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2007-11-15, 12:03
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1265 posts

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Jan 2006
Personal opinion ahead:

the v_ models (i mean the ones that show by r_drawviewmodel 1) of the sg, ssg and rl are absolutely horrible.

also, high quality levelshots would be welcome: http://gfx.qwdrama.com/details/10/

add the ultimate timedemo demo - fps.qwd - present in def's qw package. this is essencial for the newbie that wants to know if his gfx settings are prepared for intense battles.

other than that: keep the awesome work! thumbs up!
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2007-11-15, 12:37
Member
364 posts

Registered:
Oct 2006
I'm ok with low res levelshots. However I'd like to see the levelshots redone where the default ezq skybox was used and replace these with proper cloudy quake skies.
2007-11-15, 14:21
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229 posts

Registered:
Aug 2007
I took some screenshots of my own with greyscaled textures to replace low res levelshots. Pretty cool.
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2007-11-15, 15:39
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Jan 2006
personally i think fps.qwd is one of the worst benchmark demos in existence.

and i have the v_weapon models for consistency, as i've probably already mentioned.

you pick up one weapon - you get a different weapon equipped. this sucks more than the current v_weapons.

now instead of having one kind of hud icons, one kind of g_models and one kind of v_models, i have the same for all. that's nice.

even if i have to say the shotgun is fugly.
2007-11-15, 18:33
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1011 posts

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Feb 2006
a better fps.qwd would probably be 32 bots on dm2dmm4 for 1-2 minutes
2007-11-16, 07:54
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2058 posts

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what bot mod can do 32 bots?
2007-11-16, 14:45
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1265 posts

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Jan 2006
empezar wrote:
personally i think fps.qwd is one of the worst benchmark demos in existence.

why? it has polyblend, plenty of ppl, plenty of firing rockets....


empezar wrote:
and i have the v_weapon models for consistency, as i've probably already mentioned.
you pick up one weapon - you get a different weapon equipped. this sucks more than the current v_weapons.

still, i would prefer the debug models of sg ssg and rl and maintain the others


keep it up!
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2007-11-16, 15:07
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2058 posts

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Jan 2006
because it has like 7 people playing, could be 32

would make a huge difference.
2007-11-17, 15:39
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1265 posts

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Jan 2006
could be 64.

I think its realistic to have 7 guys firing on your line of sight at the same time. exagerated but realistic.
but 32? thats utopic
imho

anyway, in lack of a "better" one, i gladly use fps.qwd to benchmark
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2007-11-17, 16:36
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3 posts

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Nov 2007
I can't choose dm2 when playing against bots :/
2007-11-17, 16:47
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Jan 2006
u'll need a map called frobodm2

http://www.quakeworld.ru/dl.?id=42

bots cant handle moving platforms well, so someone created this exact copy of dm2 for frogbots
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2007-11-17, 16:55
Member
3 posts

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Nov 2007
mushi wrote:
u'll need a map called frobodm2

http://www.quakeworld.ru/dl.?id=42

bots cant handle moving platforms well, so someone created this exact copy of dm2 for frogbots

Ok , thanks
2007-11-17, 17:33
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2058 posts

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Jan 2006
the realistic part is true, you probably won't face 7+ enemies at the same time.

but the demo is recorded with awful rate/fps, so a better one could easily be produced
2007-11-18, 14:58
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2058 posts

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Jan 2006
this is a comparison between the current weapons in nquake (made by plagued monkeyrat) and the new md3 models made by ruohis.

the thing about md3 models is that they don't look very good in ezquake, but in my opinion they still look better than the old mdl models made by plagued monkeyrat.

what do you think? should I replace them now or wait for proper md3 support?

http://emp.f.nu/qw/plague-ruohis.png
2007-11-18, 15:22
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229 posts

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Aug 2007
Imo only ssg and sg are looking better in new form.
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2007-11-18, 16:21
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2058 posts

