, nailgun, knife, frag grenades, gas grenades.

Shift - Quick knife
F - Disguise
C - Feign death
MWheelUp - Select nailgun
MWheelDown - Select super-shotgun
Mouse2 - Quick nailgun / super-shotgun
X - Reload super-shotgun


Engineer - Can build a sentry gun and an ammo and armour dispenser. Can restore team-mates armour. Can throw EMP grenades which destroy ammo, including laid pipe-bombs. Attacking and Defending. Medium speed and strength. Carries railgun, super-shotgun, spanner, frag grenades and EMP grenades.

Shift - Quick Spanner
F - Build
C - Detonate ammo and armour dispenser
X - Detonate sentry gun
Z - Create ammo from cells

*these controls can be changed in ZelTF/fortress/classname.cfg
eg to change the soldiers controls, edit ZelTF/fortress/soldier.cfg


Communication
=============

Communication is an essential part of any team game. For best results I recommend downloading TeamSpeak http://www.goteamspeak.com/ so that you can speak with your team mates. This wont always be possible however so some advanced communication scripting has been included. All communications are done via the numeric keypad. Press / if you're attacking and * if you're defending. Try the different numbers and buttons to see what they do. Especially insert, plus, enter, 7, 8 & 9.

More to come...


How to play / Tips and Tricks
=============================

Bunnyhopping - Most movement in the qwtf world is done in a bunnyhopping motion. This is the feature that gives the game its distinct and unique, yet extremely fast gameplay. To execute the bunnyhop, you first walk forward, and then jump, whilst in the air release the forward button, take your thumb off, and then put back on the jump button, so that when you hit the ground you are holding jump again. You will sort of, bounce, without losing any speed. You then repeat this process over and over and you should travel in a straight line without any decrease in speed. Thats all good and well, but you want to gain speed, so whilst bunnyhopping use the strafe keys in combination with the mouse to curve around. You want to curve in a nice smooth arc, this is done by slowly turning left in the air, whilst holding the left strafe button, or turning right by turning right slowly and smoothly whilst holding right strafe. To go straight you want to alternate between these two curves. This will take practice, like driving a manual car. But once mastered it will become second nature, and extremely fun.

Rocket jumping - With the soldier or pyro, fire a rocket into the ground and at the same moment press jump. If timed correctly you will fly high into the air. Try adjusting the angle for distance. This can be combine with the bunny-hop.

Grenade jumping - With any class that carries the frag grenade. Prime the grenade, listen to the timer and jump just as the grenade explodes, you should fly very high into the air. Do this whilst moving forward for additional direction.

More to come...


Known Issues
============

This is beta 2. There are a few known issues which need smoothing out.

- Name needs to be set in config with find / replace for grenade script.
- Communication binds not complete
- MvdSV (server) not yet included
- TeamSpeak not yet included


Troubleshooting
===============

- Jerky gameplay on duel core cpu pc?
- Whilst in TF, press crtl + alt + del, right click on ezquake-gl.exe, click set affinity. Disable on of the cpus. You should notice a doubling in fps.

- Grenade doesn't prime first press after a grenade jump?
- Read the section of the readme about setting your name correctly.

- Cant find a server with people in it?
- Check a list of irc channels around the world, find people there to play with. http://quakeworld.nu/forum/viewtopic.php?id=1926



Contact Zel
===========

website: qwtf.c00n.com/ZelTF (coming soon)
irc: irc.enterthegame.com #oztf & #zeltf
official quakeword.nu forum thread: http://quakeworld.nu/forum/viewtopic.php?id=1905
email: shayolden@hotmail.com


Files:

-EzQuake 1.8

-Team Fortress 2.8

-OzTF 1.45 (Mercury)

