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Maps & Textures
2007-06-03, 19:26
Member
1100 posts

Registered:
Jan 2006
The German Mapper sst13 has redone his Claustrophobic Edge Q3 map for QW.
Very nice layout I say.

http://sst13.net/maps/pics/tn_q1edge1.jpg
http://sst13.net/maps/pics/tn_q1edge2.jpg
http://sst13.net/maps/pics/tn_q1edge3.jpg
http://sst13.net/maps/pics/tn_q1edge4.jpg


You can download a beta version here: http://sst13.net/maps/q1/13edge_b1.bsp
And you can play it on the jollen 1on1 servers!
Any feedback on the item placement is much appreciated by him. He is not registered here but he will read replies (and answer through me or himself or something).
2007-06-04, 22:41
Member
1754 posts

Registered:
Jan 2006
wow it looks great! dunno about playing on it but his mapping skills show
although it's a bit small, mind scaling it up a bit?
2007-06-04, 23:01
News Writer
2260 posts

Registered:
Jan 2006
make all halls/rooms etc 1/3 bigger than they are!
2007-06-06, 15:44
Member
14 posts

Registered:
May 2006
Maybe replace the GA beneath the teleport destination (hole) with a YA, and the SSG near the MH lift with a second RL (as the map seems pretty controllable otherwise). Some more health next to the large staircase might be good too.
The long lift is a bit so-and-so for gameplay/speed. I guess a jumppad would be better, though then again, this would make jumping off midway (to the middle floor) harder/less comfortable..
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