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Graphics Discussion
2007-11-22, 18:52
Member
2 posts

Registered:
Nov 2007
hi there, im new here, but i'm having some difficulty using these models for the quake mod Vengeance r2 now i have tried installing them in many different directory's in the vengeance mod and it does not show up, so since they don't show up i can't use the faithful textures as well i would assume they go in the ID1 folder but they don't show up ingame
2007-11-22, 22:20
Member
950 posts

Registered:
Apr 2006
/id1/progs
2007-11-23, 02:33
Member
2 posts

Registered:
Nov 2007
thanks, i can tell there the new debugged models are there, have to do some comparesion shots but there there, now i can't get the faithful textures to work, now i install them in this case \ID1\textures\models but the don't show up, i have even tried renaming them .tga and then opening up the original file and save it as a .tga but it does not work
2008-02-25, 11:22
Member
231 posts

Registered:
Jan 2006
Download link dosnt wrk. Is this project layed on ice?
2008-02-25, 13:23
Member
186 posts

Registered:
Jan 2008
http://fps.nhost.org/quakeworld/models/debug/
Primevil has changed host.
2008-02-25, 14:11
Member
793 posts

Registered:
Feb 2006
^thanks for finding that link.
2008-02-25, 14:38
Member
344 posts

Registered:
Apr 2007
Lava Croft wrote:
PrimeviL wrote:
oops sry, i need to sleep

Heh, you are not the only one

By the way, does the idea of reskinning/unbugging the hipnotic and rogue weapons/ammo/items sounds as good to you as it does to me? :rolleyes:

I debugged a lot of them myself. they basically use the same quake models, only different textures. so just go through what models are similar to the Quake ones with OriOn's pak, rename the models and import the mission pak skins onto them. I also turned off the old muzzleflashes
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