-custom fragfile (Fuh)
\fortress\fragfile.dat

-maps (mostly from http://blip.qwplayers.org/tfmaps/ )
\fortress\maps
[.] [..] 1on1expert.bsp 1on1forts.bsp
1on1r.bsp 2brave1.bsp 2fort5r.bsp 2fortse.bsp
2mach1.bsp 2machse.bsp 2night2.bsp 32smooth.bsp
3on3bu.bsp accel.bsp amth1.bsp arena1.bsp
aztec1.bsp aztec2.bsp bam4.bsp bfort.bsp
blitzkrieg2.bsp border1.bsp canalzon.bsp deathstr.bsp
dissect.bsp dust.bsp engbat.bsp excel.bsp
expert.bsp h4rdcore.bsp hunted.bsp impact1.bsp
invade4a.bsp japk.bsp keep2.bsp kotc.bsp
long.bsp madhops.bsp mbasesr.bsp mini32s.bsp
minitf2k.bsp mordor1.bsp muskrat4.bsp nmtrees.bsp
povhop02.bsp povmed2.bsp rfort.bsp rock2.bsp
shoop.bsp soccer13.bsp spaz4.bsp spit.bsp
sq1.bsp square1.bsp stag2.bsp storm7.bsp
tf2k.bsp town4.bsp try6.bsp try7.bsp
try8.bsp try9.bsp turtler.bsp well1on1.bsp
well6.bsp xpress2.bsp xpress3.bsp z7.bsp
z9.bsp
*These maps are complete with sounds and progs in respective folders

-textures (Various Sources: Some Incomplete, Some copied from other games)
\fortress\textures
[.] [..] [1on1forts] [1on1r] [2fort5r]
[2fortSE] [2mach1] [2night2] [32smooth] [3on3bu]
[amth1] [arena1] [aztec1] [bam4] [blitzkrieg2]
[border1] [canalzon] [deathstr] [dissect] [dust]
[h4rdcore] [hunted] [impact1] [introseq] [japk]
[kotc] [madhops] [mbasesr] [mini32s] [minitf2k]
[muskrat4] [rock2] [shoop] [spaz4] [spit]
[sq1] [square1] [stag2] [storm7] [tf2k]
[try7] [turtler] [vote40] [well1on1] [well6]
[xpress2] [xpress3] [z7]

-.lit files (Various sources)
\fortress\lits\
[.] [..] 1on1forts.lit 2fort5r.lit
32smooth.lit engbat.lit mini32s.lit mininoheros.lit
shoop.lit tf2k.lit turtler.lit well6.lit
xpress3.lit