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Jan 2006
is this due to the bad md3 support or due to model issues? if the models have issues then please give input on ruohis thread.

this is how they look with proper md3 support:

http://emp.f.nu/qw/v_weapons_fte.png
2007-11-19, 11:04
Member
793 posts

Registered:
Feb 2006
what are the md3 issues anyway? pictures look fine to me.
i'd vote for the ruhois models except for ng/sng. ng's both look good to me, sng i like monkeyrat's one even better.
2007-11-19, 17:17
Member
1754 posts

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Jan 2006
plagues are nicer, except for ssg and sg imo
2007-11-20, 18:18
Administrator
2058 posts

Registered:
Jan 2006
text files for maps added

text files for the following maps are missing:

PLEASE TRY TO FIND THESE AND TELL ME WHERE TO FIND THEM!

3ebluebeta.bsp
amphi.bsp
catwalk2.bsp
cmt1b.bsp
cmt2.bsp
cmt3.bsp
cmt4.bsp
cmt5b.bsp
cpm3a.bsp
cpm3qw.bsp
dad.bsp
death32c.bsp
del1.bsp
dm2dmm4.bsp
dm3hill.bsp
dm5a.bsp
dmz1++.bsp
endif.bsp
head-shot.bsp
lady.bsp
pdm18.bsp
pkeg.bsp
q3dm6qw.bsp
rf2test.bsp
rwild.bsp
sacredb1.bsp
schloss.bsp
shine.bsp
skull.bsp
speed.bsp
tridm3.bsp
vdm3.bsp
vdm3v3.bsp
ztndm3q.bsp
ztrain.bsp
ztricks2.bsp
ztricks.bsp
2007-11-20, 21:53
Administrator
1265 posts

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Jan 2006
i prefer the old models, sorry ruohis - love your work though.
nice of u to ask empezar, thanks
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2007-11-20, 22:43
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2058 posts

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Jan 2006
well, most of the time i add stuff i find nice myself

this time i had a hard time deciding since the md3 support is so bad, so i can't decide for myself

i want to include all of either pack, so it's not "sg from ruohis, rest from plague" or anything, it's either ruohis or plague - for consistency.
2007-11-20, 22:45
Member
950 posts

Registered:
Apr 2006
+1 plague's
2007-11-20, 23:34
Member
1026 posts

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Feb 2006
+666 Primevil's skins

:<
god damn hippies >_<
2007-11-21, 06:17
Administrator
2058 posts

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Jan 2006
primevil doesn't have g_weapon textures
2007-11-21, 14:17
Member
793 posts

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Feb 2006
i wouldn't describe a mix of, say, Plague's weapons plus Ruhois' shotguns as inconsistent. at least not visually inconsistent, dunno about the technical details. if it has to be one my vote goes for Ruohis.
2007-11-21, 14:29
Member
1011 posts

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Feb 2006
nquake should use moon's hud graphics with primevil's hud faces
2007-11-21, 15:41
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231 posts

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Jan 2006
oldman wrote:
nquake should use moon's hud graphics with primevil's hud faces

Thats what i use!
2007-11-21, 16:01
Administrator
2058 posts

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Jan 2006
i really like the hud gfx moon did

but i don't like the fact that only consize 320x240 looks good, and that cl_sbar makes the screen so much smaller. it's like you need a 24" lcd to be able to play.

i'd love to include most of his hud items if they didn't have that background though.
2007-11-21, 18:03
Member
13 posts

Registered:
Nov 2007
That's really hard to choose between the two, the feeling is not the same, and that matches differently with the weapons, making some better, and others not... but, I'd say go for the ruohis's work.

I agree Primevil work needs to be included.
2007-11-21, 19:02
Member
1011 posts

Registered:
Feb 2006
emp: i'll add sb_oldmanhud (cl_sbar 2 and cl_sbar 3) from zquake to ezquake 1.9 so you can use that in the future
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