-.loc files (Blip's locs)
\fortress\locs\
[.] ctfbase1.loc hunted.loc start.loc
[..] death32.loc igni.loc storm7.loc
1on1r.loc death32a.loc impact1.loc street1.loc
2bridges.loc death32b.loc insanity2.loc tater.loc
2force1.loc death32c.loc jawraw2.loc techwell.loc
2fort4.loc debello.loc kikdm6.loc text
2fort4r.loc demoz2a.loc legolin.loc tf2k.loc
2fort5.loc dm1.loc locker.loc tfexper4.loc
2fort5r.loc dm2.loc machn1.loc tfsunset.loc
2fort5t.loc dm3.loc mbases.loc titan2.loc
2fortse.loc dm4.loc mbasesr.loc town2.loc
2mach1.loc dm5.loc mgbase.loc town4.loc
2machse.loc dm6.loc microcos.loc turtler.loc
2mfield4.loc dm7.loc misdm3.loc twctf2m1.loc
2night2.loc dm99.loc misdm5.loc twctf2m2.loc
2nuke2.loc dust.loc muskrat4.loc twctf2m5.loc
2skool3.loc dzone1.loc nmtrees.loc twctf2m7.loc
2small1.loc e1m1.loc oppose1.loc twctf2m9.loc
2stag1r.loc e1m2.loc oppose2.loc ukcl4x1.loc
2tech3.loc e1m3.loc outpost3.loc ukclcdm1.loc
2tech4.loc e1m4.loc phobosw2.loc ukcldm1.loc
2trench1.loc e1m5.loc punish.loc ukcldm2.loc
2tribes.loc e1m6.loc q1edge.loc ukcldm3.loc
2tribes2.loc e1m7.loc qdeth3.loc ukcldm4.loc
32seq.loc e1m8.loc qffldm2.loc ukcldm5.loc
32smooth.loc e2m1.loc qffldm4.loc ukcldm6.loc
4kdm1.loc e2m2.loc ra2map1.loc ukcldm7.loc
aerowalk.loc e2m3.loc ra2map10.loc ukctfl1.loc
amth1.loc e2m4.loc ra2map11.loc ukctfl1f.loc
androm9.loc e2m5.loc ra2map14.loc ukctfl2.loc
aztec1.loc e2m6.loc ra2map16.loc ukpak1.loc
aztec2.loc e2m7.loc ra2map18.loc ukpak2.loc
bam4.loc e3m1.loc ra2map24.loc ukpak3.loc
base32b.loc e3m2.loc ra2map27.loc ukpak4.loc
bases.loc e3m3.loc ra2map28.loc ukpak5.loc
blitzkrieg2.loc e3m4.loc ra2map4.loc ukpak6.loc
blords2.loc e3m5.loc ra2map5.loc ukpak7.loc
border1.loc e3m6.loc ra2map6.loc ukpak8.loc
canalzon.loc e3m7.loc ra2map7.loc ukqc1.loc
canyon1.loc e4m1.loc ra2map9.loc v-halla2.loc
chaos1.loc e4m2.loc ranbase.loc valhalla.loc
cobra2.loc e4m3.loc realmd1.loc vote40.loc
crown.loc e4m4.loc rift9.loc wall.loc
ctf2m1.loc e4m5.loc rock1.loc warfare3.loc
ctf2m2.loc e4m6.loc rock2.loc wasdm1.loc
ctf2m3.loc e4m7.loc rs_zz1.loc well6.loc
ctf2m4.loc e4m8.loc sewer1.loc wellgl1.loc
ctf2m5.loc efdm13.loc silvfort.loc western.loc
ctf2m7.loc egypt.loc skis1.loc xeno2.loc
ctf2m8.loc end.loc skis2.loc xeno5.loc
ctf3m1.loc engbat.loc skis3.loc z7.loc
ctf3m2.loc ewg2.loc skis4.loc zed2.loc
ctf3m3.loc excel.loc skis5.loc zoiddm1.loc
ctf3m4.loc expert.loc sk_fort2.loc ztndm1.loc
ctf3m5.loc flib10b.loc sk_forts.loc ztndm2.loc
ctf3m6.loc fort0rz2.loc sniprwar.loc ztndm3.loc
ctf3m7.loc frontlin.loc spaz4.loc ztndm4.loc
ctf3m8.loc gateway.loc spit.loc ztndm5.loc
ctf3m9.loc h4rdcore.loc stag2.loc ztndm6.loc
ctf5.loc havoc32b.loc stargat2.loc


Updated TF Pak file
\fortress\pak1.pak contains:

-custom skins + 2 men and a mofo soldier skin (Dox's Coolskins)

-custom tf v_weapon models (Dox)
v_asscan.mdl
v_rail.mdl
v_span.mdl
v_shot.mdl
v_shot2.mdl
v_srifle.mdl

-custom gibs (Dox)

-new frag/cuss/big grenade model and skins (Dox)
hgren2.mdl
biggren.mdl

-high res tf models (Plagues TF Pak)
turret + gibs
dispencer + gibs
grenade2
e_spike1
e_spike2


Updated id1 pak file
\id1\pak1.pak

-debug dm v_weapon models (OriOn)

-misc high res models (Plagues DM Pak + Silver RL)
armour
v_rock2 (silver)
v_light (for tf vs dm mode)
keys
projectiles


-custom hud (Fuhquake default with XantoMs health crosses)
\qw\textures\wad

-tf conback (Blitz & Up2nOgOoD[ROCK])
\qw\gfx\conback.png

-high res dm v_weapon skins (PrimeviL)
\qw\textures\models\
v_axe_0.png
*v_shot_0.png (original model)
*v_shot2_0.png (original model)
v_shot_0.png (dox model)
v_nail_0.png
v_nail2_0.png
v_rock_0.png
*renamed .pngx for now

-high res bmodels (Moon[Drunk])
\id1\textures\bmodels

-high res backpack texture (PrimeviL)
\qw\textures\models\backpack_0.png

-new skybox
\qw\env\purple_chaos_*.png

-two tone crosshair (Iron)
\id1\crosshairs\crosss.png

-comms (Blip, modified by zel)
\fortress\
att.cfg
def.cfg

-class scripts (zel)
\fortress\
scout.cfg
sniper.cfg
soldier.cfg
demoman.cfg
medic.cfg
hwguy.cfg
pyro.cfg
spy.cfg
engineer.cfg

-gren script (zel / scubs)
\fortress\gren.cfg
\fortress\sounds\gren.wav


To do:

- Include MvdSV with config.
- Include TeamSpeak.
- Team Fortress menu gfx.

(Edited 2018-10-22, 23:15)
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-12, 23:49
Member
200 posts

Registered:
Apr 2006
http://members.optusnet.com.au/~plaguespak/

plagues' tf pak
2007-06-13, 04:14
Member
159 posts

Registered:
Jun 2007
yep plagues pack is a definate for some models... I'll be going through all the paks at
http://quakeworld.nu/forum/viewtopic.php?id=1882
and choosing the best ones in each case...

Some definates are much of dox and plagues paks...

Also updated .lits folder. (See top)
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-13, 06:06
Member
159 posts

Registered:
Jun 2007
jkn wrote:
plagues' tf pak

done.

Also added .locs (mostly from Blips collection)
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-13, 07:19
Member
159 posts

Registered:
Jun 2007
added:

-custom tf v_weapon models (Dox)
\fortress\pak3.pak
v_asscan.mdl
v_rail.mdl
v_span.mdl

see top.

will eventually combine all into one nice pak.
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-14, 08:29
Member
159 posts

Registered:
Jun 2007
Added dox's grenade model. Appears as both frag gren and cuss gren (with different skin obviously).

see top.
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-14, 11:03
Member
159 posts

Registered:
Jun 2007
added plagues silver v_rock2.mdl, v_light.mdl, armour key and projectile .mdls with 24-bit textures.

see top.
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-14, 11:37
Member
159 posts

Registered:
Jun 2007
added primevils backpack texture.

see top.
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-14, 11:58
Member
159 posts

Registered:
Jun 2007
added doxs 2 men and a fast mofo...
-gibs
-soldier skin update

see top.
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-14, 17:19
Member
159 posts

Registered:
Jun 2007
replaced dm models v_shot.mdl and v_shot2.mdl, with doxs v_shot.mdl and v_shot2.mdl.
removed (renamed) primevils shotgun textures.
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-14, 17:26
Member
159 posts

Registered:
Jun 2007
added texture for doxs v_shot.mdl, by primevil
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-14, 17:29
Member
59 posts

Registered:
Mar 2006
Please include a good cfg and a small guide for people like me who always wanted to try out TF.
2007-06-14, 18:05
Member
159 posts

Registered:
Jun 2007
new hwguy skin from slimpack
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-14, 18:12
Member
159 posts

Registered:
Jun 2007
added a lot of maps thanks to blip and nztf.
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-14, 18:25
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159 posts

Registered:
Jun 2007
Apollyon wrote:
Please include a good cfg and a small guide for people like me who always wanted to try out TF.

already planning to write up all sorts of docs and tutorials.

in the meantime why not have a look at this great movie by twisted, showcasing various parts of team fortress, as well as some amazing frags and stunts.

Team Fortress Done Extreme 2
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-14, 18:41
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159 posts

Registered:
Jun 2007
replaced biggren.mdl with doxs models
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-14, 19:30
Administrator
2058 posts

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Jan 2006
nice project

are you using the fquake installer as base or is this a new project?
2007-06-14, 20:31
Member
200 posts

Registered:
Apr 2006
zel wrote:
replaced biggren.mdl with doxs models

is that the mirv model?
2007-06-15, 03:02
Member
159 posts

Registered:
Jun 2007
Empezar wrote:
are you using the fquake installer as base or is this a new project?

yep, ill be using a modified fquake installer, however I will not be using the fquake distfiles. (maybe some of the tools ie. 500Hz mouse patch). I want this to be stand-alone... (tho ofcourse it could be installed to your pre-existing quake directory). This way it can be realeased complete and free as it does not require pak1.pak.

jkn wrote:
is that the mirv model?

yes, mirv, nail and flame grenades all use this model, (with different colours obviously).
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-15, 06:09
Member
159 posts

Registered:
Jun 2007
added features list:

see top.
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-15, 06:14
Member
159 posts

Registered:
Jun 2007
Atm looking for:

-hud icons that get away from the dm feel, (ie the quake guys head) preferably bold and simple looking.

-decent v_knife, v_knife2 and v_medi models.

-default skybox other than bloody-marvelous. (its very nice but should be different from standard dm build.)
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-16, 03:16
Member
159 posts

Registered:
Jun 2007
added default fuhquake hud... doesnt have the dm guys head in it.
replaced health icon with XantoMs hud health crosses.

http://gfx.qwdrama.com/details/34/
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-16, 06:53
Member
159 posts

Registered:
Jun 2007
changed skybox to purple_chaos_ by some guy, adapted by primevil

uploaded some screenies so you can see how it looks.

http://qwtf.c00n.com/screenshots/ezquake001.png
http://qwtf.c00n.com/screenshots/ezquake006.png
http://qwtf.c00n.com/screenshots/ezquake007.png
http://qwtf.c00n.com/screenshots/ezquake008.png
http://qwtf.c00n.com/screenshots/ezquake009.png
http://qwtf.c00n.com/screenshots/ezquake010.png
http://qwtf.c00n.com/screenshots/ezquake012.png
http://qwtf.c00n.com/screenshots/ezquake013.png
http://qwtf.c00n.com/screenshots/ezquake014.png
http://qwtf.c00n.com/screenshots/ezquake015.png
http://qwtf.c00n.com/screenshots/ezquake016.png
http://qwtf.c00n.com/screenshots/ezquake017.png
http://qwtf.c00n.com/screenshots/ezquake022.png
http://qwtf.c00n.com/screenshots/ezquake023.png
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-16, 10:40
Member
1026 posts

Registered:
Feb 2006
looks nice and clean
i will download this when it's finished

one suggestion though: put r_viewmodelsize "0.7" or so in the default config
long weapon models look buggy and weird
god damn hippies >_<
2007-06-17, 09:48
Member
159 posts

Registered:
Jun 2007
added pyro.cfg and sniper.cfg
added doxs sniper rifle

Aaquashark wrote:
one suggestion though: put r_viewmodelsize "0.7" or so in the default config

good idea, ill adjust to an appropriate setting.
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-17, 12:26
Member
52 posts

Registered:
Oct 2006
I have watched the TFDE2 movie, and i have to say i'm impressed. I've never played original TF, only TFC, Q3F, ETF, UT1 version (it was add-on to U4E mod if i remember correctly) on public servers and i've never seen so fast gameplay!!!

I will download the package and give TF a try as soon as it will be out.
2007-06-18, 04:52
Member
159 posts

Registered:
Jun 2007
ZelTF v1.00 beta is released!

Changes before release.

-Removed unnecessary maps and textures to bring file size down. (now 262mb).
-Compiled all /fortress/pakx.paks into 1 pak.
-Compliled all /id1/pakx.paks into 1 pak.
-Wrote readme.txt
-Compiled into installer.

Uploading now, once up dl at: http://qwtf.c00n.com/ZelTF/ZelTF_100.msi
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-18, 08:48
Member
159 posts

Registered:
Jun 2007
Fixed dl link.

http://qwtf.c00n.com/ZelTF/ZelTF_100.msi
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-18, 09:24
Member
159 posts

Registered:
Jun 2007
Added BitTorrent link:

http://www.torrentbox.com/download/112686/ZelTF_100.torrent
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2007-06-18, 11:48
Member
159 posts

Registered:
Jun 2007
Added troubleshooting section to readme.txt.
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
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